SupaLidlGame/Characters/Weeb.tscn

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[gd_scene load_steps=40 format=3 uid="uid://glh1bi8fq0y3"]
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[ext_resource type="Script" path="res://Characters/NPC.cs" id="1_7fqw6"]
[ext_resource type="Shader" path="res://Shaders/Flash.gdshader" id="1_alo0e"]
[ext_resource type="Script" path="res://State/Character/CharacterStateMachine.cs" id="2_dhles"]
[ext_resource type="Texture2D" uid="uid://bvn4248u7532c" path="res://Assets/Sprites/Characters/ayaya.png" id="2_lkcih"]
[ext_resource type="Script" path="res://State/Character/NPCIdleState.cs" id="3_053hb"]
[ext_resource type="Script" path="res://Items/Inventory.cs" id="3_ktm40"]
[ext_resource type="PackedScene" uid="uid://dvqap2uhcah63" path="res://Items/Weapons/Sword.tscn" id="4_4gsqu"]
[ext_resource type="Script" path="res://State/Character/NPCMoveState.cs" id="4_qkoee"]
[ext_resource type="Script" path="res://State/Thinker/ThinkerStateMachine.cs" id="5_wdg0b"]
[ext_resource type="Script" path="res://State/Thinker/AttackState.cs" id="6_mptjl"]
[ext_resource type="Script" path="res://State/Thinker/IdleState.cs" id="7_w5q4u"]
[ext_resource type="AnimationLibrary" uid="uid://xs6g84fkepjr" path="res://Assets/Animations/npc_hurt.res" id="8_3yuxr"]
[ext_resource type="Script" path="res://Utils/AnimationManager.cs" id="8_dh32x"]
[ext_resource type="Material" uid="uid://bat28samf7ukd" path="res://Assets/Sprites/Particles/NPCDamageProcessMaterial.tres" id="8_t3yoe"]
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[ext_resource type="Script" path="res://State/Thinker/PursueState.cs" id="8_vu75d"]
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[ext_resource type="AnimationLibrary" uid="uid://f1aqhnxndybx" path="res://Assets/Animations/npc_stun.res" id="9_bpu34"]
[ext_resource type="Texture2D" uid="uid://bd8l8kafb42dt" path="res://Assets/Sprites/Particles/circle.png" id="9_g45p5"]
[ext_resource type="Material" uid="uid://2tsvsp45elru" path="res://Assets/Sprites/Particles/NPCDeathParticles.tres" id="10_8f2hb"]
[ext_resource type="Script" path="res://Utils/CharacterStats.cs" id="10_r68bb"]
[ext_resource type="Script" path="res://Utils/Values/DoubleValue.cs" id="11_hda5d"]
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[ext_resource type="PackedScene" uid="uid://cjgxyhgcyvsv7" path="res://BoundingBoxes/Hurtbox.tscn" id="11_sj7u0"]
[ext_resource type="Texture2D" uid="uid://c1a7lvb4uuwfy" path="res://Assets/Sprites/Particles/circle-16.png" id="11_wp6i2"]
[ext_resource type="AudioStream" uid="uid://k6kpdj1kv0jg" path="res://Assets/Sounds/splat.ogg" id="12_iwry7"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_etlnr"]
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resource_local_to_scene = true
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shader = ExtResource("1_alo0e")
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shader_parameter/color = Vector4(1, 1, 1, 1)
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shader_parameter/intensity = 0.0
shader_parameter/alpha_modulate = 1.0
[sub_resource type="Animation" id="Animation_5pt8p"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("%Sprites/Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0]
}
[sub_resource type="Animation" id="Animation_yt4ty"]
resource_name = "idle"
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("%Sprites/Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0]
}
[sub_resource type="Animation" id="Animation_26tmr"]
resource_name = "move"
length = 0.6
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("%Sprites/Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
"update": 1,
"values": [1, 2, 3, 4, 5, 6]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_tdyuy"]
_data = {
"RESET": SubResource("Animation_5pt8p"),
"idle": SubResource("Animation_yt4ty"),
"move": SubResource("Animation_26tmr")
}
[sub_resource type="Animation" id="Animation_4bg5f"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("../Sprites/Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [7]
}
[sub_resource type="Animation" id="Animation_i6dna"]
resource_name = "attack"
length = 0.3
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("%Sprites/Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.1, 0.2),
"transitions": PackedFloat32Array(1, 1, 1),
"update": 1,
"values": [7, 8, 9]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_walxr"]
_data = {
"RESET": SubResource("Animation_4bg5f"),
"attack": SubResource("Animation_i6dna")
}
[sub_resource type="CanvasTexture" id="CanvasTexture_kkqjb"]
diffuse_texture = ExtResource("11_wp6i2")
[sub_resource type="Gradient" id="Gradient_7ymg3"]
colors = PackedColorArray(1, 1, 1, 1, 1, 1, 1, 0)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_iyaih"]
gradient = SubResource("Gradient_7ymg3")
[sub_resource type="Curve" id="Curve_2w6gd"]
_data = [Vector2(0, 0), 0.0, 0.0, 0, 0, Vector2(0.2, 1), 0.0, 0.0, 0, 0, Vector2(1, 0.5), 0.0, 0.0, 0, 0]
point_count = 3
[sub_resource type="CurveTexture" id="CurveTexture_5uulw"]
curve = SubResource("Curve_2w6gd")
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_nt70f"]
particle_flag_disable_z = true
spread = 180.0
initial_velocity_min = 32.0
initial_velocity_max = 32.0
angular_velocity_min = 90.0
angular_velocity_max = 90.0
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gravity = Vector3(0, 0, 0)
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linear_accel_min = -64.0
linear_accel_max = -32.0
tangential_accel_min = 8.0
tangential_accel_max = 8.0
scale_min = 0.13
scale_max = 0.25
scale_curve = SubResource("CurveTexture_5uulw")
color = Color(1, 0, 0, 1)
color_ramp = SubResource("GradientTexture1D_iyaih")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_v8rkj"]
size = Vector2(10, 8)
[sub_resource type="RectangleShape2D" id="RectangleShape2D_kyos5"]
size = Vector2(12, 16)
[node name="Weeb" type="CharacterBody2D" node_paths=PackedStringArray("DefaultSelectedItem", "ThinkerStateMachine", "Stats", "Sprite", "Inventory", "StateMachine", "Hurtbox")]
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material = SubResource("ShaderMaterial_etlnr")
collision_layer = 6
collision_mask = 17
script = ExtResource("1_7fqw6")
DefaultSelectedItem = NodePath("Inventory/Sword")
ThinkerStateMachine = NodePath("ThinkerStateMachine")
Stats = NodePath("Stats")
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Sprite = NodePath("Sprites/Sprite2D")
Inventory = NodePath("Inventory")
StateMachine = NodePath("StateMachine")
Hurtbox = NodePath("Hurtbox")
Faction = 4
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[node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState", "Character")]
script = ExtResource("2_dhles")
InitialState = NodePath("Idle")
Character = NodePath("..")
[node name="Idle" type="Node" parent="StateMachine" node_paths=PackedStringArray("MoveState", "Character")]
script = ExtResource("3_053hb")
MoveState = NodePath("../Move")
Character = NodePath("../..")
[node name="Move" type="Node" parent="StateMachine" node_paths=PackedStringArray("IdleState", "Character")]
script = ExtResource("4_qkoee")
IdleState = NodePath("../Idle")
Character = NodePath("../..")
[node name="ThinkerStateMachine" type="Node" parent="." node_paths=PackedStringArray("InitialState")]
script = ExtResource("5_wdg0b")
InitialState = NodePath("Idle")
[node name="Attack" type="Node" parent="ThinkerStateMachine" node_paths=PackedStringArray("PassiveState", "PursueState", "NPC")]
script = ExtResource("6_mptjl")
PreferredWeightDistance = 24.0
MaxDistanceToTarget = 128.0
UseItemDistance = 48.0
PassiveState = NodePath("../Idle")
PursueState = NodePath("../Idle")
NPC = NodePath("../..")
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[node name="Pursue" type="Node" parent="ThinkerStateMachine" node_paths=PackedStringArray("NavigationAgent", "AttackState", "PassiveState", "NPC")]
script = ExtResource("8_vu75d")
NavigationAgent = NodePath("../../NavigationAgent2D")
AttackState = NodePath("../Attack")
PassiveState = NodePath("../Idle")
MinDistanceToTarget = 64.0
MaxDistanceFromOrigin = 256.0
NPC = NodePath("../..")
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[node name="Idle" type="Node" parent="ThinkerStateMachine" node_paths=PackedStringArray("PursueState", "NavigationAgent", "NPC")]
script = ExtResource("7_w5q4u")
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PursueState = NodePath("../Pursue")
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MinTargetDistance = 24.0
PursueOnLineOfSight = true
MinLineOfSightDistance = 256.0
NavigationAgent = NodePath("../../NavigationAgent2D")
NPC = NodePath("../..")
[node name="NavigationAgent2D" type="NavigationAgent2D" parent="."]
target_desired_distance = 16.0
debug_enabled = true
[node name="Stats" type="Node" parent="."]
script = ExtResource("10_r68bb")
[node name="StaggerDamage" type="Node" parent="Stats"]
script = ExtResource("11_hda5d")
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[node name="Animations" type="Node" parent="."]
script = ExtResource("8_dh32x")
[node name="Movement" type="AnimationPlayer" parent="Animations"]
root_node = NodePath("../..")
libraries = {
"": SubResource("AnimationLibrary_tdyuy")
}
[node name="Attack" type="AnimationPlayer" parent="Animations"]
root_node = NodePath("../..")
libraries = {
"": SubResource("AnimationLibrary_walxr")
}
[node name="Hurt" type="AnimationPlayer" parent="Animations"]
root_node = NodePath("../..")
libraries = {
"npc_hurt": ExtResource("8_3yuxr")
}
[node name="Stun" type="AnimationPlayer" parent="Animations"]
root_node = NodePath("../..")
libraries = {
"npc_stun": ExtResource("9_bpu34")
}
[node name="Effects" type="Node2D" parent="."]
unique_name_in_owner = true
[node name="HurtParticles" type="GPUParticles2D" parent="Effects"]
position = Vector2(0, -8)
emitting = false
process_material = ExtResource("8_t3yoe")
texture = ExtResource("9_g45p5")
lifetime = 0.4
one_shot = true
explosiveness = 1.0
[node name="DeathParticles" type="GPUParticles2D" parent="Effects"]
emitting = false
amount = 32
process_material = ExtResource("10_8f2hb")
texture = SubResource("CanvasTexture_kkqjb")
lifetime = 2.0
one_shot = true
preprocess = 0.1
explosiveness = 0.9
[node name="SpawnParticles" type="GPUParticles2D" parent="Effects"]
emitting = false
amount = 24
process_material = SubResource("ParticleProcessMaterial_nt70f")
texture = ExtResource("11_wp6i2")
[node name="HurtSound" type="AudioStreamPlayer2D" parent="Effects"]
stream = ExtResource("12_iwry7")
[node name="Inventory" type="Node2D" parent="." node_paths=PackedStringArray("Hotbar")]
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y_sort_enabled = true
script = ExtResource("3_ktm40")
Hotbar = []
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Items = []
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[node name="Sword" parent="Inventory" node_paths=PackedStringArray("Hitbox", "AnimationPlayer", "ParryParticles", "StateMachine", "Anchor", "HandAnchor") instance=ExtResource("4_4gsqu")]
Hitbox = NodePath("Hitbox")
AnimationPlayer = NodePath("AnimationPlayer")
ParryParticles = NodePath("Anchor/Node2D/Sprite2D/ParryParticles")
StateMachine = NodePath("State")
Anchor = NodePath("Anchor")
HandAnchor = NodePath("Anchor/Node2D/Sprite2D/Hand")
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[node name="Sprites" type="Node2D" parent="."]
unique_name_in_owner = true
y_sort_enabled = true
use_parent_material = true
position = Vector2(-0.5, 4)
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[node name="Sprite2D" type="Sprite2D" parent="Sprites"]
y_sort_enabled = true
use_parent_material = true
texture = ExtResource("2_lkcih")
centered = false
offset = Vector2(-10, -20)
hframes = 10
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
shape = SubResource("RectangleShape2D_v8rkj")
[node name="Hurtbox" parent="." instance=ExtResource("11_sj7u0")]
position = Vector2(0, -4)
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[node name="CollisionShape2D" parent="Hurtbox" index="0"]
shape = SubResource("RectangleShape2D_kyos5")
[editable path="Hurtbox"]