SupaLidlGame/Items/Weapons/Sword.tscn

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[gd_scene load_steps=13 format=3 uid="uid://cajlwb67xenfy"]
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height = 32.0
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[node name="Sword" type="Node2D" node_paths=PackedStringArray("Hitbox", "AnimationPlayer")]
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texture_filter = 3
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Hitbox = NodePath("Anchor/Sprite2D/Hitbox")
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UseTime = 0.5
Description = "A basic sword."
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y_sort_enabled = true
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[node name="Sprite2D" type="Sprite2D" parent="Anchor"]
position = Vector2(8, 1)
y_sort_enabled = true
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texture = ExtResource("2_dmsp2")
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[node name="Hitbox" parent="Anchor/Sprite2D" instance=ExtResource("3_up3ob")]
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[node name="CollisionShape2D" parent="Anchor/Sprite2D/Hitbox" index="0"]
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shape = SubResource("CapsuleShape2D_yln58")
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disabled = true
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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active = true
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[editable path="Anchor/Sprite2D/Hitbox"]