change ShungiteSpike to explode into 8 darts
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				|  | @ -109,9 +109,13 @@ public partial class ShungiteSpike : Projectile | |||
|                 if (!_hasExploded) | ||||
|                 { | ||||
|                     CreateDart(Vector2.Up); | ||||
|                     CreateDart(Vector2.Down); | ||||
|                     CreateDart(Vector2.Left); | ||||
|                     CreateDart((Vector2.Up + Vector2.Right).Normalized()); | ||||
|                     CreateDart(Vector2.Right); | ||||
|                     CreateDart((Vector2.Down + Vector2.Right).Normalized()); | ||||
|                     CreateDart(Vector2.Down); | ||||
|                     CreateDart((Vector2.Down + Vector2.Left).Normalized()); | ||||
|                     CreateDart(Vector2.Left); | ||||
|                     CreateDart((Vector2.Up + Vector2.Left).Normalized()); | ||||
|                     AnimationPlayer.Play("explode"); | ||||
|                     _hasExploded = true; | ||||
|                 } | ||||
|  |  | |||
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