SupaLidlGame/State/NPC/Doc/DocTelegraphState.cs

60 lines
1.4 KiB
C#
Raw Normal View History

2023-07-13 23:46:58 -07:00
using Godot;
2023-07-23 23:39:20 -07:00
using GodotUtilities;
2023-07-13 23:46:58 -07:00
namespace SupaLidlGame.State.NPC.Doc;
public partial class DocTelegraphState : NPCState
{
[Export]
public AnimationPlayer TelegraphAnimationPlayer { get; set; }
[Export]
2023-07-18 00:57:28 -07:00
public DocChooseAttackState AttackState { get; set; }
2023-07-13 23:46:58 -07:00
[Export]
public double Duration { get; set; } = 1;
private double _currentDuration = 1;
public override NPCState Enter(IState<NPCState> previousState)
{
2023-07-23 23:39:20 -07:00
// TODO: clean this up
if (!(NPC as Characters.Doc).IsActive)
{
return null;
}
2023-07-13 23:46:58 -07:00
_currentDuration = Duration;
TelegraphAnimationPlayer.Play("enter_in");
2023-07-23 23:39:20 -07:00
var player = this.GetAncestor<Utils.World>().CurrentPlayer;
Vector2 randVec;
do
{
float randX = GD.RandRange(-112, 112);
float randY = GD.RandRange(-112, 112);
randVec = new Vector2(randX, randY);
}
while (randVec.DistanceSquaredTo(player.GlobalPosition) < 1024);
// can not teleport within 32 units of the player
NPC.GlobalPosition = randVec;
2023-07-13 23:46:58 -07:00
return null;
}
public override void Exit(IState<NPCState> nextState)
{
}
public override NPCState Process(double delta)
{
if ((_currentDuration -= delta) <= 0)
{
return AttackState;
}
return null;
}
}