more consistent scene transitions
parent
0d4605009b
commit
44e9be4124
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@ -25,6 +25,8 @@ public partial class SceneTransition : Control
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public void Exit()
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public void Exit()
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{
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{
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_animPlayer.Play("exit");
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// call deferred to wait for new map to process
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// this avoids a jumpy transition when a new map loads
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_animPlayer.CallDeferred("play", "exit");
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}
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}
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}
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}
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@ -10,7 +10,7 @@ shader_parameter/b = 0.0
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[sub_resource type="Animation" id="Animation_4e8tt"]
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[sub_resource type="Animation" id="Animation_4e8tt"]
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resource_name = "enter"
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resource_name = "enter"
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length = 0.5
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length = 0.75
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step = 0.05
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step = 0.05
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tracks/0/type = "value"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/imported = false
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@ -260,8 +260,8 @@ public partial class World : Node
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LoadScene(path);
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LoadScene(path);
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}
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}
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EventBus.EmitSignal(EventBus.SignalName.ExitTransition);
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GetTree().Paused = false;
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GetTree().Paused = false;
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EventBus.EmitSignal(EventBus.SignalName.ExitTransition);
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// after finished loading, move our player to the connector
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// after finished loading, move our player to the connector
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MovePlayerToConnector(connector);
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MovePlayerToConnector(connector);
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