SupaLidlGame/UI/UIController.cs

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C#
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using Godot;
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using System.Collections.Generic;
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namespace SupaLidlGame.UI;
public partial class UIController : Control
{
[Export]
public TextureProgressBar PlayerHealthBar { get; set; }
[Export]
public BossBar BossBar { get; set; }
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private Stack<IModal> _modals;
public override void _Ready()
{
Events.EventBus.Instance.EnterShop += (string path) =>
{
var shop = ResourceLoader.Load<Items.Shop>(path);
var shopMenu = GetNode<Inventory.ShopMenu>("%ShopMenu");
shopMenu.Source = shop;
shopMenu.ShowModal();
};
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Events.EventBus.Instance.PlayerOpenInventory += (Items.Inventory inventory) =>
{
var inventoryMenu = GetNode<Inventory.InventoryMenu>("%InventoryMenu");
if (!inventoryMenu.IsPlayingAnimation)
{
inventoryMenu.Source = inventory;
if (inventoryMenu.Visible)
{
inventoryMenu.Close();
}
else
{
inventoryMenu.ShowModal();
}
}
};
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}
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}