Update 0.5.3
Co-authored-by: Mohsen Taghavi <mohsenemx@users.noreply.github.com>archived
parent
725328bb9a
commit
d2a80a9d61
114
game.js
114
game.js
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@ -1,5 +1,5 @@
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const fx_version = '0.5.2'; // FX Client Version
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const fx_update = 'Dec 25'; // FX Client Last Updated
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const fx_version = '0.5.3'; // FX Client Version
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const fx_update = 'Dec 26'; // FX Client Last Updated
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const ter_version = '1.82.9'; // Territorial Version
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const ter_update = 'December 2 2022'; // Territorial Last Updated
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@ -15,15 +15,15 @@ if (localStorage.getItem("win_count") == undefined || localStorage.getItem("win_
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}
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var settings = {
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"fontName": "Trebuchet MS"
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"fontName": "Trebuchet MS",
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"showBotDonations": false
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};
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var settingsWindowOpen = false;
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var donationHistoryWindowOpen = false;
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var settingsManager = new (function() {
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this.save = function() {
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settings.fontName = document.getElementById("settings_fontname").value.trim();
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settings.showBotDonations = document.getElementById("settings_donations_bots").checked;
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this.applySettings();
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closeSettingsWindow();
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WindowManager.closeWindow("settings");
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localStorage.setItem("settings", JSON.stringify(settings));
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// should probably firgure out a way to do this without reloading
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window.location.reload();
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@ -45,31 +45,45 @@ function removeWins() {
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alert("Successfully reset wins");
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}
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}
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// yes, I know, this code is 🤮, I will fix it later
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function openSettingsWindow() {
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settingsWindowOpen = true;
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var WindowManager = new (function() {
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var windows = {};
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this.add = function(newWindow) {
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windows[newWindow.name] = newWindow;
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windows[newWindow.name].isOpen = false;
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};
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this.openWindow = function(windowName) {
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if (windows[windowName].isOpen === true) return;
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if (windows[windowName].beforeOpen !== undefined) windows[windowName].beforeOpen();
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windows[windowName].isOpen = true;
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windows[windowName].element.style.display = "block";
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};
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this.closeWindow = function(windowName) {
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if (windows[windowName].isOpen === false) return;
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windows[windowName].isOpen = false;
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windows[windowName].element.style.display = "none";
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};
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this.closeAll = function() {
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Object.values(windows).forEach(function(windowObj) {
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WindowManager.closeWindow(windowObj.name);
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});
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};
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});
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WindowManager.add({
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name: "settings",
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element: document.querySelector(".settings"),
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beforeOpen: function() {
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document.getElementById("settings_fontname").value = settings.fontName;
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document.querySelector(".settings").style.display = "block";
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}
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function closeSettingsWindow() {
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if (!settingsWindowOpen) return;
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settingsWindowOpen = false;
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document.querySelector(".settings").style.display = "none";
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}
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function openDonationHistoryWindow() {
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donationHistoryWindowOpen = true;
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document.querySelector("#donationhistory").style.display = "block";
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}
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function closeDonationHistoryWindow() {
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if (!donationHistoryWindowOpen) return;
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donationHistoryWindowOpen = false;
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document.querySelector("#donationhistory").style.display = "none";
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}
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function closeAllWindows() {
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if (settingsWindowOpen) closeSettingsWindow();
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if (donationHistoryWindowOpen) closeDonationHistoryWindow();
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}
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document.getElementById("canvasA").addEventListener("mousedown", closeAllWindows);
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document.getElementById("settings_donations_bots").checked = settings.showBotDonations;
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}
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});
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WindowManager.add({
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name: "donationHistory",
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element: document.querySelector("#donationhistory"),
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beforeOpen: function() {
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document.getElementById("donationhistory_note").style.display = (settings.showBotDonations ? "none" : "block");
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}
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});
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document.getElementById("canvasA").addEventListener("mousedown", WindowManager.closeAll);
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//var tfxc = document.createElement('div');
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//tfxc.setAttribute('class', 'settingsd');
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var settingsGearIcon = document.createElement('img');
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@ -82,7 +96,7 @@ var donationsTracker = new (function(){
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// fill the array with empty arrays with length of 3
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for (var i = 0; i < 512; i++) this.donationHistory.push([]);
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// from inside of game:
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// (!gE[g].startsWith("[Bot] ") && donationsTracker.logDonation(g,k,x))
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// ((!gE[g].startsWith("[Bot] ") || settings.showBotDonations) && donationsTracker.logDonation(g,k,x))
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this.logDonation = function(senderID, receiverID, amount) {
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this.donationHistory[receiverID].push([senderID,amount]);
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};
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@ -103,7 +117,7 @@ function displayDonationsHistory(playerID, playerNames) {
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});
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else historyText = "Nothing to display";
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document.querySelector("#donationhistory p#donationhistory_text").innerHTML = historyText;
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openDonationHistoryWindow();
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WindowManager.openWindow("donationHistory");
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}
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var setVarByName;
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@ -1606,11 +1620,15 @@ var setVarByName;
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(k = g === aw) ? e5.fh(g, 2) : e5.fh(1 - aw, 3);
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ia.i2(g)
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} else
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// if the game is team game
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dA ? (
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g = eP.ib(), k = dW.dX[aw] === g,
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9 === dr ? x = k ? ei[0] : 512 : (g = dW.ic(dW.id[g]), x = g[0], 512 !== x && e5.ie(g[1])),
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9 === dr ? (x = (k ? ei[0] : 512))
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: (g = dW.ic(dW.id[g]), x = g[0], 512 !== x && e5.ie(g[1])),
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e5.ig(k)
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) : (x = ei[0], k = x === aw, e5.ih(x));
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) : (
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x = ei[0], k = (x === aw), e5.ih(x)
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);
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dt || ii.ij(ik(), x);
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eS.show(k, !1);
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e5.iq(!0);
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@ -2448,14 +2466,18 @@ var setVarByName;
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}
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}
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;
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// Zombie mode
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// End of team game
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this.ig = function (G) {
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var M = dW.id[eP.mp()];
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G ? (9 === dr ? (G = "The Resistance defeated the virus.",
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c2.mq("The Resistance", 2, 1, 12)) : G = "Congratulations! Team " + dW.bo[M] + " has won the game!",
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A(0, G, 40, 0, "rgb(10,220,10)", hq, -1, !1)) : (9 === dr ? (G = "Mankind lost the war against the virus.",
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c2.mq("The Virus", 2, 0, 16)) : G = "Our alliance has been defeated!",
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A(0, G, 41, 0, "rgb(200,80,80)", hq, -1, !1));
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G ? (
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9 === dr ? (G = "The Resistance defeated the virus.", c2.mq("The Resistance", 2, 1, 12))
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: G = "Congratulations! Team " + dW.bo[M] + " has won the game!",
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A(0, G, 40, 0, "rgb(10,220,10)", hq, -1, !1)
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) : (
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9 === dr ? (G = "Mankind lost the war against the virus.", c2.mq("The Virus", 2, 0, 16))
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: G = "Our alliance has been defeated!",
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A(0, G, 41, 0, "rgb(200,80,80)", hq, -1, !1)
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);
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9 !== dr && c2.mq("Team " + dW.bo[M], 2, 1, 12);
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eR.gl(2700)
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}
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@ -4452,7 +4474,9 @@ var setVarByName;
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var Y = ei[T + V];
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T === y - 1 && sD[aw] >= V + y - 1 && (Y = aw);
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//0 !== fB[Y] && eR.gc(Y, 800, !1, 0)
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displayDonationsHistory(Y, gE);
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// if the game is a team game, display donation history, else trigger default click behaviour
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if (dA) displayDonationsHistory(Y, gE);
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else eR.gc(Y, 800, !1, 0);
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}
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return !0
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};
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@ -4899,7 +4923,7 @@ var setVarByName;
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// add points to receiving player
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ax[k] += x,
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// track donations
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((!gE[g].startsWith("[Bot] ")) && donationsTracker.logDonation(g,k,x))
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((!gE[g].startsWith("[Bot] ") || settings.showBotDonations) && donationsTracker.logDonation(g,k,x))
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//donationsTracker.logDonation(g,k,x)
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)
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}
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@ -9781,12 +9805,12 @@ var setVarByName;
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nN.bp(ol, !1)) : 9 === z[B].id && (nN.bp(nO, !0),
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nN.bp(nO, !1)), !0;
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//cH.drawImage(settingsGearIcon,A.f3-A.hw/2,A.f4,A.nI,A.nI);
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if (y > (C.f3-C.hw/2) && y < ((C.f3-C.hw/2)+C.nI) && A > C.f4 && A < (C.f4 + C.nI)) openSettingsWindow();
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if (y > (C.f3-C.hw/2) && y < ((C.f3-C.hw/2)+C.nI) && A > C.f4 && A < (C.f4 + C.nI)) WindowManager.openWindow("settings");
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n = false;
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c4.c5 = true;
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return false
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}
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if (y > (C.f3-C.hw/2) && y < ((C.f3-C.hw/2)+C.nI) && A > C.f4 && A < (C.f4 + C.nI)) openSettingsWindow();
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if (y > (C.f3-C.hw/2) && y < ((C.f3-C.hw/2)+C.nI) && A > C.f4 && A < (C.f4 + C.nI)) WindowManager.openWindow("settings");
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return k(y, A, C, 0) ? (n = true, c4.c5 = true) : false
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}
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};
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@ -11899,7 +11923,7 @@ var setVarByName;
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if (localStorage.getItem("settings") !== null) {
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settings = JSON.parse(localStorage.getItem("settings"));
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settingsManager.applySettings();
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}
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settingsManager.applySettings();
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console.log('Successfully loaded FX Client');
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19
index.html
19
index.html
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@ -103,7 +103,7 @@
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/*border: 1px solid white;*/
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border-radius: 8px;
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}
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input#userna {
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input#userna, input#inputfilebtn {
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transition: 0.2s
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}
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::-webkit-file-upload-button {
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@ -112,10 +112,10 @@
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border: 2px solid #fff;
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top: 0;
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bottom: 0;
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padding-top: 30px;
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padding-bottom: 30px;
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padding-left: 30px;
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padding-right: 30px;
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padding-top: 20px;
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padding-bottom: 20px;
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padding-left: 20px;
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padding-right: 20px;
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font-family: 'Trebuchet MS', 'Arial Narrow', Arial, sans-serif;
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text-align: center;
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}
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@ -128,15 +128,20 @@
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<div class="window settings" style="display:none">
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<h1>Settings</h1>
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Font name: <input id="settings_fontname" placeholder="Enter font name" value="Arial"><br>
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<br><button onclick="removeWins()">Reset Wins Counter</button><hr>
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<br><button onclick="removeWins()">Reset Wins Counter</button><br>
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<br><input type="checkbox" id="settings_donations_bots">
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<label for="settings_donations_bots">Display donations from bots (applies to multiplayer bots only)</label><br>
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<hr>
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<button onclick="settingsManager.resetAll()">Reset Settings</button>
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<button onclick="settingsManager.save()">Save Settings</button>
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</div>
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<div class="window" id="donationhistory" style="display:none">
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<h1>Donation history for </h1>
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<p>Note: donations from bots are not shown here</p>
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<p id="donationhistory_note">Note: donations from bots are not shown here</p>
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<p id="donationhistory_text"></p>
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</div>
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<script src="game.js"></script>
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</body>
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</html>
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<!-- This line of code is proudly useless -->
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