pull/3/head
HumanoidSandvichDispenser 2023-06-13 02:55:30 -07:00
parent 19b8bf362d
commit 2833e76175
Signed by: sandvich
GPG Key ID: 9A39BE37E602B22D
19 changed files with 239 additions and 43 deletions

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@ -0,0 +1,14 @@
[gd_scene load_steps=3 format=3 uid="uid://dldnp8eunxj3q"]
[ext_resource type="Script" path="res://BoundingBoxes/InteractionTrigger.cs" id="1_uoemj"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_dfj3a"]
[node name="InteractionTrigger" type="Area2D"]
collision_layer = 64
collision_mask = 0
script = ExtResource("1_uoemj")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_dfj3a")
debug_color = Color(0.905882, 0, 0.745098, 0.419608)

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@ -1,4 +1,5 @@
using Godot; using Godot;
using GodotUtilities;
using SupaLidlGame.Extensions; using SupaLidlGame.Extensions;
using SupaLidlGame.Items; using SupaLidlGame.Items;
using SupaLidlGame.Utils; using SupaLidlGame.Utils;
@ -95,14 +96,6 @@ public partial class Character : CharacterBody2D, IFaction
DrawTarget(); DrawTarget();
} }
public override void _Input(InputEvent @event)
{
if (StateMachine != null)
{
StateMachine.Input(@event);
}
}
public override void _PhysicsProcess(double delta) public override void _PhysicsProcess(double delta)
{ {
if (StateMachine != null) if (StateMachine != null)
@ -188,6 +181,11 @@ public partial class Character : CharacterBody2D, IFaction
Vector2 knockbackOrigin = default, Vector2 knockbackOrigin = default,
Vector2 knockbackVector = default) Vector2 knockbackVector = default)
{ {
if (Health <= 0)
{
return;
}
float oldHealth = Health; float oldHealth = Health;
Health -= damage; Health -= damage;
@ -232,7 +230,7 @@ public partial class Character : CharacterBody2D, IFaction
if (this.GetNode("HurtSound") is AudioStreamPlayer2D sound) if (this.GetNode("HurtSound") is AudioStreamPlayer2D sound)
{ {
// very small pitch deviation // very small pitch deviation
sound.At(GlobalPosition).WithPitchDeviation(0.125f).Play(); sound.At(GlobalPosition).WithPitchDeviation(0.125f).PlayOneShot();
} }
Events.HealthChangedArgs args = new Events.HealthChangedArgs Events.HealthChangedArgs args = new Events.HealthChangedArgs
@ -242,11 +240,15 @@ public partial class Character : CharacterBody2D, IFaction
NewHealth = Health, NewHealth = Health,
Damage = damage, Damage = damage,
}; };
EmitSignal(SignalName.Hurt, args); EmitSignal(SignalName.Hurt, args);
if (Health <= 0) if (Health <= 0)
{ {
EmitSignal(SignalName.Death, args); EmitSignal(SignalName.Death, args);
GetNode<GpuParticles2D>("DeathParticles")
.CloneOnWorld<GpuParticles2D>()
.EmitOneShot();
} }
} }
} }

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@ -92,8 +92,13 @@ public partial class NPC : Character
Character bestChar = null; Character bestChar = null;
foreach (Node node in GetParent().GetChildren()) foreach (Node node in GetParent().GetChildren())
{ {
if (node is Character character && character.Faction != Faction) if (node is Character character)
{ {
if (character.Faction == Faction || character.Health <= 0)
{
continue;
}
float dist = Position.DistanceTo(character.Position); float dist = Position.DistanceTo(character.Position);
if (dist < bestDist) if (dist < bestDist)
{ {

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@ -47,6 +47,24 @@ public sealed partial class Player : Character
_sprite.Animation = _spriteAnim; _sprite.Animation = _spriteAnim;
} }
base._Ready(); base._Ready();
Death += (Events.HealthChangedArgs args) =>
{
Visible = false;
};
}
public override void _Input(InputEvent @event)
{
if (StateMachine != null)
{
StateMachine.Input(@event);
}
}
public void Spawn()
{
Health = 100;
Visible = true;
} }
public override void ModifyVelocity() public override void ModifyVelocity()

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@ -1,4 +1,4 @@
[gd_scene load_steps=33 format=3 uid="uid://b2254pup8k161"] [gd_scene load_steps=37 format=3 uid="uid://b2254pup8k161"]
[ext_resource type="Script" path="res://Characters/Player.cs" id="1_flygr"] [ext_resource type="Script" path="res://Characters/Player.cs" id="1_flygr"]
[ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="2_ngsgt"] [ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="2_ngsgt"]
@ -172,6 +172,30 @@ _data = {
"roll": SubResource("Animation_rx2pj") "roll": SubResource("Animation_rx2pj")
} }
[sub_resource type="Gradient" id="Gradient_3tax5"]
offsets = PackedFloat32Array(0.533333, 1)
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_pjeh8"]
gradient = SubResource("Gradient_3tax5")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_humq0"]
emission_shape = 1
emission_sphere_radius = 1.0
particle_flag_disable_z = true
direction = Vector3(0, 0, 0)
spread = 180.0
gravity = Vector3(0, 0, 0)
initial_velocity_min = 32.0
initial_velocity_max = 32.0
orbit_velocity_min = 0.0
orbit_velocity_max = 0.1
tangential_accel_min = 64.0
tangential_accel_max = 64.0
color_ramp = SubResource("GradientTexture1D_pjeh8")
[sub_resource type="CanvasTexture" id="CanvasTexture_pited"]
[node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("Camera", "DirectionMarker", "Sprite", "Inventory", "StateMachine", "Hurtbox")] [node name="Player" type="CharacterBody2D" node_paths=PackedStringArray("Camera", "DirectionMarker", "Sprite", "Inventory", "StateMachine", "Hurtbox")]
y_sort_enabled = true y_sort_enabled = true
texture_filter = 3 texture_filter = 3
@ -289,4 +313,12 @@ collision_mask = 64
collide_with_areas = true collide_with_areas = true
script = ExtResource("13_hs3u1") script = ExtResource("13_hs3u1")
[node name="DeathParticles" type="GPUParticles2D" parent="."]
emitting = false
amount = 16
process_material = SubResource("ParticleProcessMaterial_humq0")
texture = SubResource("CanvasTexture_pited")
one_shot = true
explosiveness = 0.9
[editable path="Hurtbox"] [editable path="Hurtbox"]

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@ -1,9 +1,9 @@
[gd_scene load_steps=13 format=3 uid="uid://dhl071rj5wyvx"] [gd_scene load_steps=18 format=3 uid="uid://dhl071rj5wyvx"]
[ext_resource type="Texture2D" uid="uid://yqet0b22i70d" path="res://Assets/Sprites/campfire.png" id="1_7eor7"] [ext_resource type="Texture2D" uid="uid://yqet0b22i70d" path="res://Assets/Sprites/campfire.png" id="1_7eor7"]
[ext_resource type="Script" path="res://Entities/Campfire.cs" id="1_w4gfp"] [ext_resource type="Script" path="res://Entities/Campfire.cs" id="1_w4gfp"]
[ext_resource type="Texture2D" uid="uid://coarr28adgo1u" path="res://Assets/Sprites/Particles/point-light.png" id="3_lm3vq"] [ext_resource type="Texture2D" uid="uid://coarr28adgo1u" path="res://Assets/Sprites/Particles/point-light.png" id="3_lm3vq"]
[ext_resource type="Script" path="res://BoundingBoxes/InteractionTrigger.cs" id="4_h1bqe"] [ext_resource type="PackedScene" uid="uid://dldnp8eunxj3q" path="res://BoundingBoxes/InteractionTrigger.tscn" id="4_yoo3p"]
[sub_resource type="AtlasTexture" id="AtlasTexture_68qj1"] [sub_resource type="AtlasTexture" id="AtlasTexture_68qj1"]
atlas = ExtResource("1_7eor7") atlas = ExtResource("1_7eor7")
@ -56,9 +56,41 @@ animations = [{
[sub_resource type="RectangleShape2D" id="RectangleShape2D_ubam4"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_ubam4"]
size = Vector2(16, 4) size = Vector2(16, 4)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_dfj3a"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_p0hsm"]
size = Vector2(20, 10) size = Vector2(20, 10)
[sub_resource type="Gradient" id="Gradient_cr0xb"]
offsets = PackedFloat32Array(0, 0.644444, 1)
colors = PackedColorArray(2, 1.6, 0.8, 1, 0.863171, 0.393552, 0.380535, 1, 0.304405, 0.24341, 0.229614, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_pjqf7"]
gradient = SubResource("Gradient_cr0xb")
[sub_resource type="Curve" id="Curve_jm83f"]
_data = [Vector2(0.144578, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.4), 0.0, 0.0, 0, 0]
point_count = 2
[sub_resource type="CurveTexture" id="CurveTexture_jpefi"]
curve = SubResource("Curve_jm83f")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_xtx2m"]
emission_shape = 1
emission_sphere_radius = 5.0
particle_flag_disable_z = true
direction = Vector3(0, -1, 0)
spread = 0.0
gravity = Vector3(0, -16, 0)
initial_velocity_min = 16.0
initial_velocity_max = 16.0
orbit_velocity_min = 0.0
orbit_velocity_max = 0.0
radial_accel_min = -40.0
radial_accel_max = -20.0
scale_min = 2.0
scale_max = 4.0
scale_curve = SubResource("CurveTexture_jpefi")
color_ramp = SubResource("GradientTexture1D_pjqf7")
[node name="Campfire" type="StaticBody2D"] [node name="Campfire" type="StaticBody2D"]
texture_filter = 3 texture_filter = 3
position = Vector2(0, -8) position = Vector2(0, -8)
@ -66,12 +98,14 @@ script = ExtResource("1_w4gfp")
[node name="Sprite2D" type="AnimatedSprite2D" parent="."] [node name="Sprite2D" type="AnimatedSprite2D" parent="."]
sprite_frames = SubResource("SpriteFrames_o6lfi") sprite_frames = SubResource("SpriteFrames_o6lfi")
frame_progress = 0.387757 animation = &"active"
frame_progress = 0.343741
[node name="PointLight2D" type="PointLight2D" parent="."] [node name="PointLight2D" type="PointLight2D" parent="."]
color = Color(0.996078, 0.780392, 0.615686, 1) color = Color(0.996078, 0.780392, 0.615686, 1)
energy = 2.0 energy = 2.0
blend_mode = 2 blend_mode = 2
shadow_enabled = true
texture = ExtResource("3_lm3vq") texture = ExtResource("3_lm3vq")
texture_scale = 0.25 texture_scale = 0.25
@ -79,11 +113,14 @@ texture_scale = 0.25
position = Vector2(0, 6) position = Vector2(0, 6)
shape = SubResource("RectangleShape2D_ubam4") shape = SubResource("RectangleShape2D_ubam4")
[node name="InteractionTrigger" type="Area2D" parent="."] [node name="InteractionTrigger" parent="." instance=ExtResource("4_yoo3p")]
collision_layer = 64
collision_mask = 0
script = ExtResource("4_h1bqe")
[node name="CollisionShape2D" type="CollisionShape2D" parent="InteractionTrigger"] [node name="CollisionShape2D" parent="InteractionTrigger" index="0"]
position = Vector2(0, 5) position = Vector2(0, 5)
shape = SubResource("RectangleShape2D_dfj3a") shape = SubResource("RectangleShape2D_p0hsm")
[node name="GPUParticles2D" type="GPUParticles2D" parent="."]
amount = 40
process_material = SubResource("ParticleProcessMaterial_xtx2m")
[editable path="InteractionTrigger"]

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@ -1,4 +1,5 @@
using Godot; using Godot;
using GodotUtilities;
using System; using System;
namespace SupaLidlGame.Extensions; namespace SupaLidlGame.Extensions;
@ -43,7 +44,7 @@ public static class AudioStreamPlayer2DExtensions
this AudioStreamPlayer2D audio, this AudioStreamPlayer2D audio,
Vector2 globalPosition) Vector2 globalPosition)
{ {
var world = audio.GetTree().Root.GetNode("World/TileMap"); var world = audio.GetAncestor<Scenes.Map>();
if (world is null) if (world is null)
{ {
throw new NullReferenceException("World does not exist"); throw new NullReferenceException("World does not exist");
@ -61,6 +62,15 @@ public static class AudioStreamPlayer2DExtensions
return clone; return clone;
} }
public static AudioStreamPlayer2D PlayOneShot(
this AudioStreamPlayer2D audio,
float fromPosition = 0)
{
audio.Finished += () => audio.QueueFree();
audio.Play(fromPosition);
return audio;
}
public static AudioStreamPlayer2D WithPitchDeviation( public static AudioStreamPlayer2D WithPitchDeviation(
this AudioStreamPlayer2D audio, this AudioStreamPlayer2D audio,
float deviation) float deviation)

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@ -8,7 +8,8 @@ public static class NodeExtensions
/// Iterates through each ancestor until it finds an ancestor of type /// Iterates through each ancestor until it finds an ancestor of type
/// <c>T</c> /// <c>T</c>
/// </summary> /// </summary>
public static T GetAncestor<T>(this Node node) where T : Node [System.Obsolete]
public static T GetAncestorDeprecated<T>(this Node node) where T : Node
{ {
Node parent; Node parent;

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@ -1,4 +1,5 @@
using Godot; using Godot;
using GodotUtilities;
namespace SupaLidlGame.Extensions; namespace SupaLidlGame.Extensions;
@ -9,4 +10,32 @@ public static class Node2DExtensions
//var spaceState = node.GetWorld2d().DirectSpaceState; //var spaceState = node.GetWorld2d().DirectSpaceState;
//var result = spaceState.IntersectRay(); //var result = spaceState.IntersectRay();
} }
public static Node CloneOnWorld(this Node2D node)
{
return CloneOnWorld<Node2D>(node);
}
public static T CloneOnWorld<T>(this Node2D node) where T : Node2D
{
var world = node.GetAncestor<Scenes.Map>();
if (world is null)
{
throw new System.NullReferenceException("World does not exist");
}
//var parent = new Node2D();
//world.AddChild(parent);
//parent.GlobalPosition = node.GlobalPosition;
var clone = node.Duplicate() as T;
world.AddChild(clone);
clone.GlobalPosition = node.GlobalPosition;
return clone;
}
public static Node AtPosition(this Node2D node, Vector2 position)
{
node.GlobalPosition = position;
return node;
}
} }

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@ -0,0 +1,14 @@
using Godot;
namespace SupaLidlGame.Extensions;
public static class Particles2D
{
public static void EmitOneShot(this GpuParticles2D particles)
{
particles.GetTree().CreateTimer(particles.Lifetime).Timeout += () =>
{
particles.QueueFree();
};
}
}

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@ -1,5 +1,5 @@
using Godot; using Godot;
using SupaLidlGame.Extensions; using GodotUtilities;
namespace SupaLidlGame.Items.Weapons; namespace SupaLidlGame.Items.Weapons;

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@ -1,4 +1,5 @@
using Godot; using Godot;
using GodotUtilities;
using SupaLidlGame.BoundingBoxes; using SupaLidlGame.BoundingBoxes;
using SupaLidlGame.Characters; using SupaLidlGame.Characters;
using SupaLidlGame.Extensions; using SupaLidlGame.Extensions;
@ -197,7 +198,7 @@ public partial class Sword : Weapon, IParryable
IsParried = true; IsParried = true;
AnimationPlayer.SpeedScale = 0.25f; AnimationPlayer.SpeedScale = 0.25f;
Character.Stun(1.5f); Character.Stun(1.5f);
GetNode<AudioStreamPlayer2D>("ParrySound").OnWorld().Play(); GetNode<AudioStreamPlayer2D>("ParrySound").OnWorld().PlayOneShot();
} }
public override void _on_hitbox_hit(BoundingBox box) public override void _on_hitbox_hit(BoundingBox box)

File diff suppressed because one or more lines are too long

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@ -46,6 +46,13 @@ public abstract partial class CharacterState : Node, IState<CharacterState>
public virtual CharacterState PhysicsProcess(double delta) public virtual CharacterState PhysicsProcess(double delta)
{ {
if (Character.Health < 0)
{
Character.Velocity = Vector2.Zero;
Character.MoveAndSlide();
return null;
}
Character.Velocity = Character.NetImpulse; Character.Velocity = Character.NetImpulse;
if (Character.NetImpulse.LengthSquared() < Mathf.Pow(Character.Speed, 2)) if (Character.NetImpulse.LengthSquared() < Mathf.Pow(Character.Speed, 2))

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@ -46,7 +46,7 @@ public partial class PlayerRollState : PlayerState
public override CharacterState Process(double delta) public override CharacterState Process(double delta)
{ {
Character.Direction = _rollDirection; Character.Direction = _rollDirection;
if ((_timeLeftToRoll -= delta) <= 0) if ((_timeLeftToRoll -= delta) <= 0 || _player.Health <= 0)
{ {
return IdleState; return IdleState;
} }

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@ -1,4 +1,4 @@
<Project Sdk="Godot.NET.Sdk/4.1.0-dev"> <Project Sdk="Godot.NET.Sdk/4.1.0-beta.1">
<PropertyGroup> <PropertyGroup>
<TargetFramework>net6.0</TargetFramework> <TargetFramework>net6.0</TargetFramework>
<EnableDynamicLoading>true</EnableDynamicLoading> <EnableDynamicLoading>true</EnableDynamicLoading>

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@ -1,5 +1,6 @@
using Godot; using Godot;
using Godot.Collections; using Godot.Collections;
using GodotUtilities;
using SupaLidlGame.Extensions; using SupaLidlGame.Extensions;
namespace SupaLidlGame.Utils; namespace SupaLidlGame.Utils;

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@ -49,8 +49,11 @@ public partial class World : Node2D
CurrentPlayer.Death += (Events.HealthChangedArgs args) => CurrentPlayer.Death += (Events.HealthChangedArgs args) =>
{ {
// TODO: respawn the player at the last campfire. // TODO: respawn the player at the last campfire.
GetTree().CreateTimer(1).Timeout += () =>
{
SpawnPlayer(); SpawnPlayer();
}; };
};
base._Ready(); base._Ready();
} }
@ -200,11 +203,13 @@ public partial class World : Node2D
public void SpawnPlayer() public void SpawnPlayer()
{ {
// TODO: add max health property // TODO: add max health property
CurrentPlayer.Health = 100; //CurrentPlayer.Health = 100;
CurrentPlayer.GlobalPosition = SaveLocation; //CurrentPlayer.Sprite.Visible = true;
if (CurrentMap.SceneFilePath != SaveMapKey) if (CurrentMap.SceneFilePath != SaveMapKey)
{ {
LoadScene(SaveMapKey); LoadScene(SaveMapKey);
} }
CurrentPlayer.GlobalPosition = SaveLocation;
CurrentPlayer.Spawn();
} }
} }

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@ -47,13 +47,13 @@ ui_down={
} }
roll={ roll={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":3,"pressed":false,"double_click":false,"script":null) "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":3,"canceled":false,"pressed":false,"double_click":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":0,"echo":false,"script":null) , Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":32,"key_label":0,"unicode":0,"echo":false,"script":null)
] ]
} }
attack1={ attack1={
"deadzone": 0.5, "deadzone": 0.5,
"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"pressed":false,"double_click":false,"script":null) "events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":0,"position":Vector2(0, 0),"global_position":Vector2(0, 0),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"double_click":false,"script":null)
] ]
} }
equip={ equip={