37 lines
1.3 KiB
C#
37 lines
1.3 KiB
C#
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using Godot;
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namespace SupaLidlGame.Characters.State
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{
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public partial class CharacterState : Node
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{
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public Character Character { get; set; }
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/// <summary>
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/// Called when the <c>Character</c> enters this <c>CharacterState</c>.
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/// </summary>
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/// <remarks>
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/// This returns a <c>CharacterState</c> in case a state is being
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/// transitioned to but wants to transition to another state. For
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/// example, an attack state can return to an idle state, but that idle
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/// state can override it to the move state immediately when necessary.
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/// </remarks>
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public virtual CharacterState Enter(CharacterState previousState) => null;
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/// <summary>
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/// Called when the <c>Character</c> exits this <c>CharacterState</c>.
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/// </summary>
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public virtual void Exit(CharacterState nextState) { }
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public virtual CharacterState Process(double delta) => null;
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public virtual CharacterState PhysicsProcess(double delta)
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{
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Character.Velocity = Character.Direction * Character.Speed;
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Character.MoveAndSlide();
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return null;
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}
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public virtual CharacterState Input(InputEvent @event) => null;
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}
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}
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