SupaLidlGame/State/Weapon/RangedIdleState.cs

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using Godot;
namespace SupaLidlGame.State.Weapon
{
public partial class RangedIdleState : WeaponState
{
[Export]
public RangedFireState FireState { get; set; }
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[Export]
public Items.Weapons.Ranged Weapon { get; set; }
public override IState<WeaponState> Enter(IState<WeaponState> prev)
{
Weapon.Visible = !Weapon.ShouldHideIdle;
return null;
}
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public override WeaponState Use()
{
return FireState;
}
public override void Exit(IState<WeaponState> nextState)
{
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Weapon.Visible = true;
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}
}
}