SupaLidlGame/State/NPC/Doc/DocUnwantedFrequencyState.cs

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1.4 KiB
C#
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using Godot;
using SupaLidlGame.Entities;
namespace SupaLidlGame.State.NPC.Doc;
public partial class DocUnwantedFrequencyState : DocShungiteSpikeState
{
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public override NPCState Enter(IState<NPCState> previous)
{
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Doc.TelegraphAnimation.Play("unwanted_frequencies");
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return base.Enter(previous);
}
public override void Exit(IState<NPCState> nextState)
{
GetNode<GpuParticles2D>("../../Effects/UnwantedFrequenciesParticles")
.Emitting = false;
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GD.Print("Exit unwanted frequency");
base.Exit(nextState);
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}
protected override Projectile SpawnProjectile(
Vector2 position,
Vector2 direction)
{
var projectile = _map.SpawnEntity<UnwantedFrequency>(Projectile);
projectile.Hitbox.Faction = NPC.Faction;
projectile.GlobalPosition = position;
projectile.Direction = direction;
projectile.Delay = 1.0 / Doc.Intensity;
return projectile;
}
protected override void Attack()
{
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Doc.TelegraphAnimation.Play("unwanted_frequencies");
GD.Print("unwanted frequency");
var player = _world.CurrentPlayer;
var playerPos = player.GlobalPosition;
var docPos = NPC.GlobalPosition;
var projectile = SpawnProjectile(docPos, docPos.DirectionTo(playerPos))
as UnwantedFrequency;
projectile.Homing = player;
_currentAttackDuration = 1;
_currentAttacks++;
}
}