SupaLidlGame/Characters/Boss.cs

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2023-07-22 20:23:48 -07:00
using Godot;
namespace SupaLidlGame.Characters;
public abstract partial class Boss : Enemy
{
[Export]
public State.NPC.NPCStateMachine BossStateMachine { get; set; }
public abstract int Intensity { get; }
[Export]
public bool IsActive { get; set; }
}