16 lines
309 B
Plaintext
16 lines
309 B
Plaintext
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shader_type canvas_item;
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uniform float a: hint_range(0.0, 1.0, 0.1) = 0;
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uniform float b: hint_range(0.0, 1.0, 0.1) = 0;
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void fragment() {
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if (UV.x < a) {
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if (UV.x > b) {
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COLOR.a = 1.0;
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} else {
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COLOR.a = 0.0;
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}
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} else {
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COLOR.a = 0.0;
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}
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}
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