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23a272385c
Author | SHA1 | Date |
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23a272385c | |
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1b5a60d624 | |
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ade2d45708 | |
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998ecc3bd4 | |
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14c94507f3 |
32
build.js
32
build.js
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@ -15,6 +15,7 @@ fs.writeFileSync("./build/index.html", fs.readFileSync("./build/index.html").toS
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fs.writeFileSync("./build/sw.js", fs.readFileSync("./build/sw.js").toString().replace("buildTimestamp", buildTimestamp));
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const buildClientCode = () => /** @type {Promise<void>} */(new Promise((resolve, reject) => {
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console.log("Building client code...");
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webpack({
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mode: 'production',
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entry: { fxClient: "./src/main.js" },
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@ -27,16 +28,22 @@ const buildClientCode = () => /** @type {Promise<void>} */(new Promise((resolve,
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if (err.details) console.error(err.details);
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return reject(err);
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}
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const info = stats.toJson();
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if (stats.hasWarnings()) console.warn(info.warnings);
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if (stats.hasErrors()) {
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console.error(info.errors);
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reject("Webpack compilation error");
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const info = stats?.toJson();
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if (stats?.hasWarnings()) console.warn(info?.warnings);
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if (stats?.hasErrors()) {
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console.error(info?.errors);
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return reject("Webpack compilation error");
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}
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else resolve();
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fs.writeFileSync(
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"./build/fx.bundle.js",
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Buffer.concat([fs.readFileSync("./game/build_artefacts.js"), fs.readFileSync("./build/fx.bundle.js")])
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);
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resolve();
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});
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}));
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async function patchGameCode() {
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let script = fs.readFileSync('./game/latest.js', { encoding: 'utf8' }).trim();
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const exposeVarsToGlobalScope = true;
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@ -55,7 +62,7 @@ script = script.replace(/\bS\[(\d+)\]/g, (_match, index) => `"${stringArray[inde
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const modUtils = new ModUtils(minifyCode(script));
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import applyPatches from './patches/main.js';
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const { default: applyPatches } = await import('./patches/main.js');
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console.log("Applying patches...");
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applyPatches(modUtils);
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@ -103,14 +110,10 @@ rawCodeSegments.forEach(code => {
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modUtils.executePostMinifyHandlers();
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script = modUtils.script;
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console.log("Building client code...")
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await buildClientCode();
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// the dictionary should maybe get embedded into one of the files in the bundle
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fs.writeFileSync(
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"./build/fx.bundle.js",
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"./game/build_artefacts.js",
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`const buildTimestamp = "${buildTimestamp}"; const dictionary = ${JSON.stringify(dictionary)};\n`
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+ fs.readFileSync("./build/fx.bundle.js").toString()
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);
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console.log("Formatting code...");
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@ -138,4 +141,9 @@ script = beautify(script, {
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fs.writeFileSync("./build/game.js", script);
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console.log("Wrote ./build/game.js");
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}
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if (!process.argv.includes("--skip-patching")) await patchGameCode();
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if (!process.argv.includes("--patch-only")) await buildClientCode();
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console.log("Build done");
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@ -6,7 +6,9 @@
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"type": "module",
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"scripts": {
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"build": "node index.js",
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"build-only": "node build.js"
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"build-only": "node build.js",
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"build-client": "node build.js --skip-patching",
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"patch": "node build.js --patch-only"
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},
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"repository": {
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"type": "git",
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@ -2,6 +2,15 @@ import assets from '../assets.js';
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import ModUtils from '../modUtils.js';
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export default (/** @type {ModUtils} */ modUtils) => {
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// Disable built-in Territorial.io error reporting
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modUtils.insertCode(
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`window.removeEventListener("error", err);
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msg = e.lineno + " " + e.colno + "|" + getStack(e); /* here */`,
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`__fx.utils.reportError(e, msg);
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return alert("Error:\\n" + e.filename + " " + e.lineno + " " + e.colno + " " + e.message);`
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)
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modUtils.waitForMinification(() => applyPatches(modUtils))
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}
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//export const requiredVariables = ["game", "playerId", "playerData", "rawPlayerNames", "gIsSingleplayer", "playerTerritories"];
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@ -301,10 +310,6 @@ canvas.font=aY.g0.g1(1,fontSize),canvas.fillStyle="rgba("+gR+","+tD+","+hj+",0.6
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replaceRawCode(`,this.hostnameIsValid=0<=window.location.hostname.toLowerCase().indexOf("territorial.io"),`,
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`,this.hostnameIsValid=true,`)
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// Disable built-in Territorial.io error reporting
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replaceOne(/window\.addEventListener\("error",function (\w+)\((\w+)\){/g,
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'$& window.removeEventListener("error", $1); return alert("Error:\\n" + $2.filename + " " + $2.lineno + " " + $2.colno + " " + $2.message);');
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console.log('Removing ads...');
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// Remove ads
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replace('//api.adinplay.com/libs/aiptag/pub/TRT/territorial.io/tag.min.js', '');
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@ -1,23 +1,43 @@
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import { getSettings } from "./settings.js";
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import { getVar } from "./gameInterface.js";
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const utils = new (function() {
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this.getMaxTroops = function(playerTerritories, playerID) { return (playerTerritories[playerID]*150).toString(); };
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this.getDensity = function(playerID, playerBalances = getVar("playerBalances"), playerTerritories = getVar("playerTerritories")) {
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// Example usage from game script: __fx.utils.getMaxTroops(...)
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function getMaxTroops(playerTerritories, playerID) {
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return (playerTerritories[playerID] * 150).toString();
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};
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function getDensity(playerID, playerBalances = getVar("playerBalances"), playerTerritories = getVar("playerTerritories")) {
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if (getSettings().densityDisplayStyle === "percentage") return (((playerBalances[playerID] / ((playerTerritories[playerID] === 0 ? 1 : playerTerritories[playerID]) * 150)) * 100).toFixed(1) + "%");
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else return (playerBalances[playerID] / (playerTerritories[playerID] === 0 ? 1 : playerTerritories[playerID])).toFixed(1);
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};
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this.isPointInRectangle = function(x, y, rectangleStartX, rectangleStartY, width, height) {
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function isPointInRectangle(x, y, rectangleStartX, rectangleStartY, width, height) {
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return x >= rectangleStartX && x <= rectangleStartX + width && y >= rectangleStartY && y <= rectangleStartY + height;
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};
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/** @param {CanvasRenderingContext2D} canvas @param {string} text */
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this.fillTextMultiline = function(canvas, text, x, y, maxWidth) {
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function fillTextMultiline(canvas, text, x, y, maxWidth) {
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const lineHeight = parseInt(canvas.font.split(" ").find(part => part.endsWith("px")).slice(0, -2));
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text.split("\n").forEach((line, index) => canvas.fillText(line, x, y + index * lineHeight, maxWidth));
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}
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this.textStyleBasedOnDensity = function(playerID) {
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function textStyleBasedOnDensity(playerID) {
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const playerBalances = getVar("playerBalances"), playerTerritories = getVar("playerTerritories");
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return `hsl(${playerBalances[playerID] / (playerTerritories[playerID] * 1.5)}, 100%, 50%, 1)`;
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}
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});
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export default utils
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function reportError(e, message) {
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message = e.filename + " " + e.lineno + " " + e.colno + " " + e.message + "\n" + message;
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fetch("https://fx.peshomir.workers.dev/stats/errors", {
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body: JSON.stringify({
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message,
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context: {
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swState: navigator.serviceWorker?.controller?.state,
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location: window.location.toString(),
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userAgent: navigator.userAgent,
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dictionary,
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buildTimestamp,
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scripts: Array.from(document.scripts).map(s => s.src)
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}
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}),
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method: "POST"
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}).catch(e => alert("Failed to report error: " + e));
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}
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export default { getMaxTroops, getDensity, isPointInRectangle, fillTextMultiline, textStyleBasedOnDensity, reportError }
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@ -1,4 +1,7 @@
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const truncate = n => parseFloat(n.toFixed(12));
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export function KeybindsInput(/** @type {HTMLElement} */ containerElement) {
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const header = document.createElement("p");
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header.innerText = "Attack Percentage Keybinds";
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const keybindContainer = document.createElement("div");
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@ -6,60 +9,69 @@ export function KeybindsInput(/** @type {HTMLElement} */ containerElement) {
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const keybindAddButton = document.createElement("button");
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keybindAddButton.innerText = "Add";
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containerElement.append(header, keybindContainer, keybindAddButton);
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containerElement.className = "keybinds-input";
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this.container = keybindContainer;
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this.keys = [ "key", "type", "value" ];
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this.objectKeys = ["key", "type", "value"];
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this.objectArray = [];
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this.addObject = function () {
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this.objectArray.push({ key: "", type: "absolute", value: 0.8 });
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this.displayObjects();
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this.container.appendChild(createInputRow(this.objectArray.length - 1));
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keybindAddButton.scrollIntoView(false);
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};
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keybindAddButton.addEventListener("click", this.addObject.bind(this));
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this.update = function (settings) {
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this.objectArray = settings.attackPercentageKeybinds;
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this.displayObjects();
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}
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keybindAddButton.addEventListener("click", this.addObject.bind(this));
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this.displayObjects = function () {
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// Clear the content of the container
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this.container.innerHTML = "";
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if (this.objectArray.length === 0) return this.container.innerText = "No custom attack percentage keybinds added";
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// Loop through the array and display input fields for each object
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for (var i = 0; i < this.objectArray.length; i++) {
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var objectDiv = document.createElement("div");
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// Create input fields for each key
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this.keys.forEach(function (key) {
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let inputField = document.createElement(key === "type" ? "select" : "input");
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if (key === "type") {
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inputField.innerHTML = '<option value="absolute">Absolute</option><option value="relative">Relative</option>';
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inputField.addEventListener("change", this.updateObject.bind(this, i, key));
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} else if (key === "key") {
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inputField.type = "text";
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inputField.setAttribute("readonly", "");
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inputField.setAttribute("placeholder", "No key set");
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inputField.addEventListener("click", this.startKeyInput.bind(this, i, key));
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} else { // key === "value"
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const isAbsolute = this.objectArray[i].type === "absolute";
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inputField.type = isAbsolute ? "text" : "number";
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if (isAbsolute) inputField.addEventListener("click", this.convertIntoNumberInput.bind(this, i, key), { once: true });
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else inputField.setAttribute("step", "0.1");
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inputField.addEventListener("input", this.updateObject.bind(this, i, key));
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this.container.appendChild(createInputRow(i));
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}
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if (key === "value" && this.objectArray[i].type === "absolute")
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inputField.value = this.objectArray[i][key] * 100 + "%";
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else inputField.value = this.objectArray[i][key];
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// Append input field to the object div
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objectDiv.appendChild(inputField);
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}, this);
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};
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const createInputRow = (i) => {
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var objectDiv = document.createElement("div");
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// Create input fields for each modifiable parameter
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this.objectKeys.forEach(key => {
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objectDiv.appendChild(this.createInputField(i, key))
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});
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// Button to delete the object
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var deleteButton = document.createElement("button");
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deleteButton.textContent = "Delete";
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deleteButton.addEventListener("click", this.deleteObject.bind(this, i));
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// Append delete button to the object div
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objectDiv.appendChild(deleteButton);
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// Append the object div to the container
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this.container.appendChild(objectDiv);
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return objectDiv;
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}
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this.createInputField = function (i, property) {
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let inputField = document.createElement(property === "type" ? "select" : "input");
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if (property === "type") {
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inputField.innerHTML = '<option value="absolute">Absolute</option><option value="relative">Relative</option>';
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inputField.addEventListener("change", this.updateObject.bind(this, i, property));
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} else if (property === "key") {
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inputField.type = "text";
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inputField.setAttribute("readonly", "");
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inputField.setAttribute("placeholder", "No key set");
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inputField.addEventListener("click", this.startKeyInput.bind(this, i, property));
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} else { // property === "value"
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const isAbsolute = this.objectArray[i].type === "absolute";
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inputField.type = isAbsolute ? "text" : "number";
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if (isAbsolute) inputField.addEventListener("click", this.convertIntoNumberInput.bind(this, i, property), { once: true });
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else inputField.setAttribute("step", "0.1");
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inputField.addEventListener("input", this.updateObject.bind(this, i, property));
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}
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if (property === "value" && this.objectArray[i].type === "absolute")
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inputField.value = truncate(this.objectArray[i][property] * 100) + "%";
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else inputField.value = this.objectArray[i][property];
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return inputField;
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};
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this.recreateInputField = function (index, property) {
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this.container.children[index].children[this.objectKeys.indexOf(property)].replaceWith(this.createInputField(index, property))
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};
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this.startKeyInput = function (index, property, event) {
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event.target.value = "Press any key";
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@ -68,25 +80,28 @@ export function KeybindsInput(/** @type {HTMLElement} */ containerElement) {
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event.target.addEventListener("blur", () => {
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event.target.removeEventListener('keydown', handler);
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event.target.value = this.objectArray[index][property];
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//this.displayObjects();
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}, { once: true });
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};
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this.convertIntoNumberInput = function (index, property, event) {
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event.target.value = event.target.value.slice(0, -1);
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event.target.type = "number";
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event.target.addEventListener("blur", () => {
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//event.target.value = this.objectArray[index][property];
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this.displayObjects();
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this.recreateInputField(index, property);
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}, { once: true });
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};
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this.updateObject = function (index, property, event) {
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if (index >= this.objectArray.length) return;
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// Update the corresponding property of the object in the array
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const value = property === "value" ? (
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this.objectArray[index].type === "absolute" ? parseFloat(event.target.value) / 100 : parseFloat(event.target.value)
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this.objectArray[index].type === "absolute"
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? truncate(parseFloat(event.target.value) / 100)
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: parseFloat(event.target.value)
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) : property === "key" ? event.key : event.target.value;
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this.objectArray[index][property] = value;
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if (property === "key") this.displayObjects();
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if (property === "key") this.recreateInputField(index, property);
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// when the keybind's type (absolute or relative) is changed
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else if (property === "type") this.recreateInputField(index, "value");
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};
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this.deleteObject = function (index) {
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// Remove the object from the array
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@ -17,7 +17,7 @@ var settings = {
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realisticNames: false,
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showPlayerDensity: true,
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coloredDensity: true,
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densityDisplayStyle: "percentage",
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densityDisplayStyle: "absoluteQuotient",
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hideBotNames: false,
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highlightClanSpawns: false,
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detailedTeamPercentage: false,
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@ -1,7 +1,10 @@
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{
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"version": "0.6.9.1",
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"lastUpdated": "Jul 3",
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"version": "0.6.10",
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"lastUpdated": "Jul 8",
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"changes": [
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"Updated FX Client to the latest game version"
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"Fixed floating point number imprecision when configuring keybinds",
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"Minor improvements to the keybinds settings menu",
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"Added automatic error reporting to simplify bug identification and removal",
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"The BetterTT density style (a value from 0 to 150) is now the default way that density is displayed. The percentage style will remain as is it for players who have already used FX Client, but you can change it in the settings at any time."
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]
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}
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Loading…
Reference in New Issue