small changes and fixes

pull/3/head
HumanoidSandvichDispenser 2023-06-03 10:55:48 -07:00
parent bf6302d859
commit 2fdc9beca0
Signed by: sandvich
GPG Key ID: 9A39BE37E602B22D
4 changed files with 3 additions and 4 deletions

View File

@ -1,6 +1,5 @@
using Godot; using Godot;
using SupaLidlGame.Utils; using SupaLidlGame.Utils;
using SupaLidlGame.State;
namespace SupaLidlGame.Characters namespace SupaLidlGame.Characters
{ {

View File

@ -204,7 +204,6 @@ horizontal_alignment = 1
y_sort_enabled = true y_sort_enabled = true
position = Vector2(0, 4) position = Vector2(0, 4)
script = ExtResource("7_xyenu") script = ExtResource("7_xyenu")
Items = Array[Node2D]([])
InventoryMap = { InventoryMap = {
"equip_1": 0, "equip_1": 0,
"equip_2": 1 "equip_2": 1
@ -213,6 +212,7 @@ InventoryMap = {
[node name="Railgun" parent="Inventory" instance=ExtResource("10_7kb8b")] [node name="Railgun" parent="Inventory" instance=ExtResource("10_7kb8b")]
[node name="Node2D" parent="Inventory" instance=ExtResource("7_4rxuv")] [node name="Node2D" parent="Inventory" instance=ExtResource("7_4rxuv")]
ShouldHideIdle = false
[node name="Hurtbox" parent="." instance=ExtResource("9_avyu4")] [node name="Hurtbox" parent="." instance=ExtResource("9_avyu4")]
Faction = 1 Faction = 1

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@ -8,7 +8,7 @@ namespace SupaLidlGame.Entities
private PointLight2D _light; private PointLight2D _light;
[Signal] [Signal]
public delegate void OnCampfireUse(); public delegate void OnCampfireUseEventHandler();
public override void _Ready() public override void _Ready()
{ {

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@ -20,7 +20,7 @@ namespace SupaLidlGame.State
return false; return false;
} }
if (CurrentState != null) if (CurrentState is not null)
{ {
CurrentState.Exit(nextState); CurrentState.Exit(nextState);
} }