SupaLidlGame/Scenes/Maps/Hills.tscn

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[gd_scene load_steps=18 format=3 uid="uid://bxtpv6jqodj4v"]
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[ext_resource type="PackedScene" uid="uid://clwv2owvk6abe" path="res://Scenes/BaseMap.tscn" id="1_vly6f"]
[ext_resource type="Texture2D" uid="uid://dl2h266oa2x31" path="res://Assets/Sprites/night-grass.png" id="2_ote21"]
[ext_resource type="PackedScene" uid="uid://bf55wbq7m1gpp" path="res://Characters/ExampleEnemy.tscn" id="3_hwof6"]
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[ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="4_mwgaq"]
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[ext_resource type="PackedScene" uid="uid://5nvn1tw56m8e" path="res://Utils/Spawner.tscn" id="4_pi4df"]
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[ext_resource type="PackedScene" uid="uid://dhl071rj5wyvx" path="res://Entities/Campfire.tscn" id="6_r6kxn"]
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_dvbe3"]
texture = ExtResource("2_ote21")
0:0/0 = 0
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0:0/0/physics_layer_0/angular_velocity = 0.0
0:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:0/0/physics_layer_1/angular_velocity = 0.0
1:0/0 = 0
1:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_0/angular_velocity = 0.0
1:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:0/0/physics_layer_1/angular_velocity = 0.0
2:0/0 = 0
2:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_0/angular_velocity = 0.0
2:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:0/0/physics_layer_1/angular_velocity = 0.0
3:0/0 = 0
3:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:0/0/physics_layer_0/angular_velocity = 0.0
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 1, -8, 1, 8, -8, 8)
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3:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
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4:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_0/angular_velocity = 0.0
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4:0/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:0/0/physics_layer_1/angular_velocity = 0.0
5:0/0 = 0
5:0/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:0/0/physics_layer_0/angular_velocity = 0.0
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 2, -8, 2)
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0:1/0 = 0
0:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_0/angular_velocity = 0.0
0:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:1/0/physics_layer_1/angular_velocity = 0.0
1:1/0 = 0
1:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_0/angular_velocity = 0.0
1:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:1/0/physics_layer_1/angular_velocity = 0.0
2:1/0 = 0
2:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_0/angular_velocity = 0.0
2:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:1/0/physics_layer_1/angular_velocity = 0.0
3:1/0 = 0
3:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_0/angular_velocity = 0.0
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 1, -8, 1, 8, -8, 8)
3:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:1/0/physics_layer_1/angular_velocity = 0.0
4:1/0 = 0
4:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_0/angular_velocity = 0.0
4:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:1/0/physics_layer_1/angular_velocity = 0.0
5:1/0 = 0
5:1/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_0/angular_velocity = 0.0
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1, -8, 8, -8, 8, 8, -1, 8)
5:1/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:1/0/physics_layer_1/angular_velocity = 0.0
0:2/0 = 0
0:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_0/angular_velocity = 0.0
0:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:2/0/physics_layer_1/angular_velocity = 0.0
1:2/0 = 0
1:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_0/angular_velocity = 0.0
1:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:2/0/physics_layer_1/angular_velocity = 0.0
2:2/0 = 0
2:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_0/angular_velocity = 0.0
2:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:2/0/physics_layer_1/angular_velocity = 0.0
3:2/0 = 0
3:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_0/angular_velocity = 0.0
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -3, 8, -3, 8, 8, -8, 8)
3:2/0/physics_layer_0/polygon_1/points = PackedVector2Array(-8, -8, -8, -3, 1, -3, 1, -8, -8, -8)
3:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:2/0/physics_layer_1/angular_velocity = 0.0
4:2/0 = 0
4:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_0/angular_velocity = 0.0
4:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -3, 8, -3, 8, 8, -8, 8)
4:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:2/0/physics_layer_1/angular_velocity = 0.0
5:2/0 = 0
5:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_0/angular_velocity = 0.0
5:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1, -8, 8, -8, 8, 8, -1, 8)
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5:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:2/0/physics_layer_1/angular_velocity = 0.0
0:3/0 = 0
0:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:3/0/physics_layer_0/angular_velocity = 0.0
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-1, -3, 8, -3, 8, 8, -1, 8)
0:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:3/0/physics_layer_1/angular_velocity = 0.0
1:3/0 = 0
1:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:3/0/physics_layer_0/angular_velocity = 0.0
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -3, 1, -3, 1, 8, -8, 8)
1:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:3/0/physics_layer_1/angular_velocity = 0.0
2:3/0 = 0
2:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:3/0/physics_layer_0/angular_velocity = 0.0
2:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:3/0/physics_layer_1/angular_velocity = 0.0
3:3/0 = 0
3:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_0/angular_velocity = 0.0
3:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:3/0/physics_layer_1/angular_velocity = 0.0
4:3/0 = 0
4:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_0/angular_velocity = 0.0
4:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:3/0/physics_layer_1/angular_velocity = 0.0
5:3/0 = 0
5:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:3/0/physics_layer_0/angular_velocity = 0.0
5:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:3/0/physics_layer_1/angular_velocity = 0.0
0:4/0 = 0
0:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
0:4/0/physics_layer_0/angular_velocity = 0.0
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0:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
0:4/0/physics_layer_1/angular_velocity = 0.0
1:4/0 = 0
1:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
1:4/0/physics_layer_0/angular_velocity = 0.0
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1:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
1:4/0/physics_layer_1/angular_velocity = 0.0
2:4/0 = 0
2:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
2:4/0/physics_layer_0/angular_velocity = 0.0
2:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
2:4/0/physics_layer_1/angular_velocity = 0.0
3:4/0 = 0
3:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
3:4/0/physics_layer_0/angular_velocity = 0.0
3:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
3:4/0/physics_layer_1/angular_velocity = 0.0
4:4/0 = 0
4:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_0/angular_velocity = 0.0
4:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
4:4/0/physics_layer_1/angular_velocity = 0.0
5:4/0 = 0
5:4/0/physics_layer_0/linear_velocity = Vector2(0, 0)
5:4/0/physics_layer_0/angular_velocity = 0.0
5:4/0/physics_layer_1/linear_velocity = Vector2(0, 0)
5:4/0/physics_layer_1/angular_velocity = 0.0
6:3/0 = 0
6:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_0/angular_velocity = 0.0
6:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:3/0/physics_layer_1/angular_velocity = 0.0
7:3/0 = 0
7:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_0/angular_velocity = 0.0
7:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:3/0/physics_layer_1/angular_velocity = 0.0
8:3/0 = 0
8:3/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:3/0/physics_layer_0/angular_velocity = 0.0
8:3/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:3/0/physics_layer_1/angular_velocity = 0.0
6:2/0 = 0
6:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
6:2/0/physics_layer_0/angular_velocity = 0.0
6:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
6:2/0/physics_layer_1/angular_velocity = 0.0
7:2/0 = 0
7:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
7:2/0/physics_layer_0/angular_velocity = 0.0
7:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
7:2/0/physics_layer_1/angular_velocity = 0.0
8:2/0 = 0
8:2/0/physics_layer_0/linear_velocity = Vector2(0, 0)
8:2/0/physics_layer_0/angular_velocity = 0.0
8:2/0/physics_layer_1/linear_velocity = Vector2(0, 0)
8:2/0/physics_layer_1/angular_velocity = 0.0
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physics_layer_0/collision_layer = 16
physics_layer_0/collision_mask = 16
physics_layer_1/collision_layer = 1
sources/0 = SubResource("TileSetAtlasSource_dvbe3")
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_3sxqg"]
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resource_local_to_scene = true
shader = ExtResource("4_mwgaq")
shader_parameter/color = Quaternion(1, 1, 1, 1)
shader_parameter/intensity = 0.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_r3w8l"]
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resource_local_to_scene = true
shader = ExtResource("4_mwgaq")
shader_parameter/color = Quaternion(1, 1, 1, 1)
shader_parameter/intensity = 0.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_2oi7o"]
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resource_local_to_scene = true
shader = ExtResource("4_mwgaq")
shader_parameter/color = Quaternion(1, 1, 1, 1)
shader_parameter/intensity = 0.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_65pfr"]
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resource_local_to_scene = true
shader = ExtResource("4_mwgaq")
shader_parameter/color = Quaternion(1, 1, 1, 1)
shader_parameter/intensity = 0.0
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_5a7w6"]
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resource_local_to_scene = true
shader = ExtResource("4_mwgaq")
shader_parameter/color = Quaternion(1, 1, 1, 1)
shader_parameter/intensity = 0.0
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size = Vector2(128, 64)
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colors = PackedColorArray(0.941579, 6.06447e-06, 0.603405, 1, 1, 1, 1, 1)
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gradient = SubResource("Gradient_rg6hp")
[sub_resource type="Environment" id="Environment_c0b2h"]
background_mode = 3
glow_enabled = true
glow_intensity = 1.2
glow_strength = 0.8
glow_bloom = 0.1
glow_blend_mode = 0
adjustment_enabled = true
adjustment_color_correction = SubResource("GradientTexture1D_pdu88")
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[node name="TileMap" instance=ExtResource("1_vly6f")]
tile_set = SubResource("TileSet_7f7fo")
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layer_5/tile_data = PackedInt32Array(786438, 262144, 3, 720899, 262144, 3, 851971, 458752, 3, 196611, 458752, 3, 1835019, 262144, 3, 1835034, 458752, 3)
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[node name="ExampleEnemy" parent="Entities" index="0" instance=ExtResource("3_hwof6")]
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material = SubResource("ShaderMaterial_3sxqg")
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position = Vector2(169, 115)
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[node name="ExampleEnemy2" parent="Entities" index="1" instance=ExtResource("3_hwof6")]
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material = SubResource("ShaderMaterial_r3w8l")
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position = Vector2(75, 130)
[node name="ExampleEnemy3" parent="Entities" index="2" instance=ExtResource("3_hwof6")]
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material = SubResource("ShaderMaterial_2oi7o")
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position = Vector2(140, 177)
[node name="ExampleEnemy4" parent="Entities" index="3" instance=ExtResource("3_hwof6")]
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material = SubResource("ShaderMaterial_65pfr")
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position = Vector2(14, 159)
[node name="ExampleEnemy5" parent="Entities" index="4" instance=ExtResource("3_hwof6")]
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material = SubResource("ShaderMaterial_5a7w6")
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position = Vector2(10, 22)
Faction = 1
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[node name="Campfire" parent="Entities" index="5" instance=ExtResource("6_r6kxn")]
position = Vector2(155, -27)
[node name="PointLight2D" parent="Entities/Campfire" index="1"]
color = Color(0.996078, 0.780392, 0.501961, 1)
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[node name="Spawner" parent="Spawners" index="0" instance=ExtResource("4_pi4df")]
position = Vector2(250, 512)
Character = ExtResource("3_hwof6")
SpawnTime = 5.0
[node name="CollisionShape2D" parent="Spawners/Spawner/Area2D" index="0"]
shape = SubResource("RectangleShape2D_oods2")
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[node name="WorldEnvironment" parent="." index="5"]
environment = SubResource("Environment_c0b2h")
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[editable path="Entities/Campfire"]
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[editable path="Entities/Campfire/InteractionTrigger"]
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[editable path="Spawners/Spawner"]