snapshot
parent
bc6332e847
commit
3fed7f1171
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@ -2,11 +2,18 @@ using Godot;
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namespace SupaLidlGame.BoundingBoxes;
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namespace SupaLidlGame.BoundingBoxes;
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public partial class CameraBounds : Area2D
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public partial class CameraBounds : Node
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{
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{
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[Export]
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public Area2D Trigger { get; set; }
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[Export]
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public RectangleShape2D Bounds { get; set; }
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public override void _Ready()
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public override void _Ready()
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{
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{
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BodyEntered += OnBodyEntered;
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Trigger.BodyEntered += OnBodyEntered;
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Trigger.BodyExited += OnBodyExited;
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base._Ready();
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base._Ready();
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}
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}
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@ -15,7 +22,15 @@ public partial class CameraBounds : Area2D
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if (body is Characters.Player player)
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if (body is Characters.Player player)
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{
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{
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var camera = player.Camera;
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var camera = player.Camera;
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//camera.LimitLeft =
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}
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}
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private void OnBodyExited(Node2D body)
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{
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if (body is Characters.Player player)
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{
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var camera = player.Camera;
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camera.LimitLeft = -1024;
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}
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}
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}
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}
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}
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}
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@ -6,6 +6,9 @@ namespace SupaLidlGame.Entities;
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public partial class Projectile : RigidBody2D
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public partial class Projectile : RigidBody2D
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{
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{
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[Signal]
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public delegate void HitEventHandler(BoundingBox box);
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//public virtual Vector2 Velocity => Direction * Speed;
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//public virtual Vector2 Velocity => Direction * Speed;
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public virtual Vector2 Velocity
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public virtual Vector2 Velocity
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{
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{
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@ -88,6 +91,7 @@ public partial class Projectile : RigidBody2D
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Hitbox.Knockback,
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Hitbox.Knockback,
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knockbackVector: Direction
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knockbackVector: Direction
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);
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);
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EmitSignal(SignalName.Hit, box);
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}
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}
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}
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}
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@ -1,25 +1,17 @@
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[gd_scene load_steps=23 format=3 uid="uid://b2x17su05ou5w"]
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[gd_scene load_steps=19 format=3 uid="uid://b2x17su05ou5w"]
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[ext_resource type="PackedScene" uid="uid://clwv2owvk6abe" path="res://Scenes/BaseMap.tscn" id="1_ifiic"]
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[ext_resource type="PackedScene" uid="uid://clwv2owvk6abe" path="res://Scenes/BaseMap.tscn" id="1_ifiic"]
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[ext_resource type="TileSet" uid="uid://l61kbx31ug4p" path="res://Scenes/Maps/ArenaTileset.tres" id="2_x0mh7"]
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[ext_resource type="TileSet" uid="uid://l61kbx31ug4p" path="res://Scenes/Maps/ArenaTileset.tres" id="2_x0mh7"]
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[ext_resource type="PackedScene" uid="uid://d2skjvvx6fal0" path="res://Characters/Doc.tscn" id="4_ej0f3"]
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[ext_resource type="PackedScene" uid="uid://d2skjvvx6fal0" path="res://Characters/Doc.tscn" id="4_ej0f3"]
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[ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="5_h8k5p"]
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[ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="5_h8k5p"]
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[ext_resource type="Texture2D" uid="uid://dl2q3k0w8e4fp" path="res://Assets/Sprites/Props/tree-dark.png" id="5_wlxp1"]
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[ext_resource type="PackedScene" uid="uid://c1w7t6irnohfx" path="res://Entities/Torch.tscn" id="6_1wwor"]
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[ext_resource type="PackedScene" uid="uid://c1w7t6irnohfx" path="res://Entities/Torch.tscn" id="6_1wwor"]
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[ext_resource type="Texture2D" uid="uid://ds0xg848g3jid" path="res://Assets/Sprites/Props/tree-dark-5.png" id="6_flapa"]
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[ext_resource type="PackedScene" uid="uid://ceadk7pam7vab" path="res://Entities/TorchLamp.tscn" id="6_jy3pc"]
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[ext_resource type="PackedScene" uid="uid://ceadk7pam7vab" path="res://Entities/TorchLamp.tscn" id="6_jy3pc"]
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[ext_resource type="Texture2D" uid="uid://d1ukste16yq6v" path="res://Assets/Sprites/Particles/player-light.png" id="7_y7j0e"]
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[ext_resource type="Texture2D" uid="uid://d1ukste16yq6v" path="res://Assets/Sprites/Particles/player-light.png" id="7_y7j0e"]
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[ext_resource type="AudioStream" uid="uid://dy4qjflo1k28b" path="res://Assets/Sounds/calm-storm-ambient.mp3" id="8_wox7d"]
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[ext_resource type="AudioStream" uid="uid://dy4qjflo1k28b" path="res://Assets/Sounds/calm-storm-ambient.mp3" id="8_wox7d"]
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[ext_resource type="Script" path="res://BoundingBoxes/ConnectorBox.cs" id="9_fg062"]
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[ext_resource type="Script" path="res://BoundingBoxes/ConnectorBox.cs" id="9_fg062"]
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[ext_resource type="Texture2D" uid="uid://c1a7lvb4uuwfy" path="res://Assets/Sprites/Particles/circle-16.png" id="11_yjp7m"]
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[ext_resource type="Texture2D" uid="uid://c1a7lvb4uuwfy" path="res://Assets/Sprites/Particles/circle-16.png" id="11_yjp7m"]
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[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_2sl6o"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_pl6cr"]
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light_mode = 1
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[sub_resource type="CanvasItemMaterial" id="CanvasItemMaterial_mv7qr"]
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light_mode = 1
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_tywlr"]
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resource_local_to_scene = true
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resource_local_to_scene = true
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shader = ExtResource("5_h8k5p")
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shader = ExtResource("5_h8k5p")
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shader_parameter/color = Vector4(1, 1, 1, 1)
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shader_parameter/color = Vector4(1, 1, 1, 1)
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@ -109,64 +101,44 @@ position = Vector2(120, 95)
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y_sort_enabled = true
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y_sort_enabled = true
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position = Vector2(97, 120)
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position = Vector2(97, 120)
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[node name="Static@TorchLamp14" parent="Props" index="8" instance=ExtResource("6_jy3pc")]
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[node name="Static@TorchLamp16" parent="Props" index="8" instance=ExtResource("6_jy3pc")]
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y_sort_enabled = true
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position = Vector2(0, 120)
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[node name="Static@TorchLamp16" parent="Props" index="9" instance=ExtResource("6_jy3pc")]
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y_sort_enabled = true
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y_sort_enabled = true
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position = Vector2(-96, 120)
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position = Vector2(-96, 120)
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[node name="Static@TorchLamp17" parent="Props" index="10" instance=ExtResource("6_jy3pc")]
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[node name="Static@TorchLamp17" parent="Props" index="9" instance=ExtResource("6_jy3pc")]
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y_sort_enabled = true
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y_sort_enabled = true
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position = Vector2(-120, 95)
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position = Vector2(-120, 95)
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[node name="Static@TorchLamp19" parent="Props" index="11" instance=ExtResource("6_jy3pc")]
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[node name="Static@TorchLamp19" parent="Props" index="10" instance=ExtResource("6_jy3pc")]
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y_sort_enabled = true
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y_sort_enabled = true
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position = Vector2(-120, -1)
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position = Vector2(-120, -1)
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[node name="Static@Torch" parent="Props" index="12" instance=ExtResource("6_1wwor")]
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[node name="Static@Torch" parent="Props" index="11" instance=ExtResource("6_1wwor")]
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visible = false
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visible = false
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position = Vector2(-120, -112)
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position = Vector2(-120, -112)
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[node name="Static@Torch2" parent="Props" index="13" instance=ExtResource("6_1wwor")]
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[node name="Static@Torch2" parent="Props" index="12" instance=ExtResource("6_1wwor")]
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visible = false
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visible = false
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position = Vector2(-72, -112)
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position = Vector2(-72, -112)
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[node name="Static@Torch3" parent="Props" index="14" instance=ExtResource("6_1wwor")]
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[node name="Static@Torch3" parent="Props" index="13" instance=ExtResource("6_1wwor")]
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visible = false
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visible = false
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position = Vector2(-24, -113)
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position = Vector2(-24, -113)
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[node name="Static@Torch4" parent="Props" index="15" instance=ExtResource("6_1wwor")]
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[node name="Static@Torch4" parent="Props" index="14" instance=ExtResource("6_1wwor")]
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visible = false
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visible = false
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position = Vector2(24, -112)
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position = Vector2(24, -112)
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[node name="Static@Torch5" parent="Props" index="16" instance=ExtResource("6_1wwor")]
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[node name="Static@Torch5" parent="Props" index="15" instance=ExtResource("6_1wwor")]
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visible = false
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visible = false
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position = Vector2(72, -112)
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position = Vector2(72, -112)
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[node name="Static@Torch6" parent="Props" index="17" instance=ExtResource("6_1wwor")]
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[node name="Static@Torch6" parent="Props" index="16" instance=ExtResource("6_1wwor")]
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visible = false
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visible = false
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position = Vector2(120, -112)
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position = Vector2(120, -112)
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[node name="Tree" type="Node2D" parent="Props" index="18"]
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z_index = 2
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position = Vector2(136, 147)
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[node name="Sprite2D" type="Sprite2D" parent="Props/Tree" index="0"]
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material = SubResource("CanvasItemMaterial_2sl6o")
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texture = ExtResource("5_wlxp1")
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[node name="Tree2" type="Node2D" parent="Props" index="19"]
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z_index = 2
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position = Vector2(168, 51)
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[node name="Sprite2D" type="Sprite2D" parent="Props/Tree2" index="0"]
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material = SubResource("CanvasItemMaterial_mv7qr")
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texture = ExtResource("6_flapa")
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[node name="Doc" parent="Entities" index="0" instance=ExtResource("4_ej0f3")]
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[node name="Doc" parent="Entities" index="0" instance=ExtResource("4_ej0f3")]
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material = SubResource("ShaderMaterial_tywlr")
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material = SubResource("ShaderMaterial_pl6cr")
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[node name="PointLight2D" type="PointLight2D" parent="Entities" index="1"]
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[node name="PointLight2D" type="PointLight2D" parent="Entities" index="1"]
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position = Vector2(168, -42)
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position = Vector2(168, -42)
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@ -8,6 +8,33 @@ shader = ExtResource("1_1rft7")
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shader_parameter/a = 0.0
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shader_parameter/a = 0.0
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shader_parameter/b = 0.0
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shader_parameter/b = 0.0
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[sub_resource type="Animation" id="Animation_c026w"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("ColorRect:material:shader_parameter/a")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [0.0]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("ColorRect:material:shader_parameter/b")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [0.0]
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}
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[sub_resource type="Animation" id="Animation_4e8tt"]
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[sub_resource type="Animation" id="Animation_4e8tt"]
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resource_name = "enter"
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resource_name = "enter"
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length = 0.75
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length = 0.75
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@ -37,33 +64,6 @@ tracks/1/keys = {
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"values": [0.0]
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"values": [0.0]
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}
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}
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[sub_resource type="Animation" id="Animation_c026w"]
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length = 0.001
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("ColorRect:material:shader_parameter/a")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [0.0]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("ColorRect:material:shader_parameter/b")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [0.0]
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}
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[sub_resource type="Animation" id="Animation_uvf4a"]
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[sub_resource type="Animation" id="Animation_uvf4a"]
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resource_name = "exit"
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resource_name = "exit"
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length = 0.25
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length = 0.25
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