SupaLidlGame/Characters/States/CharacterState.cs

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using Godot;
namespace SupaLidlGame.Characters.State
{
public partial class CharacterState : Node
{
public Character Character { get; set; }
/// <summary>
/// Called when the <c>Character</c> enters this <c>CharacterState</c>.
/// </summary>
/// <remarks>
/// This returns a <c>CharacterState</c> in case a state is being
/// transitioned to but wants to transition to another state. For
/// example, an attack state can return to an idle state, but that idle
/// state can override it to the move state immediately when necessary.
/// </remarks>
public virtual CharacterState Enter(CharacterState previousState) => null;
/// <summary>
/// Called when the <c>Character</c> exits this <c>CharacterState</c>.
/// </summary>
public virtual void Exit(CharacterState nextState) { }
public virtual CharacterState Process(double delta) => null;
public virtual CharacterState PhysicsProcess(double delta)
{
Character.Velocity = Character.Direction * Character.Speed;
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Character.ModifyVelocity();
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Character.MoveAndSlide();
return null;
}
public virtual CharacterState Input(InputEvent @event) => null;
}
}