2023-09-07 11:53:51 -07:00
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[gd_scene load_steps=6 format=3 uid="uid://ce0ph4wk0ylra"]
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[ext_resource type="Shader" path="res://Shaders/Scrolling.gdshader" id="1_1y0lt"]
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[ext_resource type="Script" path="res://UI/TargetTracer.cs" id="1_mtnfa"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_46g0j"]
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shader = ExtResource("1_1y0lt")
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shader_parameter/speed = 1.0
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shader_parameter/direction = Vector2(1, 0)
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shader_parameter/tint_color = Color(1, 1, 1, 1)
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[sub_resource type="Gradient" id="Gradient_0wna6"]
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interpolation_mode = 1
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offsets = PackedFloat32Array(0, 0.867133)
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colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
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[sub_resource type="GradientTexture2D" id="GradientTexture2D_icdwl"]
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gradient = SubResource("Gradient_0wna6")
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width = 2
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height = 1
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[node name="TargetTracer" type="Node2D"]
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material = SubResource("ShaderMaterial_46g0j")
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script = ExtResource("1_mtnfa")
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[node name="Line2D" type="Line2D" parent="."]
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z_index = 31
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texture_repeat = 2
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use_parent_material = true
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scale = Vector2(1, 0.5)
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points = PackedVector2Array(0, 0, 32, 0)
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width = 2.0
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texture = SubResource("GradientTexture2D_icdwl")
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texture_mode = 1
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