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5 Commits

Author SHA1 Message Date
peshomir 23a272385c Bump version 2025-07-08 18:06:08 +03:00
peshomir 1b5a60d624 Set the BetterTT density style as the default 2025-07-08 18:05:10 +03:00
peshomir ade2d45708 Add automatic error reporting 2025-07-08 17:53:39 +03:00
peshomir 998ecc3bd4 Add "build-client" and "patch" scripts to package.json 2025-07-03 18:22:06 +03:00
peshomir 14c94507f3 Fix floating point number imprecision when configuring keybinds
Refactor keybind input code to improve performance and fix inconsistencies
2025-07-03 16:21:11 +03:00
7 changed files with 224 additions and 171 deletions

210
build.js
View File

@ -15,127 +15,135 @@ fs.writeFileSync("./build/index.html", fs.readFileSync("./build/index.html").toS
fs.writeFileSync("./build/sw.js", fs.readFileSync("./build/sw.js").toString().replace("buildTimestamp", buildTimestamp));
const buildClientCode = () => /** @type {Promise<void>} */(new Promise((resolve, reject) => {
console.log("Building client code...");
webpack({
mode: 'production',
entry: { fxClient: "./src/main.js" },
output: {
path: path.resolve(import.meta.dirname, 'build'),
filename: 'fx.bundle.js',
path: path.resolve(import.meta.dirname, 'build'),
filename: 'fx.bundle.js',
},
}, (err, stats) => {
if (err) {
if (err.details) console.error(err.details);
return reject(err);
}
const info = stats.toJson();
if (stats.hasWarnings()) console.warn(info.warnings);
if (stats.hasErrors()) {
console.error(info.errors);
reject("Webpack compilation error");
const info = stats?.toJson();
if (stats?.hasWarnings()) console.warn(info?.warnings);
if (stats?.hasErrors()) {
console.error(info?.errors);
return reject("Webpack compilation error");
}
else resolve();
fs.writeFileSync(
"./build/fx.bundle.js",
Buffer.concat([fs.readFileSync("./game/build_artefacts.js"), fs.readFileSync("./build/fx.bundle.js")])
);
resolve();
});
}));
let script = fs.readFileSync('./game/latest.js', { encoding: 'utf8' }).trim();
async function patchGameCode() {
const exposeVarsToGlobalScope = true;
// need to first remove the iife wrapper so the top-level functions aren't inlined
if (exposeVarsToGlobalScope && script.startsWith("\"use strict\"; (function () {") && script.endsWith("})();"))
script = script.slice("\"use strict\"; (function () {".length, -"})();".length);
if (exposeVarsToGlobalScope && script.startsWith("(function () {") && script.endsWith("})();"))
script = script.slice("(function () {".length, -"})();".length);
let script = fs.readFileSync('./game/latest.js', { encoding: 'utf8' }).trim();
// uncompress strings
// this will break if the sequence `"];` appears in one of the strings
const stringArrayRaw = script.match(/var S=(\[.+?"\]);/)?.[1];
if (stringArrayRaw === undefined) throw new Error("cannot find the string array");
const stringArray = JSON.parse(stringArrayRaw);
script = script.replace(/\bS\[(\d+)\]/g, (_match, index) => `"${stringArray[index]}"`);
const exposeVarsToGlobalScope = true;
// need to first remove the iife wrapper so the top-level functions aren't inlined
if (exposeVarsToGlobalScope && script.startsWith("\"use strict\"; (function () {") && script.endsWith("})();"))
script = script.slice("\"use strict\"; (function () {".length, -"})();".length);
if (exposeVarsToGlobalScope && script.startsWith("(function () {") && script.endsWith("})();"))
script = script.slice("(function () {".length, -"})();".length);
const modUtils = new ModUtils(minifyCode(script));
// uncompress strings
// this will break if the sequence `"];` appears in one of the strings
const stringArrayRaw = script.match(/var S=(\[.+?"\]);/)?.[1];
if (stringArrayRaw === undefined) throw new Error("cannot find the string array");
const stringArray = JSON.parse(stringArrayRaw);
script = script.replace(/\bS\[(\d+)\]/g, (_match, index) => `"${stringArray[index]}"`);
import applyPatches from './patches/main.js';
console.log("Applying patches...");
applyPatches(modUtils);
const modUtils = new ModUtils(minifyCode(script));
// for versions ^1.99.5.2
const minificationResult = UglifyJS.minify(modUtils.script, {
"compress": { "arrows": false },
"mangle": false
});
if (minificationResult.error) {
console.log("error while passing through UglifyJS, replaceCode replacements might have caused errors");
throw minificationResult.error;
const { default: applyPatches } = await import('./patches/main.js');
console.log("Applying patches...");
applyPatches(modUtils);
// for versions ^1.99.5.2
const minificationResult = UglifyJS.minify(modUtils.script, {
"compress": { "arrows": false },
"mangle": false
});
if (minificationResult.error) {
console.log("error while passing through UglifyJS, replaceCode replacements might have caused errors");
throw minificationResult.error;
}
if (minificationResult.warnings) console.log(minificationResult.warnings);
modUtils.script = minificationResult.code;
const {
matchDictionaryExpression,
generateRegularExpression
} = modUtils;
const dictionary = modUtils.dictionary;
[
/,this\.(?<gIsTeamGame>\w+)=this\.\w+<7\|\|9===this\.\w+,/g,
/=function\((\w+),(\w+),\w+\){\1===(?<game>\w+)\.(?<playerId>\w+)\?\w+\(175," "\+\w+\(\d+,\[(?<playerData>\w+)\.(?<playerNames>\w+)\[\2\]\]\)\+": ",1001,\2,\w+\(/g,
/function \w+\(\)\{if\(2===(?<game>\w+)\.(?<gameState>\w+)\)return 1;\w+\.\w+\(\),\1\.\2=2,\1\.\w+=\1.\w+\}/g,
/(function \w+\((\w+),(?<fontSize>\w+),(?<x>\w+),(?<y>\w+),(?<canvas>\w+)\){)(\6\.fillText\((?<playerData>\w+)\.(?<playerNames>\w+)\[\2\],\4,\5\)),(\2<(?<game>\w+)\.(?<gHumans>\w+)&&2!==\8\.(?<playerStates>\w+)\[[^}]+)}/g,
/\w+\.font=(?<fontGeneratorFunction>\w+\.\w+\.\w+)\(1,\.39\*this\.\w+\),/g
].forEach(matchDictionaryExpression);
const rawCodeSegments = [
`aQ.eI(e0)?aQ.eE(e0)?a38=__L([a38]):(player=aQ.eF(e0),oq=__L([b0.uS.zG(@playerData.@rawPlayerNames[player],b0.p9.qQ(0,10),150)])+" ",oq=(oq+=__L([b0.wx.a07(playerData.@playerBalances[player])])+" ")+__L([b0.wx.a07(playerData.@playerTerritories[player])])+" ",`,
"1===a.b?this.@gLobbyMaxJoin=this.@gHumans:this.gLobbyMaxJoin=this.@data.@playerCount,this.tZ=this.gLobbyMaxJoin,this.@gBots=this.gLobbyMaxJoin-this.gHumans,this.sg=0,",
"[0]=__L(),@strs[1]=@game.@gIsSingleplayer?__L():__L(),",
"?(this.gB=Math.floor(.066*aK.fw),g5=aK.g5-4*@uiSizes.@gap-this.gB):",
`for(a0L=new Array(@game.@gMaxPlayers),a0A.font=a07,@i=game.gMaxPlayers-1;0<=i;i--)a0L[i]=i+1+".",@playerData.@playerNames[i]=aY.qW.tm(playerData.@rawPlayerNames[i],a07,a0W),a0K[i]=Math.floor(a0A.measureText(playerData.playerNames[i]).width);`,
`var dt=@MenuManager.@getState();if(6===dt){if(4211===d)`
]
rawCodeSegments.forEach(code => {
const { expression } = generateRegularExpression(code, true);
//console.log(expression);
matchDictionaryExpression(expression);
});
modUtils.executePostMinifyHandlers();
script = modUtils.script;
// the dictionary should maybe get embedded into one of the files in the bundle
fs.writeFileSync(
"./game/build_artefacts.js",
`const buildTimestamp = "${buildTimestamp}"; const dictionary = ${JSON.stringify(dictionary)};\n`
);
console.log("Formatting code...");
script = beautify(script, {
"indent_size": 1,
"indent_char": "\t",
"max_preserve_newlines": 5,
"preserve_newlines": true,
"keep_array_indentation": false,
"break_chained_methods": false,
"indent_scripts": "normal",
"brace_style": "collapse",
//"brace_style": "expand",
"space_before_conditional": true,
"unescape_strings": false,
"jslint_happy": false,
"end_with_newline": false,
"wrap_line_length": 250,
"indent_inner_html": false,
"comma_first": false,
"e4x": false,
"indent_empty_lines": false
});
fs.writeFileSync("./build/game.js", script);
console.log("Wrote ./build/game.js");
}
if (minificationResult.warnings) console.log(minificationResult.warnings);
modUtils.script = minificationResult.code;
const {
matchDictionaryExpression,
generateRegularExpression
} = modUtils;
const dictionary = modUtils.dictionary;
if (!process.argv.includes("--skip-patching")) await patchGameCode();
if (!process.argv.includes("--patch-only")) await buildClientCode();
[
/,this\.(?<gIsTeamGame>\w+)=this\.\w+<7\|\|9===this\.\w+,/g,
/=function\((\w+),(\w+),\w+\){\1===(?<game>\w+)\.(?<playerId>\w+)\?\w+\(175," "\+\w+\(\d+,\[(?<playerData>\w+)\.(?<playerNames>\w+)\[\2\]\]\)\+": ",1001,\2,\w+\(/g,
/function \w+\(\)\{if\(2===(?<game>\w+)\.(?<gameState>\w+)\)return 1;\w+\.\w+\(\),\1\.\2=2,\1\.\w+=\1.\w+\}/g,
/(function \w+\((\w+),(?<fontSize>\w+),(?<x>\w+),(?<y>\w+),(?<canvas>\w+)\){)(\6\.fillText\((?<playerData>\w+)\.(?<playerNames>\w+)\[\2\],\4,\5\)),(\2<(?<game>\w+)\.(?<gHumans>\w+)&&2!==\8\.(?<playerStates>\w+)\[[^}]+)}/g,
/\w+\.font=(?<fontGeneratorFunction>\w+\.\w+\.\w+)\(1,\.39\*this\.\w+\),/g
].forEach(matchDictionaryExpression);
const rawCodeSegments = [
`aQ.eI(e0)?aQ.eE(e0)?a38=__L([a38]):(player=aQ.eF(e0),oq=__L([b0.uS.zG(@playerData.@rawPlayerNames[player],b0.p9.qQ(0,10),150)])+" ",oq=(oq+=__L([b0.wx.a07(playerData.@playerBalances[player])])+" ")+__L([b0.wx.a07(playerData.@playerTerritories[player])])+" ",`,
"1===a.b?this.@gLobbyMaxJoin=this.@gHumans:this.gLobbyMaxJoin=this.@data.@playerCount,this.tZ=this.gLobbyMaxJoin,this.@gBots=this.gLobbyMaxJoin-this.gHumans,this.sg=0,",
"[0]=__L(),@strs[1]=@game.@gIsSingleplayer?__L():__L(),",
"?(this.gB=Math.floor(.066*aK.fw),g5=aK.g5-4*@uiSizes.@gap-this.gB):",
`for(a0L=new Array(@game.@gMaxPlayers),a0A.font=a07,@i=game.gMaxPlayers-1;0<=i;i--)a0L[i]=i+1+".",@playerData.@playerNames[i]=aY.qW.tm(playerData.@rawPlayerNames[i],a07,a0W),a0K[i]=Math.floor(a0A.measureText(playerData.playerNames[i]).width);`,
`var dt=@MenuManager.@getState();if(6===dt){if(4211===d)`
]
rawCodeSegments.forEach(code => {
const { expression } = generateRegularExpression(code, true);
//console.log(expression);
matchDictionaryExpression(expression);
});
modUtils.executePostMinifyHandlers();
script = modUtils.script;
console.log("Building client code...")
await buildClientCode();
// the dictionary should maybe get embedded into one of the files in the bundle
fs.writeFileSync(
"./build/fx.bundle.js",
`const buildTimestamp = "${buildTimestamp}"; const dictionary = ${JSON.stringify(dictionary)};\n`
+ fs.readFileSync("./build/fx.bundle.js").toString()
);
console.log("Formatting code...");
script = beautify(script, {
"indent_size": 1,
"indent_char": "\t",
"max_preserve_newlines": 5,
"preserve_newlines": true,
"keep_array_indentation": false,
"break_chained_methods": false,
"indent_scripts": "normal",
"brace_style": "collapse",
//"brace_style": "expand",
"space_before_conditional": true,
"unescape_strings": false,
"jslint_happy": false,
"end_with_newline": false,
"wrap_line_length": 250,
"indent_inner_html": false,
"comma_first": false,
"e4x": false,
"indent_empty_lines": false
});
fs.writeFileSync("./build/game.js", script);
console.log("Wrote ./build/game.js");
console.log("Build done");

View File

@ -6,7 +6,9 @@
"type": "module",
"scripts": {
"build": "node index.js",
"build-only": "node build.js"
"build-only": "node build.js",
"build-client": "node build.js --skip-patching",
"patch": "node build.js --patch-only"
},
"repository": {
"type": "git",

View File

@ -2,6 +2,15 @@ import assets from '../assets.js';
import ModUtils from '../modUtils.js';
export default (/** @type {ModUtils} */ modUtils) => {
// Disable built-in Territorial.io error reporting
modUtils.insertCode(
`window.removeEventListener("error", err);
msg = e.lineno + " " + e.colno + "|" + getStack(e); /* here */`,
`__fx.utils.reportError(e, msg);
return alert("Error:\\n" + e.filename + " " + e.lineno + " " + e.colno + " " + e.message);`
)
modUtils.waitForMinification(() => applyPatches(modUtils))
}
//export const requiredVariables = ["game", "playerId", "playerData", "rawPlayerNames", "gIsSingleplayer", "playerTerritories"];
@ -301,10 +310,6 @@ canvas.font=aY.g0.g1(1,fontSize),canvas.fillStyle="rgba("+gR+","+tD+","+hj+",0.6
replaceRawCode(`,this.hostnameIsValid=0<=window.location.hostname.toLowerCase().indexOf("territorial.io"),`,
`,this.hostnameIsValid=true,`)
// Disable built-in Territorial.io error reporting
replaceOne(/window\.addEventListener\("error",function (\w+)\((\w+)\){/g,
'$& window.removeEventListener("error", $1); return alert("Error:\\n" + $2.filename + " " + $2.lineno + " " + $2.colno + " " + $2.message);');
console.log('Removing ads...');
// Remove ads
replace('//api.adinplay.com/libs/aiptag/pub/TRT/territorial.io/tag.min.js', '');

View File

@ -1,23 +1,43 @@
import { getSettings } from "./settings.js";
import { getVar } from "./gameInterface.js";
const utils = new (function() {
this.getMaxTroops = function(playerTerritories, playerID) { return (playerTerritories[playerID]*150).toString(); };
this.getDensity = function(playerID, playerBalances = getVar("playerBalances"), playerTerritories = getVar("playerTerritories")) {
if (getSettings().densityDisplayStyle === "percentage") return (((playerBalances[playerID] / ((playerTerritories[playerID] === 0 ? 1 : playerTerritories[playerID]) * 150)) * 100).toFixed(1) + "%");
else return (playerBalances[playerID] / (playerTerritories[playerID] === 0 ? 1 : playerTerritories[playerID])).toFixed(1);
};
this.isPointInRectangle = function(x, y, rectangleStartX, rectangleStartY, width, height) {
return x >= rectangleStartX && x <= rectangleStartX + width && y >= rectangleStartY && y <= rectangleStartY + height;
};
/** @param {CanvasRenderingContext2D} canvas @param {string} text */
this.fillTextMultiline = function(canvas, text, x, y, maxWidth) {
const lineHeight = parseInt(canvas.font.split(" ").find(part => part.endsWith("px")).slice(0, -2));
text.split("\n").forEach((line, index) => canvas.fillText(line, x, y + index * lineHeight, maxWidth));
}
this.textStyleBasedOnDensity = function(playerID) {
const playerBalances = getVar("playerBalances"), playerTerritories = getVar("playerTerritories");
return `hsl(${playerBalances[playerID] / (playerTerritories[playerID] * 1.5)}, 100%, 50%, 1)`;
}
});
export default utils
// Example usage from game script: __fx.utils.getMaxTroops(...)
function getMaxTroops(playerTerritories, playerID) {
return (playerTerritories[playerID] * 150).toString();
};
function getDensity(playerID, playerBalances = getVar("playerBalances"), playerTerritories = getVar("playerTerritories")) {
if (getSettings().densityDisplayStyle === "percentage") return (((playerBalances[playerID] / ((playerTerritories[playerID] === 0 ? 1 : playerTerritories[playerID]) * 150)) * 100).toFixed(1) + "%");
else return (playerBalances[playerID] / (playerTerritories[playerID] === 0 ? 1 : playerTerritories[playerID])).toFixed(1);
};
function isPointInRectangle(x, y, rectangleStartX, rectangleStartY, width, height) {
return x >= rectangleStartX && x <= rectangleStartX + width && y >= rectangleStartY && y <= rectangleStartY + height;
};
/** @param {CanvasRenderingContext2D} canvas @param {string} text */
function fillTextMultiline(canvas, text, x, y, maxWidth) {
const lineHeight = parseInt(canvas.font.split(" ").find(part => part.endsWith("px")).slice(0, -2));
text.split("\n").forEach((line, index) => canvas.fillText(line, x, y + index * lineHeight, maxWidth));
}
function textStyleBasedOnDensity(playerID) {
const playerBalances = getVar("playerBalances"), playerTerritories = getVar("playerTerritories");
return `hsl(${playerBalances[playerID] / (playerTerritories[playerID] * 1.5)}, 100%, 50%, 1)`;
}
function reportError(e, message) {
message = e.filename + " " + e.lineno + " " + e.colno + " " + e.message + "\n" + message;
fetch("https://fx.peshomir.workers.dev/stats/errors", {
body: JSON.stringify({
message,
context: {
swState: navigator.serviceWorker?.controller?.state,
location: window.location.toString(),
userAgent: navigator.userAgent,
dictionary,
buildTimestamp,
scripts: Array.from(document.scripts).map(s => s.src)
}
}),
method: "POST"
}).catch(e => alert("Failed to report error: " + e));
}
export default { getMaxTroops, getDensity, isPointInRectangle, fillTextMultiline, textStyleBasedOnDensity, reportError }

View File

@ -1,4 +1,7 @@
const truncate = n => parseFloat(n.toFixed(12));
export function KeybindsInput(/** @type {HTMLElement} */ containerElement) {
const header = document.createElement("p");
header.innerText = "Attack Percentage Keybinds";
const keybindContainer = document.createElement("div");
@ -6,61 +9,70 @@ export function KeybindsInput(/** @type {HTMLElement} */ containerElement) {
const keybindAddButton = document.createElement("button");
keybindAddButton.innerText = "Add";
containerElement.append(header, keybindContainer, keybindAddButton);
containerElement.className = "keybinds-input";
this.container = keybindContainer;
this.keys = [ "key", "type", "value" ];
this.objectKeys = ["key", "type", "value"];
this.objectArray = [];
this.addObject = function () {
this.objectArray.push({ key: "", type: "absolute", value: 0.8 });
this.displayObjects();
this.container.appendChild(createInputRow(this.objectArray.length - 1));
keybindAddButton.scrollIntoView(false);
};
keybindAddButton.addEventListener("click", this.addObject.bind(this));
this.update = function (settings) {
this.objectArray = settings.attackPercentageKeybinds;
this.displayObjects();
}
keybindAddButton.addEventListener("click", this.addObject.bind(this));
this.displayObjects = function () {
// Clear the content of the container
this.container.innerHTML = "";
if (this.objectArray.length === 0) return this.container.innerText = "No custom attack percentage keybinds added";
// Loop through the array and display input fields for each object
for (var i = 0; i < this.objectArray.length; i++) {
var objectDiv = document.createElement("div");
// Create input fields for each key
this.keys.forEach(function (key) {
let inputField = document.createElement(key === "type" ? "select" : "input");
if (key === "type") {
inputField.innerHTML = '<option value="absolute">Absolute</option><option value="relative">Relative</option>';
inputField.addEventListener("change", this.updateObject.bind(this, i, key));
} else if (key === "key") {
inputField.type = "text";
inputField.setAttribute("readonly", "");
inputField.setAttribute("placeholder", "No key set");
inputField.addEventListener("click", this.startKeyInput.bind(this, i, key));
} else { // key === "value"
const isAbsolute = this.objectArray[i].type === "absolute";
inputField.type = isAbsolute ? "text" : "number";
if (isAbsolute) inputField.addEventListener("click", this.convertIntoNumberInput.bind(this, i, key), { once: true });
else inputField.setAttribute("step", "0.1");
inputField.addEventListener("input", this.updateObject.bind(this, i, key));
}
if (key === "value" && this.objectArray[i].type === "absolute")
inputField.value = this.objectArray[i][key] * 100 + "%";
else inputField.value = this.objectArray[i][key];
// Append input field to the object div
objectDiv.appendChild(inputField);
}, this);
// Button to delete the object
var deleteButton = document.createElement("button");
deleteButton.textContent = "Delete";
deleteButton.addEventListener("click", this.deleteObject.bind(this, i));
// Append delete button to the object div
objectDiv.appendChild(deleteButton);
// Append the object div to the container
this.container.appendChild(objectDiv);
this.container.appendChild(createInputRow(i));
}
};
const createInputRow = (i) => {
var objectDiv = document.createElement("div");
// Create input fields for each modifiable parameter
this.objectKeys.forEach(key => {
objectDiv.appendChild(this.createInputField(i, key))
});
// Button to delete the object
var deleteButton = document.createElement("button");
deleteButton.textContent = "Delete";
deleteButton.addEventListener("click", this.deleteObject.bind(this, i));
objectDiv.appendChild(deleteButton);
return objectDiv;
}
this.createInputField = function (i, property) {
let inputField = document.createElement(property === "type" ? "select" : "input");
if (property === "type") {
inputField.innerHTML = '<option value="absolute">Absolute</option><option value="relative">Relative</option>';
inputField.addEventListener("change", this.updateObject.bind(this, i, property));
} else if (property === "key") {
inputField.type = "text";
inputField.setAttribute("readonly", "");
inputField.setAttribute("placeholder", "No key set");
inputField.addEventListener("click", this.startKeyInput.bind(this, i, property));
} else { // property === "value"
const isAbsolute = this.objectArray[i].type === "absolute";
inputField.type = isAbsolute ? "text" : "number";
if (isAbsolute) inputField.addEventListener("click", this.convertIntoNumberInput.bind(this, i, property), { once: true });
else inputField.setAttribute("step", "0.1");
inputField.addEventListener("input", this.updateObject.bind(this, i, property));
}
if (property === "value" && this.objectArray[i].type === "absolute")
inputField.value = truncate(this.objectArray[i][property] * 100) + "%";
else inputField.value = this.objectArray[i][property];
return inputField;
};
this.recreateInputField = function (index, property) {
this.container.children[index].children[this.objectKeys.indexOf(property)].replaceWith(this.createInputField(index, property))
};
this.startKeyInput = function (index, property, event) {
event.target.value = "Press any key";
const handler = this.updateObject.bind(this, index, property);
@ -68,25 +80,28 @@ export function KeybindsInput(/** @type {HTMLElement} */ containerElement) {
event.target.addEventListener("blur", () => {
event.target.removeEventListener('keydown', handler);
event.target.value = this.objectArray[index][property];
//this.displayObjects();
}, { once: true });
};
this.convertIntoNumberInput = function (index, property, event) {
event.target.value = event.target.value.slice(0, -1);
event.target.type = "number";
event.target.addEventListener("blur", () => {
//event.target.value = this.objectArray[index][property];
this.displayObjects();
this.recreateInputField(index, property);
}, { once: true });
};
this.updateObject = function (index, property, event) {
if (index >= this.objectArray.length) return;
// Update the corresponding property of the object in the array
const value = property === "value" ? (
this.objectArray[index].type === "absolute" ? parseFloat(event.target.value) / 100 : parseFloat(event.target.value)
this.objectArray[index].type === "absolute"
? truncate(parseFloat(event.target.value) / 100)
: parseFloat(event.target.value)
) : property === "key" ? event.key : event.target.value;
this.objectArray[index][property] = value;
if (property === "key") this.displayObjects();
if (property === "key") this.recreateInputField(index, property);
// when the keybind's type (absolute or relative) is changed
else if (property === "type") this.recreateInputField(index, "value");
};
this.deleteObject = function (index) {
// Remove the object from the array

View File

@ -17,7 +17,7 @@ var settings = {
realisticNames: false,
showPlayerDensity: true,
coloredDensity: true,
densityDisplayStyle: "percentage",
densityDisplayStyle: "absoluteQuotient",
hideBotNames: false,
highlightClanSpawns: false,
detailedTeamPercentage: false,

View File

@ -1,7 +1,10 @@
{
"version": "0.6.9.1",
"lastUpdated": "Jul 3",
"version": "0.6.10",
"lastUpdated": "Jul 8",
"changes": [
"Updated FX Client to the latest game version"
"Fixed floating point number imprecision when configuring keybinds",
"Minor improvements to the keybinds settings menu",
"Added automatic error reporting to simplify bug identification and removal",
"The BetterTT density style (a value from 0 to 150) is now the default way that density is displayed. The percentage style will remain as is it for players who have already used FX Client, but you can change it in the settings at any time."
]
}