SupaLidlGame/Items/Weapons/DocLance.tscn

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size = Vector2(10, 34)
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[node name="DocLance" type="Node2D" node_paths=PackedStringArray("Hitbox", "AnimationPlayer", "ParryParticles", "StateMachine", "Anchor", "HandAnchor")]
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y_sort_enabled = true
texture_filter = 3
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AnimationPlayer = NodePath("AnimationPlayer")
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AttackTime = 0.2
AttackAnimationDuration = 0.75
ParryParticles = NodePath("Anchor/Node2D/Sprite2D/ParryParticles")
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NPCAnticipateTime = 0.3
StateMachine = NodePath("State")
Anchor = NodePath("Anchor")
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Damage = 20.0
UseTime = 0.55
Knockback = 64.0
ShouldHideIdle = true
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ItemName = "VSM-93"
Description = "\"Violence. Speed. Momentum.\""
[node name="State" type="Node" parent="." node_paths=PackedStringArray("InitialState")]
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script = ExtResource("2_c41ov")
InitialState = NodePath("Idle")
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UsedItemStates = Array[NodePath]([NodePath("Attack")])
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[node name="Idle" type="Node" parent="State" node_paths=PackedStringArray("UseState", "Sword")]
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script = ExtResource("3_sxffm")
UseState = NodePath("../Anticipate")
Sword = NodePath("../..")
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[node name="Anticipate" type="Node" parent="State" node_paths=PackedStringArray("Sword", "AttackState")]
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script = ExtResource("4_t7af2")
Sword = NodePath("../..")
AttackState = NodePath("../Attack")
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[node name="Attack" type="Node" parent="State" node_paths=PackedStringArray("Sword", "IdleState")]
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script = ExtResource("5_i5v42")
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IdleState = NodePath("../Idle")
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rotation = 1.5708
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y_sort_enabled = true
position = Vector2(-4, 0)
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y_sort_enabled = true
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lifetime = 0.25
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position = Vector2(-2.52724e-05, 7)
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position = Vector2(16, -4)
IsDisabled = true
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position = Vector2(1, 0)
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stream = ExtResource("12_khh4e")
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