Merge changes from dev branch
commit
dd4f41b45c
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@ -35,8 +35,8 @@ function applyPatches(/** @type {ModUtils} */ { replace, replaceOne, replaceRawC
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+ "<br><a href='https://github.com/fxclient/FXclient' target='_blank'>Github repository</a></b>",`);
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+ "<br><a href='https://github.com/fxclient/FXclient' target='_blank'>Github repository</a></b>",`);
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// Add update information
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// Add update information
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replaceRawCode(`new k("🚀 New Game Update","The game has been updated! Please reload the game.",!0,[`,
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replaceRawCode(`new k("🚀 New Game Update","The game was updated! Please reload the game.",!0,[`,
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`new k("🚀 New Game Update","The game has been updated! Please reload the game."
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`new k("🚀 New Game Update","The game was updated! Please reload the game."
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+ "<div style='border: white; border-width: 1px; border-style: solid; margin: 10px; padding: 5px;'><h2>FX Client is not yet compatible with the latest version of the game.</h2><p>Updates should normally be available within a few hours.<br>You can still use FX to play in singleplayer mode.</p></div>",!0,[`
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+ "<div style='border: white; border-width: 1px; border-style: solid; margin: 10px; padding: 5px;'><h2>FX Client is not yet compatible with the latest version of the game.</h2><p>Updates should normally be available within a few hours.<br>You can still use FX to play in singleplayer mode.</p></div>",!0,[`
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);
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);
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@ -60,7 +60,7 @@ function applyPatches(/** @type {ModUtils} */ { replace, replaceOne, replaceRawC
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// Increment win counter on wins
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// Increment win counter on wins
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replaceRawCode(`=function(sE){a8.gD[sE]&&(o.ha(sE,2),b.h9<100?xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0):xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0))`,
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replaceRawCode(`=function(sE){a8.gD[sE]&&(o.ha(sE,2),b.h9<100?xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0):xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0))`,
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`=function(sE){
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`=function(sE){
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if (${playerId} === sE && !${gIsSingleplayer})
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if (${playerId} === sE && !${gIsSingleplayer} && !${dict.game}.${dict.gIsReplay})
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__fx.wins.count++, window.localStorage.setItem("fx_winCount", __fx.wins.count),
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__fx.wins.count++, window.localStorage.setItem("fx_winCount", __fx.wins.count),
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xD(0,"Your Win Count is now " + __fx.wins.count,3,sE,ad.gN,ad.kl,-1,!0);
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xD(0,"Your Win Count is now " + __fx.wins.count,3,sE,ad.gN,ad.kl,-1,!0);
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a8.gD[sE]&&(o.ha(sE,2),b.h9<100?xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0):xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0))`);
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a8.gD[sE]&&(o.ha(sE,2),b.h9<100?xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0):xD(0,__L([a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0))`);
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@ -128,8 +128,8 @@
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</table>
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</table>
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</div>
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</div>
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<div class="window" style="display: none" id="updateNotification">
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<div class="window" style="display: none" id="updateNotification">
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<h3>A new version of FX is available! Reload to update</h3>
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<h3>A new version of FX is available! Click the "Update" button below to update</h3>
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<button id="swUpdateButton">Reload</button>
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<button id="swUpdateButton">Update</button>
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<button onclick="document.getElementById('updateNotification').style.display = 'none'">Dismiss</button>
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<button onclick="document.getElementById('updateNotification').style.display = 'none'">Dismiss</button>
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</div>
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</div>
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</span>
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</span>
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