using Godot;
namespace SupaLidlGame.Items
{
public partial class WeaponInfo : ItemInfo
{
///
/// How much damage in HP that this weapon deals.
///
[Export]
public float Damage { get; set; } = 0;
///
/// The time in seconds it takes for this weapon to become available
/// again after using.
///
[Export]
public double UseTime { get; set; } = 0;
///
/// The magnitude of the knockback force of the weapon.
///
[Export]
public float Knockback { get; set; } = 0;
///
/// The initial velocity of any projectile the weapon may spawn.
///
[Export]
public float InitialVelocity { get; set; } = 0;
}
}