2023-09-10 17:08:14 -07:00
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[gd_scene load_steps=15 format=3 uid="uid://cgg0sfm2qeiwn"]
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[ext_resource type="Texture2D" uid="uid://dam6aigkw8xs" path="res://Assets/Sprites/Items/bow-and-arrow.png" id="1_1ghvv"]
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[ext_resource type="Script" path="res://Items/Weapons/ProjectileSpawner.cs" id="1_76bur"]
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[ext_resource type="PackedScene" uid="uid://cjiftn2suskla" path="res://Entities/Arrow.tscn" id="2_mvw0j"]
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[ext_resource type="Script" path="res://State/Weapon/WeaponStateMachine.cs" id="3_pg4gy"]
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[ext_resource type="Script" path="res://State/Weapon/RangedIdleState.cs" id="3_uxif8"]
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[ext_resource type="Script" path="res://State/Weapon/RangedFireState.cs" id="4_moo4d"]
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[ext_resource type="Script" path="res://State/Weapon/RangedChargeState.cs" id="5_k8y6f"]
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[ext_resource type="AudioStream" uid="uid://bkekgj4gu7fw4" path="res://Assets/Sounds/bow-draw.wav" id="7_t07v0"]
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[ext_resource type="AudioStream" uid="uid://cwy4giq8eod5g" path="res://Assets/Sounds/bow-release.wav" id="9_v051g"]
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[sub_resource type="Animation" id="Animation_h0fti"]
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resource_name = "RESET"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Anchor/Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [0]
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}
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[sub_resource type="Animation" id="Animation_8qr8x"]
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resource_name = "charge"
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length = 0.5
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Anchor/Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.9),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1),
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"update": 1,
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"values": [0, 1, 2, 3, 4, 6, 5]
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}
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tracks/1/type = "audio"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("AudioStreamPlayer2D")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"clips": [{
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"end_offset": 0.0,
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"start_offset": 0.0,
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"stream": ExtResource("7_t07v0")
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}],
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"times": PackedFloat32Array(0)
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}
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tracks/1/use_blend = true
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[sub_resource type="Animation" id="Animation_bejvb"]
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resource_name = "fire"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Anchor/Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [7]
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}
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tracks/1/type = "audio"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("AudioStreamPlayer2D")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"clips": [{
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"end_offset": 0.0,
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"start_offset": 0.03,
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"stream": ExtResource("9_v051g")
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}],
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"times": PackedFloat32Array(0)
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}
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tracks/1/use_blend = true
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[sub_resource type="Animation" id="Animation_riv7t"]
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resource_name = "idle"
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Anchor/Sprite2D:frame")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [0]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_5vx8d"]
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_data = {
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"RESET": SubResource("Animation_h0fti"),
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"charge": SubResource("Animation_8qr8x"),
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"fire": SubResource("Animation_bejvb"),
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"idle": SubResource("Animation_riv7t")
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}
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[node name="Bow" type="Node2D" node_paths=PackedStringArray("StateMachine")]
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y_sort_enabled = true
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script = ExtResource("1_76bur")
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Projectile = ExtResource("2_mvw0j")
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ChargeTime = 0.5
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StateMachine = NodePath("StateMachine")
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Damage = 20.0
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UseTime = 0.5
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Knockback = 64.0
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InitialVelocity = 200.0
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ShouldFreezeAngleOnUse = false
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PlayerLevelGain = 1.0
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[node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState")]
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script = ExtResource("3_pg4gy")
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InitialState = NodePath("Idle")
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UsedItemStates = Array[NodePath]([NodePath("Charge"), NodePath("Fire")])
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DeusedItemStates = Array[NodePath]([NodePath("Idle")])
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[node name="Idle" type="Node" parent="StateMachine" node_paths=PackedStringArray("FireState", "Weapon", "AnimationPlayer")]
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script = ExtResource("3_uxif8")
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FireState = NodePath("../Charge")
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Weapon = NodePath("../..")
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AnimationPlayer = NodePath("../../AnimationPlayer")
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AnimationKey = "idle"
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[node name="Charge" type="Node" parent="StateMachine" node_paths=PackedStringArray("Weapon", "FireState", "IdleState", "AnimationPlayer")]
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script = ExtResource("5_k8y6f")
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Weapon = NodePath("../..")
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FireState = NodePath("../Fire")
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IdleState = NodePath("../Idle")
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AnimationPlayer = NodePath("../../AnimationPlayer")
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AnimationKey = "charge"
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[node name="Fire" type="Node" parent="StateMachine" node_paths=PackedStringArray("Weapon", "IdleState", "AnimationPlayer")]
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script = ExtResource("4_moo4d")
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Weapon = NodePath("../..")
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IdleState = NodePath("../Idle")
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AnimationPlayer = NodePath("../../AnimationPlayer")
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AnimationKey = "fire"
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[node name="Anchor" type="Node2D" parent="."]
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y_sort_enabled = true
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position = Vector2(0, 4)
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[node name="Sprite2D" type="Sprite2D" parent="Anchor"]
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y_sort_enabled = true
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2023-09-11 10:14:50 -07:00
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position = Vector2(4, 3)
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2023-09-10 17:08:14 -07:00
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texture = ExtResource("1_1ghvv")
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centered = false
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offset = Vector2(-8, -16)
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hframes = 8
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_5vx8d")
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}
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[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
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2023-09-11 10:14:50 -07:00
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volume_db = -8.0
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bus = &"Effects"
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