SupaLidlGame/Characters/Player.cs

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using Godot;
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using SupaLidlGame.Items;
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namespace SupaLidlGame.Characters
{
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public partial class Player : Character
{
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private AnimatedSprite2D _sprite;
private string _spriteAnim;
public string Animation
{
get => _sprite.Animation;
set
{
// the Player.Animation property might be set before this node is
// even ready, so if _sprite is null, then we just hold the new
// animation in a temp value, which will be assigned once this
// node is ready
if (_sprite is null)
{
_spriteAnim = value;
return;
}
_sprite.Animation = value;
}
}
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public override void _Ready()
{
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_sprite = GetNode<AnimatedSprite2D>("Sprite");
if (_spriteAnim != default)
{
_sprite.Animation = _spriteAnim;
}
}
public override void ModifyVelocity()
{
if (StateMachine.State is State.PlayerRollState)
{
Velocity *= 2;
}
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if (Inventory.SelectedItem is Weapon weapon)
{
/*if (weapon is Sword sword)
{
if (sword.IsAttacking)
{
Velocity *= 0.5f;
}
}
else*/
if (weapon.IsUsing)
{
Velocity *= 0.75f;
}
}
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}
}
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}