Merge branch 'wip' of github.com:HumanoidSandvichDispenser/SupaLidlGame into wip
commit
1c5d89cf1b
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@ -462,8 +462,11 @@ texture = ExtResource("4_n70qi")
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4:0/0/y_sort_origin = 8
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5:0/0 = 0
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5:0/0 = 0
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5:0/0/y_sort_origin = 8
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6:0/0 = 0
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6:0/0 = 0
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6:0/0/y_sort_origin = 8
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8:0/0 = 0
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8:0/0 = 0
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9:0/0 = 0
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9:0/0 = 0
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10:0/0 = 0
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10:0/0 = 0
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@ -473,43 +476,91 @@ texture = ExtResource("4_n70qi")
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4:1/0 = 0
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4:1/0 = 0
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4:1/0/y_sort_origin = 8
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5:1/0 = 0
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5:1/0 = 0
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5:1/0/y_sort_origin = 8
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6:1/0 = 0
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6:1/0 = 0
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6:1/0/y_sort_origin = 8
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7:1/0 = 0
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7:1/0 = 0
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7:1/0/y_sort_origin = 8
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8:1/0 = 0
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8:1/0 = 0
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8:1/0/y_sort_origin = 8
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9:1/0 = 0
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9:1/0 = 0
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9:1/0/y_sort_origin = 8
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10:1/0 = 0
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10:1/0 = 0
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11:1/0 = 0
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3:2/0/y_sort_origin = 8
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4:2/0 = 0
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4:2/0 = 0
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4:2/0/y_sort_origin = 8
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5:2/0 = 0
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5:2/0 = 0
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5:2/0/y_sort_origin = 8
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6:2/0 = 0
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6:2/0 = 0
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6:2/0/y_sort_origin = 8
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7:2/0 = 0
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7:2/0 = 0
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7:2/0/y_sort_origin = 8
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8:2/0 = 0
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8:2/0 = 0
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8:2/0/y_sort_origin = 8
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9:2/0 = 0
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9:2/0 = 0
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9:2/0/y_sort_origin = 8
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10:2/0 = 0
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10:2/0 = 0
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11:2/0 = 0
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11:2/0 = 0
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0:3/0 = 0
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0:3/0 = 0
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0:3/0/y_sort_origin = 8
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1:3/0 = 0
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1:3/0 = 0
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1:3/0/y_sort_origin = 8
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2:3/0 = 0
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2:3/0 = 0
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2:3/0/y_sort_origin = 8
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3:3/0 = 0
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3:3/0 = 0
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3:3/0/y_sort_origin = 8
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4:3/0 = 0
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4:3/0 = 0
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4:3/0/y_sort_origin = 8
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8:3/0 = 0
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8:3/0 = 0
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0:4/0 = 0
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0:4/0 = 0
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0:4/0/y_sort_origin = 8
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2:4/0 = 0
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2:4/0 = 0
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2:4/0/y_sort_origin = 8
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3:4/0 = 0
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3:4/0 = 0
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3:4/0/y_sort_origin = 8
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4:4/0 = 0
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4:4/0 = 0
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4:4/0/y_sort_origin = 8
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5:4/0 = 0
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5:4/0 = 0
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5:4/0/y_sort_origin = 8
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6:4/0 = 0
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6:4/0 = 0
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6:4/0/y_sort_origin = 8
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9:4/0 = 0
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9:4/0 = 0
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0:5/0 = 0
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0:5/0 = 0
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0:5/0/y_sort_origin = 8
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1:5/0 = 0
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1:5/0 = 0
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1:5/0/y_sort_origin = 8
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2:5/0 = 0
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2:5/0 = 0
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2:5/0/y_sort_origin = 8
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3:5/0 = 0
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3:5/0 = 0
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4:5/0 = 0
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4:5/0 = 0
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5:3/0 = 0
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5:3/0 = 0
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5:3/0/y_sort_origin = 8
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6:3/0 = 0
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6:3/0 = 0
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6:3/0/y_sort_origin = 8
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0:6/0 = 0
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0:7/0 = 0
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1:7/0 = 0
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2:7/0 = 0
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1:6/0 = 0
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2:6/0 = 0
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2:1/0 = 0
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2:0/0 = 0
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3:0/0 = 0
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3:1/0 = 0
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13:5/size_in_atlas = Vector2i(1, 2)
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13:5/0 = 0
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13:5/0/texture_origin = Vector2i(0, 8)
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13:5/0/y_sort_origin = 8
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12:4/size_in_atlas = Vector2i(1, 3)
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12:4/0 = 0
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12:4/0/texture_origin = Vector2i(0, 16)
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12:4/0/y_sort_origin = -2
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[resource]
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[resource]
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occlusion_layer_0/light_mask = 1
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occlusion_layer_0/light_mask = 1
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|
|
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