SupaLidlGame/Assets/Sprites/Particles/ArenaLeaves.tres

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[gd_resource type="ParticleProcessMaterial" load_steps=3 format=3 uid="uid://b64pfv5ocwegv"]
[sub_resource type="Gradient" id="Gradient_p5otp"]
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offsets = PackedFloat32Array(0, 0.2, 0.8, 1)
colors = PackedColorArray(0.105882, 0.0470588, 0.117647, 0, 0.105882, 0.0470588, 0.117647, 1, 0.105882, 0.0470588, 0.117647, 1, 0.745098, 0.85098, 0.513726, 0)
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[sub_resource type="GradientTexture1D" id="GradientTexture1D_4a2pn"]
gradient = SubResource("Gradient_p5otp")
[resource]
lifetime_randomness = 0.5
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particle_flag_disable_z = true
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emission_shape = 6
emission_ring_axis = Vector3(0, 0, 1)
emission_ring_height = 1.0
emission_ring_radius = 128.0
emission_ring_inner_radius = 64.0
direction = Vector3(2, 1, 0)
initial_velocity_min = 32.0
initial_velocity_max = 64.0
angular_velocity_max = 30.0
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gravity = Vector3(32, 32, 0)
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linear_accel_min = -64.0
linear_accel_max = -32.0
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color_ramp = SubResource("GradientTexture1D_4a2pn")
turbulence_noise_speed = Vector3(1, 0, 0)