2023-08-17 00:13:24 -07:00
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[gd_scene load_steps=8 format=3 uid="uid://d3q1yu3n7cqfj"]
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[ext_resource type="Shader" path="res://Shaders/WipeTransition.gdshader" id="1_1rft7"]
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[ext_resource type="Script" path="res://UI/SceneTransition.cs" id="1_mx0ay"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_vfeh4"]
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shader = ExtResource("1_1rft7")
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shader_parameter/a = 0.0
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shader_parameter/b = 0.0
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2023-08-17 22:14:06 -07:00
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[sub_resource type="Animation" id="Animation_c026w"]
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length = 0.001
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2023-08-17 00:13:24 -07:00
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("ColorRect:material:shader_parameter/a")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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2023-08-17 22:14:06 -07:00
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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2023-08-17 00:13:24 -07:00
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"update": 0,
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2023-08-17 22:14:06 -07:00
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"values": [0.0]
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2023-08-17 00:13:24 -07:00
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("ColorRect:material:shader_parameter/b")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [0.0]
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}
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2023-08-17 22:14:06 -07:00
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[sub_resource type="Animation" id="Animation_4e8tt"]
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resource_name = "enter"
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length = 0.75
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step = 0.05
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2023-08-17 00:13:24 -07:00
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("ColorRect:material:shader_parameter/a")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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2023-08-17 22:14:06 -07:00
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"times": PackedFloat32Array(0, 0.25),
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"transitions": PackedFloat32Array(1, 1),
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2023-08-17 00:13:24 -07:00
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"update": 0,
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2023-08-17 22:14:06 -07:00
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"values": [0.0, 1.0]
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2023-08-17 00:13:24 -07:00
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("ColorRect:material:shader_parameter/b")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [0.0]
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}
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[sub_resource type="Animation" id="Animation_uvf4a"]
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resource_name = "exit"
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length = 0.25
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step = 0.05
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("ColorRect:material:shader_parameter/a")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 0,
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"values": [1.0]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("ColorRect:material:shader_parameter/b")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0, 0.25),
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"transitions": PackedFloat32Array(1, 1),
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"update": 0,
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"values": [0.0, 1.0]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_51tf5"]
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_data = {
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"RESET": SubResource("Animation_c026w"),
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"enter": SubResource("Animation_4e8tt"),
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"exit": SubResource("Animation_uvf4a")
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}
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[node name="SceneTransition" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("1_mx0ay")
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[node name="ColorRect" type="ColorRect" parent="."]
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material = SubResource("ShaderMaterial_vfeh4")
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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color = Color(0, 0, 0, 1)
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_51tf5")
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}
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