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05f59c31bd
...
23a272385c
Author | SHA1 | Date |
---|---|---|
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23a272385c | |
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1b5a60d624 | |
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ade2d45708 | |
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998ecc3bd4 | |
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14c94507f3 |
112
build.js
112
build.js
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@ -15,6 +15,7 @@ fs.writeFileSync("./build/index.html", fs.readFileSync("./build/index.html").toS
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fs.writeFileSync("./build/sw.js", fs.readFileSync("./build/sw.js").toString().replace("buildTimestamp", buildTimestamp));
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const buildClientCode = () => /** @type {Promise<void>} */(new Promise((resolve, reject) => {
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console.log("Building client code...");
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webpack({
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mode: 'production',
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entry: { fxClient: "./src/main.js" },
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@ -27,95 +28,97 @@ const buildClientCode = () => /** @type {Promise<void>} */(new Promise((resolve,
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if (err.details) console.error(err.details);
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return reject(err);
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}
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const info = stats.toJson();
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if (stats.hasWarnings()) console.warn(info.warnings);
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if (stats.hasErrors()) {
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console.error(info.errors);
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reject("Webpack compilation error");
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const info = stats?.toJson();
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if (stats?.hasWarnings()) console.warn(info?.warnings);
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if (stats?.hasErrors()) {
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console.error(info?.errors);
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return reject("Webpack compilation error");
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}
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else resolve();
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fs.writeFileSync(
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"./build/fx.bundle.js",
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Buffer.concat([fs.readFileSync("./game/build_artefacts.js"), fs.readFileSync("./build/fx.bundle.js")])
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);
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resolve();
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});
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}));
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let script = fs.readFileSync('./game/latest.js', { encoding: 'utf8' }).trim();
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async function patchGameCode() {
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const exposeVarsToGlobalScope = true;
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// need to first remove the iife wrapper so the top-level functions aren't inlined
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if (exposeVarsToGlobalScope && script.startsWith("\"use strict\"; (function () {") && script.endsWith("})();"))
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let script = fs.readFileSync('./game/latest.js', { encoding: 'utf8' }).trim();
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const exposeVarsToGlobalScope = true;
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// need to first remove the iife wrapper so the top-level functions aren't inlined
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if (exposeVarsToGlobalScope && script.startsWith("\"use strict\"; (function () {") && script.endsWith("})();"))
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script = script.slice("\"use strict\"; (function () {".length, -"})();".length);
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if (exposeVarsToGlobalScope && script.startsWith("(function () {") && script.endsWith("})();"))
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if (exposeVarsToGlobalScope && script.startsWith("(function () {") && script.endsWith("})();"))
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script = script.slice("(function () {".length, -"})();".length);
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// uncompress strings
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// this will break if the sequence `"];` appears in one of the strings
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const stringArrayRaw = script.match(/var S=(\[.+?"\]);/)?.[1];
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if (stringArrayRaw === undefined) throw new Error("cannot find the string array");
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const stringArray = JSON.parse(stringArrayRaw);
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script = script.replace(/\bS\[(\d+)\]/g, (_match, index) => `"${stringArray[index]}"`);
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// uncompress strings
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// this will break if the sequence `"];` appears in one of the strings
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const stringArrayRaw = script.match(/var S=(\[.+?"\]);/)?.[1];
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if (stringArrayRaw === undefined) throw new Error("cannot find the string array");
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const stringArray = JSON.parse(stringArrayRaw);
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script = script.replace(/\bS\[(\d+)\]/g, (_match, index) => `"${stringArray[index]}"`);
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const modUtils = new ModUtils(minifyCode(script));
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const modUtils = new ModUtils(minifyCode(script));
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import applyPatches from './patches/main.js';
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console.log("Applying patches...");
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applyPatches(modUtils);
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const { default: applyPatches } = await import('./patches/main.js');
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console.log("Applying patches...");
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applyPatches(modUtils);
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// for versions ^1.99.5.2
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const minificationResult = UglifyJS.minify(modUtils.script, {
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// for versions ^1.99.5.2
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const minificationResult = UglifyJS.minify(modUtils.script, {
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"compress": { "arrows": false },
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"mangle": false
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});
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if (minificationResult.error) {
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});
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if (minificationResult.error) {
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console.log("error while passing through UglifyJS, replaceCode replacements might have caused errors");
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throw minificationResult.error;
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}
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if (minificationResult.warnings) console.log(minificationResult.warnings);
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modUtils.script = minificationResult.code;
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}
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if (minificationResult.warnings) console.log(minificationResult.warnings);
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modUtils.script = minificationResult.code;
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const {
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const {
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matchDictionaryExpression,
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generateRegularExpression
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} = modUtils;
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const dictionary = modUtils.dictionary;
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} = modUtils;
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const dictionary = modUtils.dictionary;
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[
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[
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/,this\.(?<gIsTeamGame>\w+)=this\.\w+<7\|\|9===this\.\w+,/g,
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/=function\((\w+),(\w+),\w+\){\1===(?<game>\w+)\.(?<playerId>\w+)\?\w+\(175," "\+\w+\(\d+,\[(?<playerData>\w+)\.(?<playerNames>\w+)\[\2\]\]\)\+": ",1001,\2,\w+\(/g,
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/function \w+\(\)\{if\(2===(?<game>\w+)\.(?<gameState>\w+)\)return 1;\w+\.\w+\(\),\1\.\2=2,\1\.\w+=\1.\w+\}/g,
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/(function \w+\((\w+),(?<fontSize>\w+),(?<x>\w+),(?<y>\w+),(?<canvas>\w+)\){)(\6\.fillText\((?<playerData>\w+)\.(?<playerNames>\w+)\[\2\],\4,\5\)),(\2<(?<game>\w+)\.(?<gHumans>\w+)&&2!==\8\.(?<playerStates>\w+)\[[^}]+)}/g,
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/\w+\.font=(?<fontGeneratorFunction>\w+\.\w+\.\w+)\(1,\.39\*this\.\w+\),/g
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].forEach(matchDictionaryExpression);
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].forEach(matchDictionaryExpression);
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const rawCodeSegments = [
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const rawCodeSegments = [
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`aQ.eI(e0)?aQ.eE(e0)?a38=__L([a38]):(player=aQ.eF(e0),oq=__L([b0.uS.zG(@playerData.@rawPlayerNames[player],b0.p9.qQ(0,10),150)])+" ",oq=(oq+=__L([b0.wx.a07(playerData.@playerBalances[player])])+" ")+__L([b0.wx.a07(playerData.@playerTerritories[player])])+" ",`,
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"1===a.b?this.@gLobbyMaxJoin=this.@gHumans:this.gLobbyMaxJoin=this.@data.@playerCount,this.tZ=this.gLobbyMaxJoin,this.@gBots=this.gLobbyMaxJoin-this.gHumans,this.sg=0,",
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"[0]=__L(),@strs[1]=@game.@gIsSingleplayer?__L():__L(),",
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"?(this.gB=Math.floor(.066*aK.fw),g5=aK.g5-4*@uiSizes.@gap-this.gB):",
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`for(a0L=new Array(@game.@gMaxPlayers),a0A.font=a07,@i=game.gMaxPlayers-1;0<=i;i--)a0L[i]=i+1+".",@playerData.@playerNames[i]=aY.qW.tm(playerData.@rawPlayerNames[i],a07,a0W),a0K[i]=Math.floor(a0A.measureText(playerData.playerNames[i]).width);`,
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`var dt=@MenuManager.@getState();if(6===dt){if(4211===d)`
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]
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]
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rawCodeSegments.forEach(code => {
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rawCodeSegments.forEach(code => {
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const { expression } = generateRegularExpression(code, true);
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//console.log(expression);
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matchDictionaryExpression(expression);
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});
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});
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modUtils.executePostMinifyHandlers();
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script = modUtils.script;
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modUtils.executePostMinifyHandlers();
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script = modUtils.script;
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console.log("Building client code...")
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await buildClientCode();
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// the dictionary should maybe get embedded into one of the files in the bundle
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fs.writeFileSync(
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"./build/fx.bundle.js",
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// the dictionary should maybe get embedded into one of the files in the bundle
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fs.writeFileSync(
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"./game/build_artefacts.js",
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`const buildTimestamp = "${buildTimestamp}"; const dictionary = ${JSON.stringify(dictionary)};\n`
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+ fs.readFileSync("./build/fx.bundle.js").toString()
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);
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);
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console.log("Formatting code...");
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console.log("Formatting code...");
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script = beautify(script, {
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script = beautify(script, {
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"indent_size": 1,
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"indent_char": "\t",
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"max_preserve_newlines": 5,
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@ -134,8 +137,13 @@ script = beautify(script, {
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"comma_first": false,
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"e4x": false,
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"indent_empty_lines": false
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});
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});
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fs.writeFileSync("./build/game.js", script);
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console.log("Wrote ./build/game.js");
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}
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if (!process.argv.includes("--skip-patching")) await patchGameCode();
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if (!process.argv.includes("--patch-only")) await buildClientCode();
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fs.writeFileSync("./build/game.js", script);
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console.log("Wrote ./build/game.js");
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console.log("Build done");
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@ -6,7 +6,9 @@
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"type": "module",
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"scripts": {
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"build": "node index.js",
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"build-only": "node build.js"
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"build-only": "node build.js",
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"build-client": "node build.js --skip-patching",
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"patch": "node build.js --patch-only"
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},
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"repository": {
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"type": "git",
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|
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@ -2,6 +2,15 @@ import assets from '../assets.js';
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import ModUtils from '../modUtils.js';
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export default (/** @type {ModUtils} */ modUtils) => {
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// Disable built-in Territorial.io error reporting
|
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modUtils.insertCode(
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`window.removeEventListener("error", err);
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msg = e.lineno + " " + e.colno + "|" + getStack(e); /* here */`,
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`__fx.utils.reportError(e, msg);
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return alert("Error:\\n" + e.filename + " " + e.lineno + " " + e.colno + " " + e.message);`
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)
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modUtils.waitForMinification(() => applyPatches(modUtils))
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}
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//export const requiredVariables = ["game", "playerId", "playerData", "rawPlayerNames", "gIsSingleplayer", "playerTerritories"];
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@ -301,10 +310,6 @@ canvas.font=aY.g0.g1(1,fontSize),canvas.fillStyle="rgba("+gR+","+tD+","+hj+",0.6
|
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replaceRawCode(`,this.hostnameIsValid=0<=window.location.hostname.toLowerCase().indexOf("territorial.io"),`,
|
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`,this.hostnameIsValid=true,`)
|
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// Disable built-in Territorial.io error reporting
|
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replaceOne(/window\.addEventListener\("error",function (\w+)\((\w+)\){/g,
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'$& window.removeEventListener("error", $1); return alert("Error:\\n" + $2.filename + " " + $2.lineno + " " + $2.colno + " " + $2.message);');
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|
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console.log('Removing ads...');
|
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// Remove ads
|
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replace('//api.adinplay.com/libs/aiptag/pub/TRT/territorial.io/tag.min.js', '');
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|
|
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@ -1,23 +1,43 @@
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import { getSettings } from "./settings.js";
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import { getVar } from "./gameInterface.js";
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const utils = new (function() {
|
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this.getMaxTroops = function(playerTerritories, playerID) { return (playerTerritories[playerID]*150).toString(); };
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this.getDensity = function(playerID, playerBalances = getVar("playerBalances"), playerTerritories = getVar("playerTerritories")) {
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// Example usage from game script: __fx.utils.getMaxTroops(...)
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function getMaxTroops(playerTerritories, playerID) {
|
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return (playerTerritories[playerID] * 150).toString();
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};
|
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function getDensity(playerID, playerBalances = getVar("playerBalances"), playerTerritories = getVar("playerTerritories")) {
|
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if (getSettings().densityDisplayStyle === "percentage") return (((playerBalances[playerID] / ((playerTerritories[playerID] === 0 ? 1 : playerTerritories[playerID]) * 150)) * 100).toFixed(1) + "%");
|
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else return (playerBalances[playerID] / (playerTerritories[playerID] === 0 ? 1 : playerTerritories[playerID])).toFixed(1);
|
||||
};
|
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this.isPointInRectangle = function(x, y, rectangleStartX, rectangleStartY, width, height) {
|
||||
};
|
||||
function isPointInRectangle(x, y, rectangleStartX, rectangleStartY, width, height) {
|
||||
return x >= rectangleStartX && x <= rectangleStartX + width && y >= rectangleStartY && y <= rectangleStartY + height;
|
||||
};
|
||||
/** @param {CanvasRenderingContext2D} canvas @param {string} text */
|
||||
this.fillTextMultiline = function(canvas, text, x, y, maxWidth) {
|
||||
};
|
||||
/** @param {CanvasRenderingContext2D} canvas @param {string} text */
|
||||
function fillTextMultiline(canvas, text, x, y, maxWidth) {
|
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const lineHeight = parseInt(canvas.font.split(" ").find(part => part.endsWith("px")).slice(0, -2));
|
||||
text.split("\n").forEach((line, index) => canvas.fillText(line, x, y + index * lineHeight, maxWidth));
|
||||
}
|
||||
this.textStyleBasedOnDensity = function(playerID) {
|
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}
|
||||
function textStyleBasedOnDensity(playerID) {
|
||||
const playerBalances = getVar("playerBalances"), playerTerritories = getVar("playerTerritories");
|
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return `hsl(${playerBalances[playerID] / (playerTerritories[playerID] * 1.5)}, 100%, 50%, 1)`;
|
||||
}
|
||||
function reportError(e, message) {
|
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message = e.filename + " " + e.lineno + " " + e.colno + " " + e.message + "\n" + message;
|
||||
fetch("https://fx.peshomir.workers.dev/stats/errors", {
|
||||
body: JSON.stringify({
|
||||
message,
|
||||
context: {
|
||||
swState: navigator.serviceWorker?.controller?.state,
|
||||
location: window.location.toString(),
|
||||
userAgent: navigator.userAgent,
|
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dictionary,
|
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buildTimestamp,
|
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scripts: Array.from(document.scripts).map(s => s.src)
|
||||
}
|
||||
});
|
||||
export default utils
|
||||
}),
|
||||
method: "POST"
|
||||
}).catch(e => alert("Failed to report error: " + e));
|
||||
}
|
||||
|
||||
export default { getMaxTroops, getDensity, isPointInRectangle, fillTextMultiline, textStyleBasedOnDensity, reportError }
|
|
@ -1,4 +1,7 @@
|
|||
const truncate = n => parseFloat(n.toFixed(12));
|
||||
|
||||
export function KeybindsInput(/** @type {HTMLElement} */ containerElement) {
|
||||
|
||||
const header = document.createElement("p");
|
||||
header.innerText = "Attack Percentage Keybinds";
|
||||
const keybindContainer = document.createElement("div");
|
||||
|
@ -6,60 +9,69 @@ export function KeybindsInput(/** @type {HTMLElement} */ containerElement) {
|
|||
const keybindAddButton = document.createElement("button");
|
||||
keybindAddButton.innerText = "Add";
|
||||
containerElement.append(header, keybindContainer, keybindAddButton);
|
||||
|
||||
containerElement.className = "keybinds-input";
|
||||
this.container = keybindContainer;
|
||||
this.keys = [ "key", "type", "value" ];
|
||||
this.objectKeys = ["key", "type", "value"];
|
||||
this.objectArray = [];
|
||||
this.addObject = function () {
|
||||
this.objectArray.push({ key: "", type: "absolute", value: 0.8 });
|
||||
this.displayObjects();
|
||||
this.container.appendChild(createInputRow(this.objectArray.length - 1));
|
||||
keybindAddButton.scrollIntoView(false);
|
||||
};
|
||||
keybindAddButton.addEventListener("click", this.addObject.bind(this));
|
||||
this.update = function (settings) {
|
||||
this.objectArray = settings.attackPercentageKeybinds;
|
||||
this.displayObjects();
|
||||
}
|
||||
keybindAddButton.addEventListener("click", this.addObject.bind(this));
|
||||
this.displayObjects = function () {
|
||||
// Clear the content of the container
|
||||
this.container.innerHTML = "";
|
||||
if (this.objectArray.length === 0) return this.container.innerText = "No custom attack percentage keybinds added";
|
||||
// Loop through the array and display input fields for each object
|
||||
for (var i = 0; i < this.objectArray.length; i++) {
|
||||
var objectDiv = document.createElement("div");
|
||||
// Create input fields for each key
|
||||
this.keys.forEach(function (key) {
|
||||
let inputField = document.createElement(key === "type" ? "select" : "input");
|
||||
if (key === "type") {
|
||||
inputField.innerHTML = '<option value="absolute">Absolute</option><option value="relative">Relative</option>';
|
||||
inputField.addEventListener("change", this.updateObject.bind(this, i, key));
|
||||
} else if (key === "key") {
|
||||
inputField.type = "text";
|
||||
inputField.setAttribute("readonly", "");
|
||||
inputField.setAttribute("placeholder", "No key set");
|
||||
inputField.addEventListener("click", this.startKeyInput.bind(this, i, key));
|
||||
} else { // key === "value"
|
||||
const isAbsolute = this.objectArray[i].type === "absolute";
|
||||
inputField.type = isAbsolute ? "text" : "number";
|
||||
if (isAbsolute) inputField.addEventListener("click", this.convertIntoNumberInput.bind(this, i, key), { once: true });
|
||||
else inputField.setAttribute("step", "0.1");
|
||||
inputField.addEventListener("input", this.updateObject.bind(this, i, key));
|
||||
this.container.appendChild(createInputRow(i));
|
||||
}
|
||||
if (key === "value" && this.objectArray[i].type === "absolute")
|
||||
inputField.value = this.objectArray[i][key] * 100 + "%";
|
||||
else inputField.value = this.objectArray[i][key];
|
||||
// Append input field to the object div
|
||||
objectDiv.appendChild(inputField);
|
||||
}, this);
|
||||
};
|
||||
const createInputRow = (i) => {
|
||||
var objectDiv = document.createElement("div");
|
||||
// Create input fields for each modifiable parameter
|
||||
this.objectKeys.forEach(key => {
|
||||
objectDiv.appendChild(this.createInputField(i, key))
|
||||
});
|
||||
// Button to delete the object
|
||||
var deleteButton = document.createElement("button");
|
||||
deleteButton.textContent = "Delete";
|
||||
deleteButton.addEventListener("click", this.deleteObject.bind(this, i));
|
||||
// Append delete button to the object div
|
||||
objectDiv.appendChild(deleteButton);
|
||||
// Append the object div to the container
|
||||
this.container.appendChild(objectDiv);
|
||||
|
||||
return objectDiv;
|
||||
}
|
||||
this.createInputField = function (i, property) {
|
||||
let inputField = document.createElement(property === "type" ? "select" : "input");
|
||||
if (property === "type") {
|
||||
inputField.innerHTML = '<option value="absolute">Absolute</option><option value="relative">Relative</option>';
|
||||
inputField.addEventListener("change", this.updateObject.bind(this, i, property));
|
||||
} else if (property === "key") {
|
||||
inputField.type = "text";
|
||||
inputField.setAttribute("readonly", "");
|
||||
inputField.setAttribute("placeholder", "No key set");
|
||||
inputField.addEventListener("click", this.startKeyInput.bind(this, i, property));
|
||||
} else { // property === "value"
|
||||
const isAbsolute = this.objectArray[i].type === "absolute";
|
||||
inputField.type = isAbsolute ? "text" : "number";
|
||||
if (isAbsolute) inputField.addEventListener("click", this.convertIntoNumberInput.bind(this, i, property), { once: true });
|
||||
else inputField.setAttribute("step", "0.1");
|
||||
inputField.addEventListener("input", this.updateObject.bind(this, i, property));
|
||||
}
|
||||
if (property === "value" && this.objectArray[i].type === "absolute")
|
||||
inputField.value = truncate(this.objectArray[i][property] * 100) + "%";
|
||||
else inputField.value = this.objectArray[i][property];
|
||||
|
||||
return inputField;
|
||||
};
|
||||
this.recreateInputField = function (index, property) {
|
||||
this.container.children[index].children[this.objectKeys.indexOf(property)].replaceWith(this.createInputField(index, property))
|
||||
};
|
||||
this.startKeyInput = function (index, property, event) {
|
||||
event.target.value = "Press any key";
|
||||
|
@ -68,25 +80,28 @@ export function KeybindsInput(/** @type {HTMLElement} */ containerElement) {
|
|||
event.target.addEventListener("blur", () => {
|
||||
event.target.removeEventListener('keydown', handler);
|
||||
event.target.value = this.objectArray[index][property];
|
||||
//this.displayObjects();
|
||||
}, { once: true });
|
||||
};
|
||||
this.convertIntoNumberInput = function (index, property, event) {
|
||||
event.target.value = event.target.value.slice(0, -1);
|
||||
event.target.type = "number";
|
||||
event.target.addEventListener("blur", () => {
|
||||
//event.target.value = this.objectArray[index][property];
|
||||
this.displayObjects();
|
||||
this.recreateInputField(index, property);
|
||||
}, { once: true });
|
||||
};
|
||||
this.updateObject = function (index, property, event) {
|
||||
if (index >= this.objectArray.length) return;
|
||||
// Update the corresponding property of the object in the array
|
||||
const value = property === "value" ? (
|
||||
this.objectArray[index].type === "absolute" ? parseFloat(event.target.value) / 100 : parseFloat(event.target.value)
|
||||
this.objectArray[index].type === "absolute"
|
||||
? truncate(parseFloat(event.target.value) / 100)
|
||||
: parseFloat(event.target.value)
|
||||
) : property === "key" ? event.key : event.target.value;
|
||||
this.objectArray[index][property] = value;
|
||||
if (property === "key") this.displayObjects();
|
||||
|
||||
if (property === "key") this.recreateInputField(index, property);
|
||||
// when the keybind's type (absolute or relative) is changed
|
||||
else if (property === "type") this.recreateInputField(index, "value");
|
||||
};
|
||||
this.deleteObject = function (index) {
|
||||
// Remove the object from the array
|
||||
|
|
|
@ -17,7 +17,7 @@ var settings = {
|
|||
realisticNames: false,
|
||||
showPlayerDensity: true,
|
||||
coloredDensity: true,
|
||||
densityDisplayStyle: "percentage",
|
||||
densityDisplayStyle: "absoluteQuotient",
|
||||
hideBotNames: false,
|
||||
highlightClanSpawns: false,
|
||||
detailedTeamPercentage: false,
|
||||
|
|
|
@ -1,7 +1,10 @@
|
|||
{
|
||||
"version": "0.6.9.1",
|
||||
"lastUpdated": "Jul 3",
|
||||
"version": "0.6.10",
|
||||
"lastUpdated": "Jul 8",
|
||||
"changes": [
|
||||
"Updated FX Client to the latest game version"
|
||||
"Fixed floating point number imprecision when configuring keybinds",
|
||||
"Minor improvements to the keybinds settings menu",
|
||||
"Added automatic error reporting to simplify bug identification and removal",
|
||||
"The BetterTT density style (a value from 0 to 150) is now the default way that density is displayed. The percentage style will remain as is it for players who have already used FX Client, but you can change it in the settings at any time."
|
||||
]
|
||||
}
|
Loading…
Reference in New Issue