2024-10-17 13:29:47 -07:00
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using Godot;
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namespace SupaLidlGame.Utils;
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public interface ISave
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{
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public State.Global.Progression Progression { get; set; }
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public State.Global.MapState MapState { get; set; }
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public State.Global.Stats Stats { get; set; }
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2024-10-18 11:10:34 -07:00
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public ulong TimeElapsed { get; }
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2024-10-17 13:29:47 -07:00
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}
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