2023-07-13 23:46:58 -07:00
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using Godot;
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namespace SupaLidlGame.State.NPC.Doc;
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public abstract partial class DocAttackState : NPCState
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{
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public abstract double Duration { get; set; }
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public abstract double AttackDuration { get; set; }
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public abstract PackedScene Projectile { get; set; }
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2023-07-18 00:57:28 -07:00
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public abstract DocChooseAttackState ChooseAttackState { get; set; }
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protected abstract void Attack();
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2023-07-13 23:46:58 -07:00
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}
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