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using Godot;
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2023-06-03 18:21:46 -07:00
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namespace SupaLidlGame.Scenes;
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public partial class Map : TileMap
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{
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[Export]
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public Node2D Entities { get; set; }
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[Export]
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public Node2D Areas { get; set; }
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[Export]
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public Node2D Spawners { get; set; }
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[Export]
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public Vector2 CameraLowerBound { get; set; }
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[Export]
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public Vector2 CameraUpperBound { get; set; }
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private bool _active;
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public bool Active
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{
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get
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{
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return _active;
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}
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set
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{
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_active = Visible = value;
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SetProcess(value);
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}
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}
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public override void _Ready()
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{
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Active = true;
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}
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public override void _Process(double delta)
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{
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base._Process(delta);
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}
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public Node SpawnEntity(PackedScene scene)
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{
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var instance = scene.Instantiate();
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Entities.AddChild(instance);
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return instance;
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}
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public T SpawnEntity<T>(PackedScene scene) where T : Node
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{
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return SpawnEntity(scene) as T;
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}
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}
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