SupaLidlGame/Utils/ISave.cs

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using Godot;
namespace SupaLidlGame.Utils;
public interface ISave
{
public State.Global.Progression Progression { get; set; }
public State.Global.MapState MapState { get; set; }
public State.Global.Stats Stats { get; set; }
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public ulong TimeElapsed { get; }
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}