2022-11-10 20:29:53 -08:00
|
|
|
using Godot;
|
2023-06-13 02:55:30 -07:00
|
|
|
using GodotUtilities;
|
2022-11-25 09:11:46 -08:00
|
|
|
using SupaLidlGame.Extensions;
|
2022-11-19 21:21:12 -08:00
|
|
|
using SupaLidlGame.Items;
|
|
|
|
using SupaLidlGame.Utils;
|
2023-05-25 15:28:33 -07:00
|
|
|
using SupaLidlGame.State.Character;
|
2022-11-10 20:29:53 -08:00
|
|
|
|
2023-06-03 18:21:46 -07:00
|
|
|
namespace SupaLidlGame.Characters;
|
|
|
|
|
|
|
|
public partial class Character : CharacterBody2D, IFaction
|
2022-11-10 20:29:53 -08:00
|
|
|
{
|
2023-06-03 18:21:46 -07:00
|
|
|
[Export]
|
|
|
|
public float Speed { get; protected set; } = 32.0f;
|
2022-11-12 16:45:04 -08:00
|
|
|
|
2023-06-03 18:21:46 -07:00
|
|
|
[Export]
|
2023-07-23 23:39:20 -07:00
|
|
|
public float Friction { get; set; } = 4.0f;
|
2022-11-25 09:11:46 -08:00
|
|
|
|
2023-06-03 18:21:46 -07:00
|
|
|
[Export]
|
|
|
|
public float Mass
|
|
|
|
{
|
|
|
|
get => _mass;
|
|
|
|
set
|
2022-11-13 19:52:09 -08:00
|
|
|
{
|
2023-06-03 18:21:46 -07:00
|
|
|
if (value > 0)
|
|
|
|
_mass = value;
|
2022-11-13 19:52:09 -08:00
|
|
|
}
|
2023-06-03 18:21:46 -07:00
|
|
|
}
|
2022-11-13 19:52:09 -08:00
|
|
|
|
2023-06-06 18:39:23 -07:00
|
|
|
[Signal]
|
|
|
|
public delegate void HurtEventHandler(Events.HealthChangedArgs args);
|
|
|
|
|
|
|
|
[Signal]
|
|
|
|
public delegate void DeathEventHandler(Events.HealthChangedArgs args);
|
|
|
|
|
2023-06-03 18:21:46 -07:00
|
|
|
protected float _mass = 1.0f;
|
2022-11-13 19:52:09 -08:00
|
|
|
|
2023-06-03 18:21:46 -07:00
|
|
|
public Vector2 NetImpulse { get; set; } = Vector2.Zero;
|
2022-11-25 09:11:46 -08:00
|
|
|
|
2023-06-03 18:21:46 -07:00
|
|
|
public Vector2 Direction { get; set; } = Vector2.Zero;
|
2022-11-13 15:42:04 -08:00
|
|
|
|
2023-06-03 18:21:46 -07:00
|
|
|
public Vector2 Target { get; set; } = Vector2.Zero;
|
2023-07-22 20:23:48 -07:00
|
|
|
|
|
|
|
[Export]
|
|
|
|
public Texture2D HandTexture { get; set; }
|
2022-11-13 15:42:04 -08:00
|
|
|
|
2023-06-03 18:21:46 -07:00
|
|
|
[Export]
|
2023-07-22 20:23:48 -07:00
|
|
|
public virtual float Health
|
2023-06-03 18:21:46 -07:00
|
|
|
{
|
|
|
|
get => _health;
|
|
|
|
set
|
2022-11-19 21:21:12 -08:00
|
|
|
{
|
2023-06-03 18:21:46 -07:00
|
|
|
if (!IsAlive && value < 0)
|
2022-11-19 21:21:12 -08:00
|
|
|
{
|
2023-06-03 18:21:46 -07:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
_health = value;
|
|
|
|
if (_health <= 0)
|
|
|
|
{
|
|
|
|
Die();
|
2022-11-19 21:21:12 -08:00
|
|
|
}
|
|
|
|
}
|
2023-06-03 18:21:46 -07:00
|
|
|
}
|
2022-11-19 21:21:12 -08:00
|
|
|
|
2023-06-03 18:21:46 -07:00
|
|
|
public bool IsAlive => Health > 0;
|
2022-11-25 09:11:46 -08:00
|
|
|
|
2023-06-03 18:21:46 -07:00
|
|
|
protected float _health = 100f;
|
2022-11-19 21:21:12 -08:00
|
|
|
|
2023-06-03 18:21:46 -07:00
|
|
|
public double StunTime { get; set; }
|
2022-11-19 21:21:12 -08:00
|
|
|
|
2023-06-03 18:21:46 -07:00
|
|
|
[Export]
|
2023-07-21 02:54:13 -07:00
|
|
|
public Sprite2D Sprite { get; set; }
|
2022-11-19 21:21:12 -08:00
|
|
|
|
2023-06-03 18:21:46 -07:00
|
|
|
[Export]
|
|
|
|
public Inventory Inventory { get; set; }
|
2022-11-13 19:52:09 -08:00
|
|
|
|
2023-06-03 18:21:46 -07:00
|
|
|
[Export]
|
|
|
|
public CharacterStateMachine StateMachine { get; set; }
|
2022-11-10 20:29:53 -08:00
|
|
|
|
2023-06-10 22:15:28 -07:00
|
|
|
[Export]
|
|
|
|
public BoundingBoxes.Hurtbox Hurtbox { get; set; }
|
|
|
|
|
2023-06-03 18:21:46 -07:00
|
|
|
[Export]
|
|
|
|
public ushort Faction { get; set; }
|
2022-11-19 21:21:12 -08:00
|
|
|
|
2023-07-21 02:54:13 -07:00
|
|
|
public AnimationPlayer MovementAnimation { get; set; }
|
|
|
|
|
|
|
|
public AnimationPlayer HurtAnimation { get; set; }
|
|
|
|
|
2023-07-23 23:39:20 -07:00
|
|
|
public AnimationPlayer StunAnimation { get; set; }
|
|
|
|
|
2023-06-10 22:15:28 -07:00
|
|
|
public override void _Ready()
|
|
|
|
{
|
2023-07-21 02:54:13 -07:00
|
|
|
// TODO: 80+ char line
|
|
|
|
MovementAnimation = GetNode<AnimationPlayer>("Animations/Movement");
|
|
|
|
HurtAnimation = GetNode<AnimationPlayer>("Animations/Hurt");
|
2023-07-23 23:39:20 -07:00
|
|
|
StunAnimation = GetNode<AnimationPlayer>("Animations/Stun");
|
2023-07-21 02:54:13 -07:00
|
|
|
GD.Print(Name + " " + MovementAnimation.CurrentAnimation);
|
2023-06-10 22:15:28 -07:00
|
|
|
Hurtbox.ReceivedDamage += OnReceivedDamage;
|
|
|
|
}
|
|
|
|
|
2023-06-03 18:21:46 -07:00
|
|
|
public override void _Process(double delta)
|
|
|
|
{
|
|
|
|
if (StateMachine != null)
|
2022-11-10 20:29:53 -08:00
|
|
|
{
|
2023-06-03 18:21:46 -07:00
|
|
|
StateMachine.Process(delta);
|
2022-11-13 15:42:04 -08:00
|
|
|
}
|
|
|
|
|
2023-07-23 23:39:20 -07:00
|
|
|
if (StunTime > 0 && !StunAnimation.IsPlaying())
|
|
|
|
{
|
|
|
|
StunAnimation.Play("stun");
|
|
|
|
}
|
|
|
|
else if (StunTime < 0 && StunAnimation.IsPlaying())
|
|
|
|
{
|
|
|
|
StunAnimation.Stop();
|
|
|
|
}
|
|
|
|
|
2023-06-03 18:21:46 -07:00
|
|
|
Sprite.FlipH = Target.X < 0;
|
|
|
|
DrawTarget();
|
|
|
|
}
|
2022-11-10 20:29:53 -08:00
|
|
|
|
2023-06-03 18:21:46 -07:00
|
|
|
public override void _PhysicsProcess(double delta)
|
|
|
|
{
|
|
|
|
if (StateMachine != null)
|
2022-11-19 21:21:12 -08:00
|
|
|
{
|
2023-06-03 18:21:46 -07:00
|
|
|
StateMachine.PhysicsProcess(delta);
|
2022-11-19 21:21:12 -08:00
|
|
|
}
|
2023-06-03 18:21:46 -07:00
|
|
|
}
|
2022-11-19 21:21:12 -08:00
|
|
|
|
2023-06-03 18:21:46 -07:00
|
|
|
/// <summary>
|
|
|
|
/// Modify the <c>Character</c>'s velocity
|
|
|
|
/// </summary>
|
|
|
|
public virtual void ModifyVelocity()
|
|
|
|
{
|
|
|
|
if (StunTime > 0)
|
2022-11-19 21:21:12 -08:00
|
|
|
{
|
2023-06-03 18:21:46 -07:00
|
|
|
Velocity *= 0.25f;
|
2022-11-19 21:21:12 -08:00
|
|
|
}
|
2023-07-23 23:39:20 -07:00
|
|
|
|
|
|
|
var state = StateMachine.CurrentState;
|
|
|
|
if (state is State.Character.CharacterDashState dashState)
|
|
|
|
{
|
|
|
|
Velocity *= dashState.VelocityModifier;
|
|
|
|
}
|
|
|
|
// TODO: make PlayerRollState a CharacterRollState instead
|
|
|
|
else if (state is State.Character.PlayerRollState rollState)
|
|
|
|
{
|
|
|
|
Velocity *= 2;
|
|
|
|
//Velocity *= rollState.VelocityModifier;
|
|
|
|
}
|
2023-06-03 18:21:46 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
public virtual void Die()
|
|
|
|
{
|
|
|
|
GD.Print("lol died");
|
|
|
|
QueueFree();
|
|
|
|
}
|
|
|
|
|
|
|
|
public void ApplyImpulse(Vector2 impulse, bool resetVelocity = false)
|
|
|
|
{
|
|
|
|
// delta p = F delta t
|
|
|
|
if (resetVelocity)
|
|
|
|
Velocity = Vector2.Zero;
|
|
|
|
NetImpulse += impulse / Mass;
|
|
|
|
}
|
2022-11-19 21:21:12 -08:00
|
|
|
|
2023-06-03 18:21:46 -07:00
|
|
|
public virtual void Stun(float time)
|
|
|
|
{
|
2023-07-23 23:39:20 -07:00
|
|
|
StunTime = Mathf.Max(time, StunTime);
|
2023-06-03 18:21:46 -07:00
|
|
|
}
|
|
|
|
|
2023-06-10 22:15:28 -07:00
|
|
|
protected virtual void DrawTarget()
|
2023-06-03 18:21:46 -07:00
|
|
|
{
|
|
|
|
Vector2 target = Target;
|
|
|
|
float angle = Mathf.Atan2(target.Y, Mathf.Abs(target.X));
|
|
|
|
Vector2 scale = Inventory.Scale;
|
|
|
|
if (target.X < 0)
|
2022-11-13 19:52:09 -08:00
|
|
|
{
|
2023-06-03 18:21:46 -07:00
|
|
|
scale.Y = -1;
|
|
|
|
angle = Mathf.Pi - angle;
|
2022-11-25 09:11:46 -08:00
|
|
|
}
|
2023-06-03 18:21:46 -07:00
|
|
|
else
|
2022-11-25 09:11:46 -08:00
|
|
|
{
|
2023-06-03 18:21:46 -07:00
|
|
|
scale.Y = 1;
|
2022-11-13 19:52:09 -08:00
|
|
|
}
|
2023-06-03 18:21:46 -07:00
|
|
|
Inventory.Scale = scale;
|
|
|
|
Inventory.Rotation = angle;
|
|
|
|
}
|
2022-11-13 19:52:09 -08:00
|
|
|
|
2023-06-03 18:21:46 -07:00
|
|
|
public void UseCurrentItem()
|
|
|
|
{
|
|
|
|
if (StunTime > 0)
|
2022-11-19 21:21:12 -08:00
|
|
|
{
|
2023-06-03 18:21:46 -07:00
|
|
|
return;
|
2022-11-19 21:21:12 -08:00
|
|
|
}
|
|
|
|
|
2023-06-03 18:21:46 -07:00
|
|
|
if (Inventory.SelectedItem is Weapon weapon)
|
2022-11-25 09:11:46 -08:00
|
|
|
{
|
2023-06-03 18:21:46 -07:00
|
|
|
weapon.Use();
|
2023-07-21 02:54:13 -07:00
|
|
|
if (weapon.IsUsing)
|
|
|
|
{
|
|
|
|
Inventory.EmitSignal(Inventory.SignalName.UsedItem, weapon);
|
|
|
|
}
|
2022-11-25 09:11:46 -08:00
|
|
|
}
|
2023-06-03 18:21:46 -07:00
|
|
|
}
|
2022-11-25 09:11:46 -08:00
|
|
|
|
2023-07-23 23:39:20 -07:00
|
|
|
public void DeuseCurrentItem()
|
|
|
|
{
|
|
|
|
if (Inventory.SelectedItem is Weapon weapon)
|
|
|
|
{
|
|
|
|
weapon.Deuse();
|
|
|
|
// TODO: DeusedItem signal, implement when needed
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-06-03 18:21:46 -07:00
|
|
|
public void LookTowardsDirection()
|
|
|
|
{
|
|
|
|
if (!Direction.IsZeroApprox())
|
2023-05-28 17:54:48 -07:00
|
|
|
{
|
2023-06-03 18:21:46 -07:00
|
|
|
Target = Direction;
|
2023-05-28 17:54:48 -07:00
|
|
|
}
|
2023-06-03 18:21:46 -07:00
|
|
|
}
|
2023-05-28 17:54:48 -07:00
|
|
|
|
2023-07-22 20:23:48 -07:00
|
|
|
protected virtual float ReceiveDamage(
|
|
|
|
float damage,
|
|
|
|
Character inflictor,
|
|
|
|
float knockback,
|
|
|
|
Vector2 knockbackDir = default) => damage;
|
|
|
|
|
|
|
|
|
2023-06-10 22:15:28 -07:00
|
|
|
public virtual void OnReceivedDamage(
|
2023-06-03 18:21:46 -07:00
|
|
|
float damage,
|
|
|
|
Character inflictor,
|
|
|
|
float knockback,
|
2023-07-21 02:54:13 -07:00
|
|
|
Vector2 knockbackDir = default)
|
2023-06-03 18:21:46 -07:00
|
|
|
{
|
2023-06-13 02:55:30 -07:00
|
|
|
if (Health <= 0)
|
|
|
|
{
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2023-06-10 22:15:28 -07:00
|
|
|
float oldHealth = Health;
|
2023-07-22 20:23:48 -07:00
|
|
|
Health -= ReceiveDamage(damage, inflictor, knockback, knockbackDir);
|
2023-06-03 18:21:46 -07:00
|
|
|
|
|
|
|
// create damage text
|
|
|
|
var textScene = GD.Load<PackedScene>("res://UI/FloatingText.tscn");
|
|
|
|
var instance = textScene.Instantiate<UI.FloatingText>();
|
|
|
|
instance.Text = Mathf.Round(damage).ToString();
|
|
|
|
instance.GlobalPosition = GlobalPosition;
|
|
|
|
this.GetAncestor<TileMap>().AddChild(instance);
|
|
|
|
|
|
|
|
// apply knockback
|
2022-11-25 11:59:55 -08:00
|
|
|
|
2023-06-03 18:21:46 -07:00
|
|
|
ApplyImpulse(knockbackDir.Normalized() * knockback);
|
2023-05-28 10:57:23 -07:00
|
|
|
|
2023-06-03 18:21:46 -07:00
|
|
|
// play damage animation
|
2023-07-24 00:30:33 -07:00
|
|
|
if (HurtAnimation is not null && Health > 0)
|
2023-06-03 18:21:46 -07:00
|
|
|
{
|
2023-07-24 00:30:33 -07:00
|
|
|
HurtAnimation.Stop();
|
|
|
|
HurtAnimation.Play("hurt");
|
|
|
|
HurtAnimation.Queue("hurt_flash");
|
2023-06-03 18:21:46 -07:00
|
|
|
}
|
2022-11-26 14:53:24 -08:00
|
|
|
|
2023-06-03 18:21:46 -07:00
|
|
|
// if anyone involved is a player, shake their screen
|
|
|
|
Player plr = inflictor as Player ?? this as Player;
|
|
|
|
if (plr is not null)
|
|
|
|
{
|
2023-07-22 20:23:48 -07:00
|
|
|
//plr.Camera.Shake(1, 0.4f);
|
2023-06-03 18:21:46 -07:00
|
|
|
}
|
|
|
|
|
|
|
|
if (this.GetNode("HurtSound") is AudioStreamPlayer2D sound)
|
|
|
|
{
|
|
|
|
// very small pitch deviation
|
2023-06-13 02:55:30 -07:00
|
|
|
sound.At(GlobalPosition).WithPitchDeviation(0.125f).PlayOneShot();
|
2022-11-13 19:52:09 -08:00
|
|
|
}
|
2023-06-10 22:15:28 -07:00
|
|
|
|
|
|
|
Events.HealthChangedArgs args = new Events.HealthChangedArgs
|
|
|
|
{
|
|
|
|
Attacker = inflictor,
|
|
|
|
OldHealth = oldHealth,
|
|
|
|
NewHealth = Health,
|
|
|
|
Damage = damage,
|
|
|
|
};
|
2023-06-13 02:55:30 -07:00
|
|
|
|
2023-06-10 22:15:28 -07:00
|
|
|
EmitSignal(SignalName.Hurt, args);
|
|
|
|
|
|
|
|
if (Health <= 0)
|
|
|
|
{
|
|
|
|
EmitSignal(SignalName.Death, args);
|
2023-06-13 02:55:30 -07:00
|
|
|
GetNode<GpuParticles2D>("DeathParticles")
|
|
|
|
.CloneOnWorld<GpuParticles2D>()
|
|
|
|
.EmitOneShot();
|
2023-06-10 22:15:28 -07:00
|
|
|
}
|
2022-11-10 20:29:53 -08:00
|
|
|
}
|
2023-07-24 00:56:01 -07:00
|
|
|
|
|
|
|
public virtual void Footstep()
|
|
|
|
{
|
|
|
|
throw new System.NotImplementedException();
|
|
|
|
}
|
2022-11-10 20:29:53 -08:00
|
|
|
}
|