pull/3/head
HumanoidSandvichDispenser 2023-06-13 02:55:30 -07:00
parent 19b8bf362d
commit 2833e76175
Signed by: sandvich
GPG Key ID: 9A39BE37E602B22D
19 changed files with 239 additions and 43 deletions

View File

@ -0,0 +1,14 @@
[gd_scene load_steps=3 format=3 uid="uid://dldnp8eunxj3q"]
[ext_resource type="Script" path="res://BoundingBoxes/InteractionTrigger.cs" id="1_uoemj"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_dfj3a"]
[node name="InteractionTrigger" type="Area2D"]
collision_layer = 64
collision_mask = 0
script = ExtResource("1_uoemj")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_dfj3a")
debug_color = Color(0.905882, 0, 0.745098, 0.419608)

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@ -1,4 +1,5 @@
using Godot;
using GodotUtilities;
using SupaLidlGame.Extensions;
using SupaLidlGame.Items;
using SupaLidlGame.Utils;
@ -95,14 +96,6 @@ public partial class Character : CharacterBody2D, IFaction
DrawTarget();
}
public override void _Input(InputEvent @event)
{
if (StateMachine != null)
{
StateMachine.Input(@event);
}
}
public override void _PhysicsProcess(double delta)
{
if (StateMachine != null)
@ -188,6 +181,11 @@ public partial class Character : CharacterBody2D, IFaction
Vector2 knockbackOrigin = default,
Vector2 knockbackVector = default)
{
if (Health <= 0)
{
return;
}
float oldHealth = Health;
Health -= damage;
@ -232,7 +230,7 @@ public partial class Character : CharacterBody2D, IFaction
if (this.GetNode("HurtSound") is AudioStreamPlayer2D sound)
{
// very small pitch deviation
sound.At(GlobalPosition).WithPitchDeviation(0.125f).Play();
sound.At(GlobalPosition).WithPitchDeviation(0.125f).PlayOneShot();
}
Events.HealthChangedArgs args = new Events.HealthChangedArgs
@ -242,11 +240,15 @@ public partial class Character : CharacterBody2D, IFaction
NewHealth = Health,
Damage = damage,
};
EmitSignal(SignalName.Hurt, args);
if (Health <= 0)
{
EmitSignal(SignalName.Death, args);
GetNode<GpuParticles2D>("DeathParticles")
.CloneOnWorld<GpuParticles2D>()
.EmitOneShot();
}
}
}

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@ -92,8 +92,13 @@ public partial class NPC : Character
Character bestChar = null;
foreach (Node node in GetParent().GetChildren())
{
if (node is Character character && character.Faction != Faction)
if (node is Character character)
{
if (character.Faction == Faction || character.Health <= 0)
{
continue;
}
float dist = Position.DistanceTo(character.Position);
if (dist < bestDist)
{

View File

@ -47,6 +47,24 @@ public sealed partial class Player : Character
_sprite.Animation = _spriteAnim;
}
base._Ready();
Death += (Events.HealthChangedArgs args) =>
{
Visible = false;
};
}
public override void _Input(InputEvent @event)
{
if (StateMachine != null)
{
StateMachine.Input(@event);
}
}
public void Spawn()
{
Health = 100;
Visible = true;
}
public override void ModifyVelocity()

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=33 format=3 uid="uid://b2254pup8k161"]
[gd_scene load_steps=37 format=3 uid="uid://b2254pup8k161"]
[ext_resource type="Script" path="res://Characters/Player.cs" id="1_flygr"]
[ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="2_ngsgt"]
@ -172,6 +172,30 @@ _data = {
"roll": SubResource("Animation_rx2pj")
}
[sub_resource type="Gradient" id="Gradient_3tax5"]
offsets = PackedFloat32Array(0.533333, 1)
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_pjeh8"]
gradient = SubResource("Gradient_3tax5")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_humq0"]
emission_shape = 1
emission_sphere_radius = 1.0
particle_flag_disable_z = true
direction = Vector3(0, 0, 0)
spread = 180.0
gravity = Vector3(0, 0, 0)
initial_velocity_min = 32.0
initial_velocity_max = 32.0
orbit_velocity_min = 0.0
orbit_velocity_max = 0.1
tangential_accel_min = 64.0
tangential_accel_max = 64.0
color_ramp = SubResource("GradientTexture1D_pjeh8")
[sub_resource type="CanvasTexture" id="CanvasTexture_pited"]
[node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("Camera", "DirectionMarker", "Sprite", "Inventory", "StateMachine", "Hurtbox")]
y_sort_enabled = true
texture_filter = 3
@ -289,4 +313,12 @@ collision_mask = 64
collide_with_areas = true
script = ExtResource("13_hs3u1")
[node name="DeathParticles" type="GPUParticles2D" parent="."]
emitting = false
amount = 16
process_material = SubResource("ParticleProcessMaterial_humq0")
texture = SubResource("CanvasTexture_pited")
one_shot = true
explosiveness = 0.9
[editable path="Hurtbox"]

View File

@ -1,9 +1,9 @@
[gd_scene load_steps=13 format=3 uid="uid://dhl071rj5wyvx"]
[gd_scene load_steps=18 format=3 uid="uid://dhl071rj5wyvx"]
[ext_resource type="Texture2D" uid="uid://yqet0b22i70d" path="res://Assets/Sprites/campfire.png" id="1_7eor7"]
[ext_resource type="Script" path="res://Entities/Campfire.cs" id="1_w4gfp"]
[ext_resource type="Texture2D" uid="uid://coarr28adgo1u" path="res://Assets/Sprites/Particles/point-light.png" id="3_lm3vq"]
[ext_resource type="Script" path="res://BoundingBoxes/InteractionTrigger.cs" id="4_h1bqe"]
[ext_resource type="PackedScene" uid="uid://dldnp8eunxj3q" path="res://BoundingBoxes/InteractionTrigger.tscn" id="4_yoo3p"]
[sub_resource type="AtlasTexture" id="AtlasTexture_68qj1"]
atlas = ExtResource("1_7eor7")
@ -56,9 +56,41 @@ animations = [{
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ubam4"]
size = Vector2(16, 4)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_dfj3a"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_p0hsm"]
size = Vector2(20, 10)
[sub_resource type="Gradient" id="Gradient_cr0xb"]
offsets = PackedFloat32Array(0, 0.644444, 1)
colors = PackedColorArray(2, 1.6, 0.8, 1, 0.863171, 0.393552, 0.380535, 1, 0.304405, 0.24341, 0.229614, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_pjqf7"]
gradient = SubResource("Gradient_cr0xb")
[sub_resource type="Curve" id="Curve_jm83f"]
_data = [Vector2(0.144578, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.4), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_jpefi"]
curve = SubResource("Curve_jm83f")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_xtx2m"]
emission_shape = 1
emission_sphere_radius = 5.0
particle_flag_disable_z = true
direction = Vector3(0, -1, 0)
spread = 0.0
gravity = Vector3(0, -16, 0)
initial_velocity_min = 16.0
initial_velocity_max = 16.0
orbit_velocity_min = 0.0
orbit_velocity_max = 0.0
radial_accel_min = -40.0
radial_accel_max = -20.0
scale_min = 2.0
scale_max = 4.0
scale_curve = SubResource("CurveTexture_jpefi")
color_ramp = SubResource("GradientTexture1D_pjqf7")
[node name="Campfire" type="StaticBody2D"]
texture_filter = 3
position = Vector2(0, -8)
@ -66,12 +98,14 @@ script = ExtResource("1_w4gfp")
[node name="Sprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_o6lfi")
frame_progress = 0.387757
animation = &"active"
frame_progress = 0.343741
[node name="PointLight2D" type="PointLight2D" parent="."]
color = Color(0.996078, 0.780392, 0.615686, 1)
energy = 2.0
blend_mode = 2
shadow_enabled = true
texture = ExtResource("3_lm3vq")
texture_scale = 0.25
@ -79,11 +113,14 @@ texture_scale = 0.25
position = Vector2(0, 6)
shape = SubResource("RectangleShape2D_ubam4")
[node name="InteractionTrigger" type="Area2D" parent="."]
collision_layer = 64
collision_mask = 0
script = ExtResource("4_h1bqe")
[node name="InteractionTrigger" parent="." instance=ExtResource("4_yoo3p")]
[node name="CollisionShape2D" type="CollisionShape2D" parent="InteractionTrigger"]
[node name="CollisionShape2D" parent="InteractionTrigger" index="0"]
position = Vector2(0, 5)
shape = SubResource("RectangleShape2D_dfj3a")
shape = SubResource("RectangleShape2D_p0hsm")
[node name="GPUParticles2D" type="GPUParticles2D" parent="."]
amount = 40
process_material = SubResource("ParticleProcessMaterial_xtx2m")
[editable path="InteractionTrigger"]

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@ -1,4 +1,5 @@
using Godot;
using GodotUtilities;
using System;
namespace SupaLidlGame.Extensions;
@ -43,7 +44,7 @@ public static class AudioStreamPlayer2DExtensions
this AudioStreamPlayer2D audio,
Vector2 globalPosition)
{
var world = audio.GetTree().Root.GetNode("World/TileMap");
var world = audio.GetAncestor<Scenes.Map>();
if (world is null)
{
throw new NullReferenceException("World does not exist");
@ -61,6 +62,15 @@ public static class AudioStreamPlayer2DExtensions
return clone;
}
public static AudioStreamPlayer2D PlayOneShot(
this AudioStreamPlayer2D audio,
float fromPosition = 0)
{
audio.Finished += () => audio.QueueFree();
audio.Play(fromPosition);
return audio;
}
public static AudioStreamPlayer2D WithPitchDeviation(
this AudioStreamPlayer2D audio,
float deviation)

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@ -8,7 +8,8 @@ public static class NodeExtensions
/// Iterates through each ancestor until it finds an ancestor of type
/// <c>T</c>
/// </summary>
public static T GetAncestor<T>(this Node node) where T : Node
[System.Obsolete]
public static T GetAncestorDeprecated<T>(this Node node) where T : Node
{
Node parent;

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@ -1,4 +1,5 @@
using Godot;
using GodotUtilities;
namespace SupaLidlGame.Extensions;
@ -9,4 +10,32 @@ public static class Node2DExtensions
//var spaceState = node.GetWorld2d().DirectSpaceState;
//var result = spaceState.IntersectRay();
}
public static Node CloneOnWorld(this Node2D node)
{
return CloneOnWorld<Node2D>(node);
}
public static T CloneOnWorld<T>(this Node2D node) where T : Node2D
{
var world = node.GetAncestor<Scenes.Map>();
if (world is null)
{
throw new System.NullReferenceException("World does not exist");
}
//var parent = new Node2D();
//world.AddChild(parent);
//parent.GlobalPosition = node.GlobalPosition;
var clone = node.Duplicate() as T;
world.AddChild(clone);
clone.GlobalPosition = node.GlobalPosition;
return clone;
}
public static Node AtPosition(this Node2D node, Vector2 position)
{
node.GlobalPosition = position;
return node;
}
}

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@ -0,0 +1,14 @@
using Godot;
namespace SupaLidlGame.Extensions;
public static class Particles2D
{
public static void EmitOneShot(this GpuParticles2D particles)
{
particles.GetTree().CreateTimer(particles.Lifetime).Timeout += () =>
{
particles.QueueFree();
};
}
}

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@ -1,5 +1,5 @@
using Godot;
using SupaLidlGame.Extensions;
using GodotUtilities;
namespace SupaLidlGame.Items.Weapons;

View File

@ -1,4 +1,5 @@
using Godot;
using GodotUtilities;
using SupaLidlGame.BoundingBoxes;
using SupaLidlGame.Characters;
using SupaLidlGame.Extensions;
@ -197,7 +198,7 @@ public partial class Sword : Weapon, IParryable
IsParried = true;
AnimationPlayer.SpeedScale = 0.25f;
Character.Stun(1.5f);
GetNode<AudioStreamPlayer2D>("ParrySound").OnWorld().Play();
GetNode<AudioStreamPlayer2D>("ParrySound").OnWorld().PlayOneShot();
}
public override void _on_hitbox_hit(BoundingBox box)

File diff suppressed because one or more lines are too long

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@ -46,6 +46,13 @@ public abstract partial class CharacterState : Node, IState<CharacterState>
public virtual CharacterState PhysicsProcess(double delta)
{
if (Character.Health < 0)
{
Character.Velocity = Vector2.Zero;
Character.MoveAndSlide();
return null;
}
Character.Velocity = Character.NetImpulse;
if (Character.NetImpulse.LengthSquared() < Mathf.Pow(Character.Speed, 2))

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@ -46,7 +46,7 @@ public partial class PlayerRollState : PlayerState
public override CharacterState Process(double delta)
{
Character.Direction = _rollDirection;
if ((_timeLeftToRoll -= delta) <= 0)
if ((_timeLeftToRoll -= delta) <= 0 || _player.Health <= 0)
{
return IdleState;
}

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@ -1,4 +1,4 @@
<Project Sdk="Godot.NET.Sdk/4.1.0-dev">
<Project Sdk="Godot.NET.Sdk/4.1.0-beta.1">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading>

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@ -1,5 +1,6 @@
using Godot;
using Godot.Collections;
using GodotUtilities;
using SupaLidlGame.Extensions;
namespace SupaLidlGame.Utils;

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@ -49,7 +49,10 @@ public partial class World : Node2D
CurrentPlayer.Death += (Events.HealthChangedArgs args) =>
{
// TODO: respawn the player at the last campfire.
SpawnPlayer();
GetTree().CreateTimer(1).Timeout += () =>
{
SpawnPlayer();
};
};
base._Ready();
@ -200,11 +203,13 @@ public partial class World : Node2D
public void SpawnPlayer()
{
// TODO: add max health property
CurrentPlayer.Health = 100;
CurrentPlayer.GlobalPosition = SaveLocation;
//CurrentPlayer.Health = 100;
//CurrentPlayer.Sprite.Visible = true;
if (CurrentMap.SceneFilePath != SaveMapKey)
{
LoadScene(SaveMapKey);
}
CurrentPlayer.GlobalPosition = SaveLocation;
CurrentPlayer.Spawn();
}
}

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@ -47,13 +47,13 @@ ui_down={
}
roll={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":3,"pressed":false,"double_click":false,"script":null)
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":3,"canceled":false,"pressed":false,"double_click":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":0,"echo":false,"script":null)
]
}
attack1={
"deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null)
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
]
}
equip={