Hide and show shop menu

pull/37/head
John Montagu, the 4th Earl of Sandvich 2024-06-04 11:35:47 -07:00
parent 83754105e8
commit 627598b753
Signed by: sandvich
GPG Key ID: 9A39BE37E602B22D
4 changed files with 186 additions and 40 deletions

View File

@ -1,4 +1,4 @@
[gd_scene load_steps=18 format=3 uid="uid://c271rdjhd1gfo"]
[gd_scene load_steps=14 format=3 uid="uid://c271rdjhd1gfo"]
[ext_resource type="Script" path="res://UI/UIController.cs" id="2_b4b6l"]
[ext_resource type="PackedScene" uid="uid://bxo553hblp6nf" path="res://UI/HealthBar.tscn" id="3_j1j6h"]
@ -11,18 +11,8 @@
[ext_resource type="PackedScene" uid="uid://2afbrf8asy2a" path="res://UI/PostProcessing/Vignette.tscn" id="9_p1ubd"]
[ext_resource type="PackedScene" uid="uid://b1wsryv4bn0cn" path="res://UI/PostProcessing/StunEffect.tscn" id="10_646ma"]
[ext_resource type="Shader" path="res://Shaders/Grayscale.gdshader" id="11_w4gn1"]
[ext_resource type="Theme" uid="uid://cksjbu3vrup5" path="res://UI/Themes/supalidl.tres" id="11_wtdum"]
[ext_resource type="Texture2D" uid="uid://bw052v8ikfget" path="res://icon.svg" id="12_tyv35"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_a504f"]
bg_color = Color(0.906763, 0, 0.280984, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_gheod"]
bg_color = Color(1, 0.315507, 0.447521, 1)
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_1nm23"]
bg_color = Color(0.951511, 0.387714, 0.416256, 1)
[sub_resource type="ShaderMaterial" id="ShaderMaterial_kbd61"]
shader = ExtResource("11_w4gn1")
shader_parameter/grayscale_intensity = 0.0
@ -30,15 +20,6 @@ shader_parameter/grayscale_intensity = 0.0
[node name="BaseUI" type="CanvasLayer"]
process_mode = 3
[node name="Button" type="Button" parent="."]
offset_left = 536.0
offset_right = 592.0
offset_bottom = 31.0
theme_override_styles/focus = SubResource("StyleBoxFlat_a504f")
theme_override_styles/hover = SubResource("StyleBoxFlat_gheod")
theme_override_styles/normal = SubResource("StyleBoxFlat_1nm23")
text = "sdfsdf"
[node name="PostProcessing" type="CanvasLayer" parent="."]
[node name="Vignette" parent="PostProcessing" instance=ExtResource("9_p1ubd")]
@ -139,7 +120,9 @@ grow_horizontal = 0
grow_vertical = 2
alignment = 2
[node name="Panel" parent="SubViewportContainer/UIViewport/MainUILayer/Main/BoxContainer" node_paths=PackedStringArray("_inventoryGrid") instance=ExtResource("8_ep3ae")]
[node name="ShopMenu" parent="SubViewportContainer/UIViewport/MainUILayer/Main/BoxContainer" node_paths=PackedStringArray("_inventoryGrid") instance=ExtResource("8_ep3ae")]
unique_name_in_owner = true
visible = false
layout_mode = 2
_inventoryGrid = NodePath("PanelContainer/VBoxContainer/ScrollContainer/InventoryGrid")
@ -158,13 +141,6 @@ alignment = 1
visible = false
layout_mode = 2
[node name="Button" type="Button" parent="SubViewportContainer/UIViewport/MainUILayer/Main/Bottom"]
layout_mode = 2
theme = ExtResource("11_wtdum")
theme_type_variation = &"InventorySlotButton"
theme_override_styles/hover = SubResource("StyleBoxFlat_gheod")
text = "sdfsdfa"
[node name="VBoxContainer" type="VBoxContainer" parent="SubViewportContainer/UIViewport/MainUILayer/Main"]
visible = false
layout_mode = 0

View File

@ -12,7 +12,6 @@ public partial class ShopMenu : Control, IModal
get => _source;
set
{
GD.Print("Set ShopMenu source");
_source = value;
_inventoryGrid.Source = value;
}
@ -23,24 +22,31 @@ public partial class ShopMenu : Control, IModal
private InventorySlot _selected;
public void ShowModal()
{
Show();
var animPlayer = GetNode<AnimationPlayer>("%AnimationPlayer");
animPlayer.Play("open");
}
public void HideModal()
{
Hide();
_source = null;
}
public async void Close()
{
var animPlayer = GetNode<AnimationPlayer>("%AnimationPlayer");
animPlayer.Play("close");
await ToSignal(animPlayer, AnimationPlayer.SignalName.AnimationFinished);
HideModal();
}
public override void _Ready()
{
Events.EventBus.Instance.EnterShop += (string path) =>
{
var shop = ResourceLoader.Load<Items.Shop>(path);
GD.Print("Loaded shop");
Source = shop;
};
_inventoryGrid.SlotFocused += (InventorySlot slot) =>
{
GD.Print("SlotFocused " + slot.Name);
if (slot.Item is not null)
{
SetTooltipItem(slot);
@ -59,10 +65,11 @@ public partial class ShopMenu : Control, IModal
GetNode<Button>("%BuyButton").GrabFocus();
};
GetNode<Button>("%BuyButton").GuiInput += (Godot.InputEvent @event) =>
GetNode<Button>("%BuyButton").GuiInput += (InputEvent @event) =>
{
if (@event.IsAction("ui_cancel"))
if (@event.IsActionPressed("ui_cancel"))
{
GetViewport().SetInputAsHandled();
_selected?.GrabFocus();
}
};
@ -81,4 +88,13 @@ public partial class ShopMenu : Control, IModal
GetNode<Button>("%BuyButton").Disabled = true;
}
}
public override void _UnhandledInput(InputEvent @event)
{
if (@event.IsActionPressed("ui_cancel"))
{
GetViewport().SetInputAsHandled();
Close();
}
}
}

View File

@ -1,7 +1,8 @@
[gd_scene load_steps=9 format=3 uid="uid://cyggkyqosjk36"]
[gd_scene load_steps=15 format=3 uid="uid://cyggkyqosjk36"]
[ext_resource type="StyleBox" uid="uid://bqhotx2ogucye" path="res://UI/Themes/Panel.tres" id="1_2ffty"]
[ext_resource type="Script" path="res://UI/Inventory/ShopMenu.cs" id="1_8c1y7"]
[ext_resource type="Shader" path="res://Shaders/WipeXY.gdshader" id="2_jqery"]
[ext_resource type="FontFile" uid="uid://cgwa8bjiyv534" path="res://Assets/Fonts/alagard.ttf" id="3_aj4jx"]
[ext_resource type="PackedScene" uid="uid://bsheehtfcdwhh" path="res://UI/Inventory/ItemTooltip.tscn" id="4_n61n7"]
[ext_resource type="PackedScene" uid="uid://chmokkxsy5vas" path="res://UI/Inventory/InventoryGrid.tscn" id="4_sl632"]
@ -21,6 +22,138 @@ corner_radius_top_right = 16
corner_radius_bottom_right = 16
corner_radius_bottom_left = 16
[sub_resource type="ShaderMaterial" id="ShaderMaterial_2hdh3"]
shader = ExtResource("2_jqery")
shader_parameter/x_amount = 1.0
shader_parameter/y_amount = 0.5
[sub_resource type="Animation" id="Animation_yj24f"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Color(1, 1, 1, 1)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("PanelContainer:material:shader_parameter/y_amount")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [0.5]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("PanelContainer:material:shader_parameter/x_amount")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [1.0]
}
[sub_resource type="Animation" id="Animation_tm2as"]
resource_name = "close"
length = 0.5
step = 0.05
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.4),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(1, 1, 1, 1), Color(1, 1, 1, 0)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("PanelContainer:material:shader_parameter/y_amount")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.1),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0.5, 1.0]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("PanelContainer:material:shader_parameter/x_amount")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0.05, 0.15),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [1.0, 0.5]
}
[sub_resource type="Animation" id="Animation_fgj27"]
resource_name = "open"
length = 0.5
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath(".:modulate")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.3),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Color(1, 1, 1, 0), Color(1, 1, 1, 1)]
}
tracks/1/type = "value"
tracks/1/imported = false
tracks/1/enabled = true
tracks/1/path = NodePath("PanelContainer:material:shader_parameter/y_amount")
tracks/1/interp = 1
tracks/1/loop_wrap = true
tracks/1/keys = {
"times": PackedFloat32Array(0, 0.5),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [1.0, 0.5]
}
tracks/2/type = "value"
tracks/2/imported = false
tracks/2/enabled = true
tracks/2/path = NodePath("PanelContainer:material:shader_parameter/x_amount")
tracks/2/interp = 1
tracks/2/loop_wrap = true
tracks/2/keys = {
"times": PackedFloat32Array(0, 0.3),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [0.5, 1.0]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_0glcp"]
_data = {
"RESET": SubResource("Animation_yj24f"),
"close": SubResource("Animation_tm2as"),
"open": SubResource("Animation_fgj27")
}
[node name="Panel" type="PanelContainer" node_paths=PackedStringArray("_inventoryGrid")]
anchors_preset = 6
anchor_left = 1.0
@ -37,6 +170,7 @@ script = ExtResource("1_8c1y7")
_inventoryGrid = NodePath("PanelContainer/VBoxContainer/ScrollContainer/InventoryGrid")
[node name="PanelContainer" type="PanelContainer" parent="."]
material = SubResource("ShaderMaterial_2hdh3")
layout_mode = 2
theme_override_styles/panel = ExtResource("1_2ffty")
@ -75,3 +209,9 @@ layout_mode = 2
size_flags_horizontal = 3
theme = ExtResource("7_rvp1r")
text = "Buy"
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
unique_name_in_owner = true
libraries = {
"": SubResource("AnimationLibrary_0glcp")
}

View File

@ -1,4 +1,5 @@
using Godot;
using System.Collections.Generic;
namespace SupaLidlGame.UI;
@ -9,4 +10,17 @@ public partial class UIController : Control
[Export]
public BossBar BossBar { get; set; }
private Stack<IModal> _modals;
public override void _Ready()
{
Events.EventBus.Instance.EnterShop += (string path) =>
{
var shop = ResourceLoader.Load<Items.Shop>(path);
var shopMenu = GetNode<Inventory.ShopMenu>("%ShopMenu");
shopMenu.Source = shop;
shopMenu.ShowModal();
};
}
}