Redesign Arena
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fad5370c20
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@ -16,4 +16,10 @@ I can write english pretty good but since It is not my mothertounge I will make
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The dark room was clouded with smoke as the 1st lieutenant entered the room. He walked slowly , trying to avoid the big clouds, towards the black desk where a man in black cape was sitting and enjoying his last cigar.
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The dark room was clouded with smoke as the 1st lieutenant entered the room. He walked slowly , trying to avoid the big clouds, towards the black desk where a man in black cape was sitting and enjoying his last cigar.
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=> END
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=> END
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~ wall_writing
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"Life's not fair. Get a grip." -- Doc, The Two Time
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=> END
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After Width: | Height: | Size: 1.5 KiB |
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://xgy5gihyxgih"
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path="res://.godot/imported/fire-32x32.png-6317a2b0efbef8c9d4ff90f6384746c6.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Assets/Sprites/Misc/fire-32x32.png"
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dest_files=["res://.godot/imported/fire-32x32.png-6317a2b0efbef8c9d4ff90f6384746c6.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
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@ -33,8 +33,19 @@ public partial class DocTelegraphState : NPCState
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do
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do
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{
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{
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float randX = GD.RandRange(-112, 112);
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float randX = GD.RandRange(32, 112);
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float randY = GD.RandRange(-112, 112);
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float randY = GD.RandRange(32, 112);
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if (GD.Randi() % 2 == 0)
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{
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randX = -randX;
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}
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if (GD.Randi() % 2 == 0)
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{
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randY = -randY;
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}
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randVec = new Vector2(randX, randY);
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randVec = new Vector2(randX, randY);
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}
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}
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while (randVec.DistanceSquaredTo(player.GlobalPosition) < 9216);
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while (randVec.DistanceSquaredTo(player.GlobalPosition) < 9216);
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