SupaLidlGame/State/Global/GlobalState.cs

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using Godot;
namespace SupaLidlGame.State.Global;
public partial class GlobalState : Node
{
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//public Utils.World World { get; set; }
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[Export]
public Progression Progression { get; set; } = new();
[Export]
public MapState MapState { get; set; } = new();
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[Signal]
public delegate void SummonBossEventHandler(string bossName);
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}