SupaLidlGame/Extensions/Node.cs

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using Godot;
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namespace SupaLidlGame.Extensions;
public static class NodeExtensions
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{
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/// <summary>
/// A version <c>GetNode</c> that returns null rather than cause an
/// exception if the node is not found or is not the same type.
/// </summary>
/// <returns>
/// <see langword="null">null</see> if <param>name</param> does not match
/// a valid Node
/// </returns>
public static T GetN<T>(this Node node, string name) where T : Node
{
return node.GetNode(name) as T;
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}
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public static T FindChildOfType<T>(this Node node) where T : Node
{
foreach (Node child in node.GetChildren())
{
if (child is T t)
{
return t;
}
}
return null;
}
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public static State.Global.GlobalState GetGlobalState(this Node node)
{
return node.GetNode<State.Global.GlobalState>("/root/GlobalState");
}
public static Events.EventBus GetEventBus(this Node node)
{
return node.GetNode<Events.EventBus>("/root/EventBus");
}
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public static Utils.World GetWorld(this Node node)
{
return node.GetNode<Utils.World>("/root/World");
}
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public static CanvasLayer GetUI(this Node node)
{
return node.GetNode<CanvasLayer>("/root/BaseUI");
}
public static UI.UIController GetMainUI(this Node node)
{
return node.GetNode<UI.UIController>("/root/BaseUI/" +
"SubViewportContainer/UIViewport/CanvasLayer/MainUILayer/Main");
}
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}