34 lines
863 B
C#
34 lines
863 B
C#
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using Godot;
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namespace SupaLidlGame.Items
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{
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public partial class WeaponInfo : ItemInfo
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{
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/// <summary>
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/// How much damage in HP that this weapon deals.
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/// </summary>
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[Export]
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public float Damage { get; set; } = 0;
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/// <summary>
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/// The time in seconds it takes for this weapon to become available
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/// again after using.
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/// </summary>
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[Export]
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public double UseTime { get; set; } = 0;
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/// <summary>
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/// The magnitude of the knockback force of the weapon.
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/// </summary>
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[Export]
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public float Knockback { get; set; } = 0;
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/// <summary>
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/// The initial velocity of any projectile the weapon may spawn.
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/// </summary>
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[Export]
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public float InitialVelocity { get; set; } = 0;
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}
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}
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