Merge changes from dev branch

main
peshomir 2025-08-22 13:03:29 +03:00 committed by GitHub
commit dd4f41b45c
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GPG Key ID: B5690EEEBB952194
2 changed files with 5 additions and 5 deletions

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@ -35,8 +35,8 @@ function applyPatches(/** @type {ModUtils} */ { replace, replaceOne, replaceRawC
+ "<br><a href='https://github.com/fxclient/FXclient' target='_blank'>Github repository</a></b>",`); + "<br><a href='https://github.com/fxclient/FXclient' target='_blank'>Github repository</a></b>",`);
// Add update information // Add update information
replaceRawCode(`new k("🚀 New Game Update","The game has been updated! Please reload the game.",!0,[`, replaceRawCode(`new k("🚀 New Game Update","The game was updated! Please reload the game.",!0,[`,
`new k("🚀 New Game Update","The game has been updated! Please reload the game." `new k("🚀 New Game Update","The game was updated! Please reload the game."
+ "<div style='border: white; border-width: 1px; border-style: solid; margin: 10px; padding: 5px;'><h2>FX Client is not yet compatible with the latest version of the game.</h2><p>Updates should normally be available within a few hours.<br>You can still use FX to play in singleplayer mode.</p></div>",!0,[` + "<div style='border: white; border-width: 1px; border-style: solid; margin: 10px; padding: 5px;'><h2>FX Client is not yet compatible with the latest version of the game.</h2><p>Updates should normally be available within a few hours.<br>You can still use FX to play in singleplayer mode.</p></div>",!0,[`
); );
@ -60,7 +60,7 @@ function applyPatches(/** @type {ModUtils} */ { replace, replaceOne, replaceRawC
// Increment win counter on wins // Increment win counter on wins
replaceRawCode(`=function(sE){a8.gD[sE]&&(o.ha(sE,2),b.h9<100?xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0):xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0))`, replaceRawCode(`=function(sE){a8.gD[sE]&&(o.ha(sE,2),b.h9<100?xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0):xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0))`,
`=function(sE){ `=function(sE){
if (${playerId} === sE && !${gIsSingleplayer}) if (${playerId} === sE && !${gIsSingleplayer} && !${dict.game}.${dict.gIsReplay})
__fx.wins.count++, window.localStorage.setItem("fx_winCount", __fx.wins.count), __fx.wins.count++, window.localStorage.setItem("fx_winCount", __fx.wins.count),
xD(0,"Your Win Count is now " + __fx.wins.count,3,sE,ad.gN,ad.kl,-1,!0); xD(0,"Your Win Count is now " + __fx.wins.count,3,sE,ad.gN,ad.kl,-1,!0);
a8.gD[sE]&&(o.ha(sE,2),b.h9<100?xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0):xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0))`); a8.gD[sE]&&(o.ha(sE,2),b.h9<100?xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0):xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0))`);

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@ -128,8 +128,8 @@
</table> </table>
</div> </div>
<div class="window" style="display: none" id="updateNotification"> <div class="window" style="display: none" id="updateNotification">
<h3>A new version of FX is available! Reload to update</h3> <h3>A new version of FX is available! Click the "Update" button below to update</h3>
<button id="swUpdateButton">Reload</button> <button id="swUpdateButton">Update</button>
<button onclick="document.getElementById('updateNotification').style.display = 'none'">Dismiss</button> <button onclick="document.getElementById('updateNotification').style.display = 'none'">Dismiss</button>
</div> </div>
</span> </span>