Merge branch 'wip' into master (#42)
* Implement igniting bow arrows * Add bow alt-fire abilityorigin/master
parent
f0ac72b919
commit
12767e3c70
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After Width: | Height: | Size: 379 B |
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://dj1vsctgh1scr"
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path="res://.godot/imported/flame.png-e7b2d4c51e3e9c0041d6294e9c805c89.ctex"
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metadata={
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"vram_texture": false
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}
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|
[deps]
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source_file="res://Assets/Sprites/Misc/flame.png"
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dest_files=["res://.godot/imported/flame.png-e7b2d4c51e3e9c0041d6294e9c805c89.ctex"]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/normal_map=0
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compress/channel_pack=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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detect_3d/compress_to=1
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@ -8,19 +8,33 @@ public partial class Bow : ProjectileSpawner
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||||||
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||||||
protected Area2D _ignitionArea;
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protected Area2D _ignitionArea;
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||||||
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||||||
protected override void SpawnProjectile(Scenes.Map map,
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protected override Entities.Projectile SpawnProjectile(Scenes.Map map,
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||||||
Vector2 direction, float velocityModifier = 1)
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Vector2 direction, float velocityModifier = 1)
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||||||
{
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{
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||||||
base.SpawnProjectile(map, direction, velocityModifier);
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var projectile = base.SpawnProjectile(map, direction, velocityModifier);
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||||||
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||||||
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if (_isOnFire)
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||||||
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{
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||||||
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GetNode<AnimatedSprite2D>("%Flame").Visible = false;
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||||||
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// TODO: instead of doing 1.5x damage, create an "On Fire" debuff
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projectile.Hitbox.Damage *= 1.5f;
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_isOnFire = false;
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}
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return projectile;
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}
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}
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||||||
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||||||
public override void _Ready()
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public override void _Ready()
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||||||
{
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{
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||||||
base._Ready();
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base._Ready();
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||||||
_ignitionArea = GetNode<Area2D>("IgnitionArea");
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_ignitionArea = GetNode<Area2D>("IgnitionArea");
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||||||
_ignitionArea.AreaEntered += (Area2D area) =>
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var onAreaEntered = (Area2D area) =>
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||||||
{
|
{
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_isOnFire = false;
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GetNode<AnimatedSprite2D>("%Flame").Visible = true;
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||||||
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_isOnFire = true;
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||||||
};
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};
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||||||
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_ignitionArea.Connect(
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Area2D.SignalName.AreaEntered,
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Callable.From(onAreaEntered));
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}
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}
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||||||
}
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}
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||||||
|
|
|
@ -1,15 +1,74 @@
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[gd_scene load_steps=17 format=3 uid="uid://cgg0sfm2qeiwn"]
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[gd_scene load_steps=28 format=3 uid="uid://cgg0sfm2qeiwn"]
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[ext_resource type="Texture2D" uid="uid://dam6aigkw8xs" path="res://Assets/Sprites/Items/bow-and-arrow.png" id="1_1ghvv"]
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[ext_resource type="Texture2D" uid="uid://dam6aigkw8xs" path="res://Assets/Sprites/Items/bow-and-arrow.png" id="1_1ghvv"]
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||||||
[ext_resource type="Script" path="res://Items/Weapons/ProjectileSpawner.cs" id="1_76bur"]
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[ext_resource type="Script" path="res://Items/Weapons/Bow.cs" id="1_ikgu2"]
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[ext_resource type="PackedScene" uid="uid://cjiftn2suskla" path="res://Entities/Arrow.tscn" id="2_mvw0j"]
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[ext_resource type="Resource" uid="uid://cjsh0dcgbfn77" path="res://Items/Weapons/Bow.tres" id="3_j7q7r"]
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|
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[ext_resource type="Script" path="res://State/Weapon/WeaponStateMachine.cs" id="3_pg4gy"]
|
[ext_resource type="Script" path="res://State/Weapon/WeaponStateMachine.cs" id="3_pg4gy"]
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||||||
[ext_resource type="Script" path="res://State/Weapon/RangedIdleState.cs" id="3_uxif8"]
|
[ext_resource type="Script" path="res://State/Weapon/RangedIdleState.cs" id="3_uxif8"]
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||||||
[ext_resource type="Script" path="res://State/Weapon/RangedFireState.cs" id="4_moo4d"]
|
[ext_resource type="Script" path="res://State/Weapon/RangedFireState.cs" id="4_moo4d"]
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||||||
[ext_resource type="Script" path="res://State/Weapon/RangedChargeState.cs" id="5_k8y6f"]
|
[ext_resource type="Script" path="res://State/Weapon/RangedChargeState.cs" id="5_k8y6f"]
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[ext_resource type="Script" path="res://State/Weapon/BowAltState.cs" id="7_l73rl"]
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[ext_resource type="AudioStream" uid="uid://bkekgj4gu7fw4" path="res://Assets/Sounds/bow-draw.wav" id="7_t07v0"]
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[ext_resource type="Texture2D" uid="uid://coarr28adgo1u" path="res://Assets/Sprites/Particles/point-light.png" id="9_tk6lc"]
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[ext_resource type="AudioStream" uid="uid://cwy4giq8eod5g" path="res://Assets/Sounds/bow-release.wav" id="9_v051g"]
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[ext_resource type="AudioStream" uid="uid://cwy4giq8eod5g" path="res://Assets/Sounds/bow-release.wav" id="9_v051g"]
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[ext_resource type="Texture2D" uid="uid://dj1vsctgh1scr" path="res://Assets/Sprites/Misc/flame.png" id="9_xwcvy"]
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atlas = ExtResource("9_xwcvy")
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region = Rect2(0, 0, 8, 8)
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[sub_resource type="AtlasTexture" id="AtlasTexture_bct7o"]
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atlas = ExtResource("9_xwcvy")
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region = Rect2(8, 0, 8, 8)
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[sub_resource type="AtlasTexture" id="AtlasTexture_fhtjn"]
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atlas = ExtResource("9_xwcvy")
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[sub_resource type="AtlasTexture" id="AtlasTexture_si88l"]
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atlas = ExtResource("9_xwcvy")
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region = Rect2(24, 0, 8, 8)
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[sub_resource type="AtlasTexture" id="AtlasTexture_ap5vw"]
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atlas = ExtResource("9_xwcvy")
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[sub_resource type="AtlasTexture" id="AtlasTexture_uad0p"]
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atlas = ExtResource("9_xwcvy")
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region = Rect2(40, 0, 8, 8)
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[sub_resource type="AtlasTexture" id="AtlasTexture_cxv2f"]
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atlas = ExtResource("9_xwcvy")
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region = Rect2(48, 0, 8, 8)
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[sub_resource type="SpriteFrames" id="SpriteFrames_b2khh"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_fhtjn")
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_si88l")
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_ap5vw")
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}, {
|
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|
"duration": 1.0,
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|
"texture": SubResource("AtlasTexture_uad0p")
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}, {
|
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|
"duration": 1.0,
|
||||||
|
"texture": SubResource("AtlasTexture_cxv2f")
|
||||||
|
}],
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||||||
|
"loop": true,
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||||||
|
"name": &"default",
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||||||
|
"speed": 10.0
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||||||
|
}]
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_h0fti"]
|
[sub_resource type="Animation" id="Animation_h0fti"]
|
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resource_name = "RESET"
|
resource_name = "RESET"
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||||||
|
@ -25,6 +84,101 @@ tracks/0/keys = {
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"update": 1,
|
"update": 1,
|
||||||
"values": [0]
|
"values": [0]
|
||||||
}
|
}
|
||||||
|
tracks/1/type = "value"
|
||||||
|
tracks/1/imported = false
|
||||||
|
tracks/1/enabled = true
|
||||||
|
tracks/1/path = NodePath("Anchor/Flame:position")
|
||||||
|
tracks/1/interp = 1
|
||||||
|
tracks/1/loop_wrap = true
|
||||||
|
tracks/1/keys = {
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"times": PackedFloat32Array(0),
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|
"transitions": PackedFloat32Array(1),
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|
"update": 0,
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|
"values": [Vector2(15, -8)]
|
||||||
|
}
|
||||||
|
tracks/2/type = "value"
|
||||||
|
tracks/2/imported = false
|
||||||
|
tracks/2/enabled = true
|
||||||
|
tracks/2/path = NodePath("Anchor/Flame:visible")
|
||||||
|
tracks/2/interp = 1
|
||||||
|
tracks/2/loop_wrap = true
|
||||||
|
tracks/2/keys = {
|
||||||
|
"times": PackedFloat32Array(0),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"update": 1,
|
||||||
|
"values": [false]
|
||||||
|
}
|
||||||
|
|
||||||
|
[sub_resource type="Animation" id="Animation_bejvb"]
|
||||||
|
resource_name = "alt_fire"
|
||||||
|
step = 0.05
|
||||||
|
tracks/0/type = "value"
|
||||||
|
tracks/0/imported = false
|
||||||
|
tracks/0/enabled = true
|
||||||
|
tracks/0/path = NodePath("Anchor/Sprite2D:frame")
|
||||||
|
tracks/0/interp = 1
|
||||||
|
tracks/0/loop_wrap = true
|
||||||
|
tracks/0/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8),
|
||||||
|
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1),
|
||||||
|
"update": 1,
|
||||||
|
"values": [0, 5, 0, 5, 0, 5, 0, 5, 0]
|
||||||
|
}
|
||||||
|
tracks/1/type = "audio"
|
||||||
|
tracks/1/imported = false
|
||||||
|
tracks/1/enabled = true
|
||||||
|
tracks/1/path = NodePath("AudioStreamPlayer2D")
|
||||||
|
tracks/1/interp = 1
|
||||||
|
tracks/1/loop_wrap = true
|
||||||
|
tracks/1/keys = {
|
||||||
|
"clips": [{
|
||||||
|
"end_offset": 0.0,
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|
"start_offset": 0.03,
|
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|
"stream": ExtResource("9_v051g")
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}, {
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"end_offset": 0.0,
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"start_offset": 0.03,
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"stream": ExtResource("9_v051g")
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}, {
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"end_offset": 0.0,
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"start_offset": 0.03,
|
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|
"stream": ExtResource("9_v051g")
|
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}, {
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"end_offset": 0.0,
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"start_offset": 0.03,
|
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|
"stream": ExtResource("9_v051g")
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}, {
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"end_offset": 0.0,
|
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"start_offset": 0.03,
|
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|
"stream": ExtResource("9_v051g")
|
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|
}],
|
||||||
|
"times": PackedFloat32Array(0, 0.1998, 0.3996, 0.5994, 0.7992)
|
||||||
|
}
|
||||||
|
tracks/1/use_blend = true
|
||||||
|
tracks/2/type = "value"
|
||||||
|
tracks/2/imported = false
|
||||||
|
tracks/2/enabled = true
|
||||||
|
tracks/2/path = NodePath("Anchor/Flame:position")
|
||||||
|
tracks/2/interp = 1
|
||||||
|
tracks/2/loop_wrap = true
|
||||||
|
tracks/2/keys = {
|
||||||
|
"times": PackedFloat32Array(0),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector2(15, -8)]
|
||||||
|
}
|
||||||
|
tracks/3/type = "value"
|
||||||
|
tracks/3/imported = false
|
||||||
|
tracks/3/enabled = true
|
||||||
|
tracks/3/path = NodePath("Anchor/Flame:visible")
|
||||||
|
tracks/3/interp = 1
|
||||||
|
tracks/3/loop_wrap = true
|
||||||
|
tracks/3/keys = {
|
||||||
|
"times": PackedFloat32Array(0),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"update": 1,
|
||||||
|
"values": [false]
|
||||||
|
}
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_8qr8x"]
|
[sub_resource type="Animation" id="Animation_8qr8x"]
|
||||||
resource_name = "charge"
|
resource_name = "charge"
|
||||||
|
@ -56,8 +210,20 @@ tracks/1/keys = {
|
||||||
"times": PackedFloat32Array(0)
|
"times": PackedFloat32Array(0)
|
||||||
}
|
}
|
||||||
tracks/1/use_blend = true
|
tracks/1/use_blend = true
|
||||||
|
tracks/2/type = "value"
|
||||||
|
tracks/2/imported = false
|
||||||
|
tracks/2/enabled = true
|
||||||
|
tracks/2/path = NodePath("Anchor/Flame:position")
|
||||||
|
tracks/2/interp = 1
|
||||||
|
tracks/2/loop_wrap = true
|
||||||
|
tracks/2/keys = {
|
||||||
|
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5),
|
||||||
|
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
|
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|
"update": 1,
|
||||||
|
"values": [Vector2(15, -8), Vector2(14, -8), Vector2(13, -8), Vector2(12, -8), Vector2(11, -8), Vector2(9, -8)]
|
||||||
|
}
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_bejvb"]
|
[sub_resource type="Animation" id="Animation_j5qtq"]
|
||||||
resource_name = "fire"
|
resource_name = "fire"
|
||||||
tracks/0/type = "value"
|
tracks/0/type = "value"
|
||||||
tracks/0/imported = false
|
tracks/0/imported = false
|
||||||
|
@ -86,6 +252,30 @@ tracks/1/keys = {
|
||||||
"times": PackedFloat32Array(0)
|
"times": PackedFloat32Array(0)
|
||||||
}
|
}
|
||||||
tracks/1/use_blend = true
|
tracks/1/use_blend = true
|
||||||
|
tracks/2/type = "value"
|
||||||
|
tracks/2/imported = false
|
||||||
|
tracks/2/enabled = true
|
||||||
|
tracks/2/path = NodePath("Anchor/Flame:position")
|
||||||
|
tracks/2/interp = 1
|
||||||
|
tracks/2/loop_wrap = true
|
||||||
|
tracks/2/keys = {
|
||||||
|
"times": PackedFloat32Array(0),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"update": 0,
|
||||||
|
"values": [Vector2(15, -8)]
|
||||||
|
}
|
||||||
|
tracks/3/type = "value"
|
||||||
|
tracks/3/imported = false
|
||||||
|
tracks/3/enabled = true
|
||||||
|
tracks/3/path = NodePath("Anchor/Flame:visible")
|
||||||
|
tracks/3/interp = 1
|
||||||
|
tracks/3/loop_wrap = true
|
||||||
|
tracks/3/keys = {
|
||||||
|
"times": PackedFloat32Array(0),
|
||||||
|
"transitions": PackedFloat32Array(1),
|
||||||
|
"update": 1,
|
||||||
|
"values": [false]
|
||||||
|
}
|
||||||
|
|
||||||
[sub_resource type="Animation" id="Animation_riv7t"]
|
[sub_resource type="Animation" id="Animation_riv7t"]
|
||||||
resource_name = "idle"
|
resource_name = "idle"
|
||||||
|
@ -105,8 +295,9 @@ tracks/0/keys = {
|
||||||
[sub_resource type="AnimationLibrary" id="AnimationLibrary_5vx8d"]
|
[sub_resource type="AnimationLibrary" id="AnimationLibrary_5vx8d"]
|
||||||
_data = {
|
_data = {
|
||||||
"RESET": SubResource("Animation_h0fti"),
|
"RESET": SubResource("Animation_h0fti"),
|
||||||
|
"alt_fire": SubResource("Animation_bejvb"),
|
||||||
"charge": SubResource("Animation_8qr8x"),
|
"charge": SubResource("Animation_8qr8x"),
|
||||||
"fire": SubResource("Animation_bejvb"),
|
"fire": SubResource("Animation_j5qtq"),
|
||||||
"idle": SubResource("Animation_riv7t")
|
"idle": SubResource("Animation_riv7t")
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -114,27 +305,29 @@ _data = {
|
||||||
|
|
||||||
[node name="Bow" type="Node2D" node_paths=PackedStringArray("StateMachine")]
|
[node name="Bow" type="Node2D" node_paths=PackedStringArray("StateMachine")]
|
||||||
y_sort_enabled = true
|
y_sort_enabled = true
|
||||||
script = ExtResource("1_76bur")
|
script = ExtResource("1_ikgu2")
|
||||||
Projectile = ExtResource("2_mvw0j")
|
Projectile = ExtResource("2_mvw0j")
|
||||||
ChargeTime = 0.5
|
ChargeTime = 0.5
|
||||||
StateMachine = NodePath("StateMachine")
|
StateMachine = NodePath("StateMachine")
|
||||||
Damage = 20.0
|
Damage = 20.0
|
||||||
UseTime = 0.5
|
UseTime = 0.5
|
||||||
|
UseAltTime = 0.2
|
||||||
Knockback = 64.0
|
Knockback = 64.0
|
||||||
InitialVelocity = 200.0
|
InitialVelocity = 200.0
|
||||||
ShouldFreezeAngleOnUse = false
|
ShouldFreezeAngleOnUse = false
|
||||||
PlayerLevelGain = 1.0
|
PlayerLevelGain = 1.0
|
||||||
Metadata = ExtResource("3_j7q7r")
|
|
||||||
|
|
||||||
[node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState")]
|
[node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState")]
|
||||||
script = ExtResource("3_pg4gy")
|
script = ExtResource("3_pg4gy")
|
||||||
InitialState = NodePath("Idle")
|
InitialState = NodePath("Idle")
|
||||||
UsedItemStates = Array[NodePath]([NodePath("Charge"), NodePath("Fire")])
|
UsedItemStates = Array[NodePath]([NodePath("Charge"), NodePath("Fire")])
|
||||||
|
UsedItemAltStates = Array[NodePath]([NodePath("AltFire")])
|
||||||
DeusedItemStates = Array[NodePath]([NodePath("Idle")])
|
DeusedItemStates = Array[NodePath]([NodePath("Idle")])
|
||||||
|
|
||||||
[node name="Idle" type="Node" parent="StateMachine" node_paths=PackedStringArray("FireState", "Weapon", "AnimationPlayer")]
|
[node name="Idle" type="Node" parent="StateMachine" node_paths=PackedStringArray("FireState", "AltFireState", "Weapon", "AnimationPlayer")]
|
||||||
script = ExtResource("3_uxif8")
|
script = ExtResource("3_uxif8")
|
||||||
FireState = NodePath("../Charge")
|
FireState = NodePath("../Charge")
|
||||||
|
AltFireState = NodePath("../AltFire")
|
||||||
Weapon = NodePath("../..")
|
Weapon = NodePath("../..")
|
||||||
AnimationPlayer = NodePath("../../AnimationPlayer")
|
AnimationPlayer = NodePath("../../AnimationPlayer")
|
||||||
AnimationKey = "idle"
|
AnimationKey = "idle"
|
||||||
|
@ -154,6 +347,14 @@ IdleState = NodePath("../Idle")
|
||||||
AnimationPlayer = NodePath("../../AnimationPlayer")
|
AnimationPlayer = NodePath("../../AnimationPlayer")
|
||||||
AnimationKey = "fire"
|
AnimationKey = "fire"
|
||||||
|
|
||||||
|
[node name="AltFire" type="Node" parent="StateMachine" node_paths=PackedStringArray("Bow", "IdleState", "AnimationPlayer")]
|
||||||
|
script = ExtResource("7_l73rl")
|
||||||
|
Bow = NodePath("../..")
|
||||||
|
IdleState = NodePath("../Idle")
|
||||||
|
AnimationPlayer = NodePath("../../AnimationPlayer")
|
||||||
|
AnimationKey = "alt_fire"
|
||||||
|
AngleDeviation = 30.0
|
||||||
|
|
||||||
[node name="Anchor" type="Node2D" parent="."]
|
[node name="Anchor" type="Node2D" parent="."]
|
||||||
y_sort_enabled = true
|
y_sort_enabled = true
|
||||||
position = Vector2(0, 4)
|
position = Vector2(0, 4)
|
||||||
|
@ -166,6 +367,18 @@ centered = false
|
||||||
offset = Vector2(-8, -16)
|
offset = Vector2(-8, -16)
|
||||||
hframes = 8
|
hframes = 8
|
||||||
|
|
||||||
|
[node name="Flame" type="AnimatedSprite2D" parent="Anchor"]
|
||||||
|
unique_name_in_owner = true
|
||||||
|
visible = false
|
||||||
|
position = Vector2(15, -8)
|
||||||
|
sprite_frames = SubResource("SpriteFrames_b2khh")
|
||||||
|
autoplay = "default"
|
||||||
|
|
||||||
|
[node name="PointLight2D" type="PointLight2D" parent="Anchor/Flame"]
|
||||||
|
color = Color(1, 0.8, 0.701961, 1)
|
||||||
|
texture = ExtResource("9_tk6lc")
|
||||||
|
texture_scale = 0.13
|
||||||
|
|
||||||
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
|
||||||
libraries = {
|
libraries = {
|
||||||
"": SubResource("AnimationLibrary_5vx8d")
|
"": SubResource("AnimationLibrary_5vx8d")
|
||||||
|
|
|
@ -33,7 +33,7 @@ public partial class ProjectileSpawner : Ranged
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected virtual void SpawnProjectile(Scenes.Map map,
|
protected virtual Entities.Projectile SpawnProjectile(Scenes.Map map,
|
||||||
Vector2 direction, float velocityModifier = 1)
|
Vector2 direction, float velocityModifier = 1)
|
||||||
{
|
{
|
||||||
var projectile = map.SpawnEntity<Entities.Projectile>(Projectile);
|
var projectile = map.SpawnEntity<Entities.Projectile>(Projectile);
|
||||||
|
@ -70,6 +70,7 @@ public partial class ProjectileSpawner : Ranged
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
return projectile;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Attack()
|
public override void Attack()
|
||||||
|
@ -85,6 +86,12 @@ public partial class ProjectileSpawner : Ranged
|
||||||
|
|
||||||
Vector2 target = Character.Target.Normalized();
|
Vector2 target = Character.Target.Normalized();
|
||||||
|
|
||||||
|
if (AngleDeviation > 0)
|
||||||
|
{
|
||||||
|
float angle = (GD.Randf() - 0.5f) * AngleDeviation;
|
||||||
|
target = target.Rotated(Mathf.DegToRad(angle));
|
||||||
|
}
|
||||||
|
|
||||||
if (CharacterRecoil > 0)
|
if (CharacterRecoil > 0)
|
||||||
{
|
{
|
||||||
Character.ApplyImpulse(-target * CharacterRecoil);
|
Character.ApplyImpulse(-target * CharacterRecoil);
|
||||||
|
|
|
@ -29,12 +29,24 @@ public abstract partial class Ranged : Weapon
|
||||||
base.Use();
|
base.Use();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void UseAlt()
|
||||||
|
{
|
||||||
|
StateMachine.UseAlt();
|
||||||
|
base.Use();
|
||||||
|
}
|
||||||
|
|
||||||
public override void Deuse()
|
public override void Deuse()
|
||||||
{
|
{
|
||||||
StateMachine.Deuse();
|
StateMachine.Deuse();
|
||||||
base.Deuse();
|
base.Deuse();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override void DeuseAlt()
|
||||||
|
{
|
||||||
|
StateMachine.DeuseAlt();
|
||||||
|
base.Deuse();
|
||||||
|
}
|
||||||
|
|
||||||
public override void _Process(double delta)
|
public override void _Process(double delta)
|
||||||
{
|
{
|
||||||
StateMachine.Process(delta);
|
StateMachine.Process(delta);
|
||||||
|
|
|
@ -0,0 +1,75 @@
|
||||||
|
using Godot;
|
||||||
|
using SupaLidlGame.Extensions;
|
||||||
|
|
||||||
|
namespace SupaLidlGame.State.Weapon;
|
||||||
|
|
||||||
|
public partial class BowAltState : WeaponState
|
||||||
|
{
|
||||||
|
[Export]
|
||||||
|
public Items.Weapons.Bow Bow { get; set; }
|
||||||
|
|
||||||
|
[Export]
|
||||||
|
public RangedIdleState IdleState { get; set; }
|
||||||
|
|
||||||
|
[Export]
|
||||||
|
public AnimationPlayer AnimationPlayer { get; set; }
|
||||||
|
|
||||||
|
[Export]
|
||||||
|
public string AnimationKey { get; set; }
|
||||||
|
|
||||||
|
[Export]
|
||||||
|
public int MaxCount { get; set; } = 5;
|
||||||
|
|
||||||
|
[Export]
|
||||||
|
public float AngleDeviation { get; set; }
|
||||||
|
|
||||||
|
public float VelocityModifier { get; set; } = 1;
|
||||||
|
|
||||||
|
private Timer _timer;
|
||||||
|
|
||||||
|
private int _count = 0;
|
||||||
|
|
||||||
|
private float _oldDeviation;
|
||||||
|
|
||||||
|
public override IState<WeaponState> Enter(IState<WeaponState> prev)
|
||||||
|
{
|
||||||
|
//_timer = GetTree().CreateTimer(Weapon.UseAltTime);
|
||||||
|
_timer = new Timer();
|
||||||
|
_count = 1;
|
||||||
|
_oldDeviation = Bow.ProjectileAngleDeviation;
|
||||||
|
Bow.AngleDeviation = AngleDeviation;
|
||||||
|
|
||||||
|
var timeout = () =>
|
||||||
|
{
|
||||||
|
Bow.Attack(VelocityModifier);
|
||||||
|
_count++;
|
||||||
|
};
|
||||||
|
|
||||||
|
Bow.Attack(VelocityModifier);
|
||||||
|
Bow.UseDirection = Bow.Character.Target;
|
||||||
|
AnimationPlayer?.TryPlay(AnimationKey);
|
||||||
|
|
||||||
|
_timer.Connect(Timer.SignalName.Timeout, Callable.From(timeout));
|
||||||
|
AddChild(_timer);
|
||||||
|
_timer.Start(Bow.UseAltTime);
|
||||||
|
|
||||||
|
GD.Print("Entered alt fire state");
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override WeaponState Process(double delta)
|
||||||
|
{
|
||||||
|
if (_count >= MaxCount)
|
||||||
|
{
|
||||||
|
return IdleState;
|
||||||
|
}
|
||||||
|
return null;
|
||||||
|
}
|
||||||
|
|
||||||
|
public override void Exit(IState<WeaponState> nextState)
|
||||||
|
{
|
||||||
|
_timer.QueueFree();
|
||||||
|
Bow.AngleDeviation = _oldDeviation;
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue