ensure animations point to same node and property

godot-4.2
HumanoidSandvichDispenser 2023-09-09 22:34:30 -07:00
parent 77c399a2a8
commit 1158605908
Signed by: sandvich
GPG Key ID: 9A39BE37E602B22D
1 changed files with 15 additions and 4 deletions

View File

@ -69,7 +69,9 @@ public partial class AnimationManager : Node
private string NormPath(string path)
{
return path.Replace("../", "").Replace("./", "");
return path.Replace("../", "")
.Replace("./", "")
.Replace("%", "");
}
private void CheckConflicts(AnimationPlayer p1, int p1Priority,
@ -87,11 +89,20 @@ public partial class AnimationManager : Node
// compare each track to see if they conflict nodepaths
for (int p1Track = 0; p1Track < anim1.GetTrackCount(); p1Track++)
{
string anim1Node = NormPath(anim1.TrackGetPath(p1Track));
NodePath anim1Path = anim1.TrackGetPath(p1Track);
NodePath anim1Prop = anim1Path.GetConcatenatedSubNames();
NodePath anim1Name = anim1Path.GetConcatenatedNames();
Node anim1Node = p1.GetParent().GetNode(anim1Name);
for (int p2Track = 0; p2Track < anim2.GetTrackCount(); p2Track++)
{
string anim2Node = NormPath(anim2.TrackGetPath(p2Track));
if (anim1Node == anim2Node)
NodePath anim2Path = anim2.TrackGetPath(p2Track);
NodePath anim2Prop = anim2Path.GetConcatenatedSubNames();
NodePath anim2Name = anim2Path.GetConcatenatedNames();
Node anim2Node = p2.GetParent().GetNode(anim2Name);
// check if they point to the same node and property
if (anim1Node == anim2Node && anim1Prop == anim2Prop)
{
var hold = new AnimationHold();
if (p1Priority > p2Priority)