From 1261248fc0dfc45269e73d5bf53939653bd9b2f3 Mon Sep 17 00:00:00 2001 From: HumanoidSandvichDispenser Date: Sat, 30 Mar 2024 20:36:25 -0700 Subject: [PATCH] change ShungiteSpike to explode into 8 darts --- Entities/ShungiteSpike.cs | 8 ++++++-- 1 file changed, 6 insertions(+), 2 deletions(-) diff --git a/Entities/ShungiteSpike.cs b/Entities/ShungiteSpike.cs index e9e9c2f..0314cdd 100644 --- a/Entities/ShungiteSpike.cs +++ b/Entities/ShungiteSpike.cs @@ -109,9 +109,13 @@ public partial class ShungiteSpike : Projectile if (!_hasExploded) { CreateDart(Vector2.Up); - CreateDart(Vector2.Down); - CreateDart(Vector2.Left); + CreateDart((Vector2.Up + Vector2.Right).Normalized()); CreateDart(Vector2.Right); + CreateDart((Vector2.Down + Vector2.Right).Normalized()); + CreateDart(Vector2.Down); + CreateDart((Vector2.Down + Vector2.Left).Normalized()); + CreateDart(Vector2.Left); + CreateDart((Vector2.Up + Vector2.Left).Normalized()); AnimationPlayer.Play("explode"); _hasExploded = true; }