SupaLidlGame/Items/Weapons/Bow.tscn

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[gd_scene load_steps=17 format=3 uid="uid://cgg0sfm2qeiwn"]
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[ext_resource type="Texture2D" uid="uid://dam6aigkw8xs" path="res://Assets/Sprites/Items/bow-and-arrow.png" id="1_1ghvv"]
[ext_resource type="Script" path="res://Items/Weapons/ProjectileSpawner.cs" id="1_76bur"]
[ext_resource type="PackedScene" uid="uid://cjiftn2suskla" path="res://Entities/Arrow.tscn" id="2_mvw0j"]
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[ext_resource type="Resource" uid="uid://cjsh0dcgbfn77" path="res://Items/Weapons/Bow.tres" id="3_j7q7r"]
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[ext_resource type="Script" path="res://State/Weapon/WeaponStateMachine.cs" id="3_pg4gy"]
[ext_resource type="Script" path="res://State/Weapon/RangedIdleState.cs" id="3_uxif8"]
[ext_resource type="Script" path="res://State/Weapon/RangedFireState.cs" id="4_moo4d"]
[ext_resource type="Script" path="res://State/Weapon/RangedChargeState.cs" id="5_k8y6f"]
[ext_resource type="AudioStream" uid="uid://bkekgj4gu7fw4" path="res://Assets/Sounds/bow-draw.wav" id="7_t07v0"]
[ext_resource type="AudioStream" uid="uid://cwy4giq8eod5g" path="res://Assets/Sounds/bow-release.wav" id="9_v051g"]
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tracks/1/use_blend = true
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"idle": SubResource("Animation_riv7t")
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[sub_resource type="CircleShape2D" id="CircleShape2D_6b356"]
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[node name="Bow" type="Node2D" node_paths=PackedStringArray("StateMachine")]
y_sort_enabled = true
script = ExtResource("1_76bur")
Projectile = ExtResource("2_mvw0j")
ChargeTime = 0.5
StateMachine = NodePath("StateMachine")
Damage = 20.0
UseTime = 0.5
Knockback = 64.0
InitialVelocity = 200.0
ShouldFreezeAngleOnUse = false
PlayerLevelGain = 1.0
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Metadata = ExtResource("3_j7q7r")
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[node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState")]
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InitialState = NodePath("Idle")
UsedItemStates = Array[NodePath]([NodePath("Charge"), NodePath("Fire")])
DeusedItemStates = Array[NodePath]([NodePath("Idle")])
[node name="Idle" type="Node" parent="StateMachine" node_paths=PackedStringArray("FireState", "Weapon", "AnimationPlayer")]
script = ExtResource("3_uxif8")
FireState = NodePath("../Charge")
Weapon = NodePath("../..")
AnimationPlayer = NodePath("../../AnimationPlayer")
AnimationKey = "idle"
[node name="Charge" type="Node" parent="StateMachine" node_paths=PackedStringArray("Weapon", "FireState", "IdleState", "AnimationPlayer")]
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Weapon = NodePath("../..")
FireState = NodePath("../Fire")
IdleState = NodePath("../Idle")
AnimationPlayer = NodePath("../../AnimationPlayer")
AnimationKey = "charge"
[node name="Fire" type="Node" parent="StateMachine" node_paths=PackedStringArray("Weapon", "IdleState", "AnimationPlayer")]
script = ExtResource("4_moo4d")
Weapon = NodePath("../..")
IdleState = NodePath("../Idle")
AnimationPlayer = NodePath("../../AnimationPlayer")
AnimationKey = "fire"
[node name="Anchor" type="Node2D" parent="."]
y_sort_enabled = true
position = Vector2(0, 4)
[node name="Sprite2D" type="Sprite2D" parent="Anchor"]
y_sort_enabled = true
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position = Vector2(4, 3)
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texture = ExtResource("1_1ghvv")
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hframes = 8
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libraries = {
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[node name="AudioStreamPlayer2D" type="AudioStreamPlayer2D" parent="."]
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volume_db = -8.0
bus = &"Effects"
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[node name="IgnitionArea" type="Area2D" parent="."]
position = Vector2(8, 0)
collision_layer = 0
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monitorable = false
[node name="CollisionShape2D" type="CollisionShape2D" parent="IgnitionArea"]
shape = SubResource("CircleShape2D_6b356")