SupaLidlGame/State/Weapon/RangedIdleState.cs

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2023-05-26 22:28:08 -07:00
using Godot;
namespace SupaLidlGame.State.Weapon
{
public partial class RangedIdleState : WeaponState
{
[Export]
public RangedFireState FireState { get; set; }
public override IState<WeaponState> Enter(IState<WeaponState> prev) => null;
public override WeaponState Use()
{
return FireState;
}
public override void Exit(IState<WeaponState> nextState)
{
}
}
}