Update 0.5.3

Co-authored-by: Mohsen Taghavi <mohsenemx@users.noreply.github.com>
archived
peshomir 2022-12-26 20:40:31 +02:00
parent 725328bb9a
commit d2a80a9d61
2 changed files with 85 additions and 56 deletions

110
game.js
View File

@ -1,5 +1,5 @@
const fx_version = '0.5.2'; // FX Client Version
const fx_update = 'Dec 25'; // FX Client Last Updated
const fx_version = '0.5.3'; // FX Client Version
const fx_update = 'Dec 26'; // FX Client Last Updated
const ter_version = '1.82.9'; // Territorial Version
const ter_update = 'December 2 2022'; // Territorial Last Updated
@ -15,15 +15,15 @@ if (localStorage.getItem("win_count") == undefined || localStorage.getItem("win_
}
var settings = {
"fontName": "Trebuchet MS"
"fontName": "Trebuchet MS",
"showBotDonations": false
};
var settingsWindowOpen = false;
var donationHistoryWindowOpen = false;
var settingsManager = new (function() {
this.save = function() {
settings.fontName = document.getElementById("settings_fontname").value.trim();
settings.showBotDonations = document.getElementById("settings_donations_bots").checked;
this.applySettings();
closeSettingsWindow();
WindowManager.closeWindow("settings");
localStorage.setItem("settings", JSON.stringify(settings));
// should probably firgure out a way to do this without reloading
window.location.reload();
@ -45,31 +45,45 @@ function removeWins() {
alert("Successfully reset wins");
}
}
// yes, I know, this code is 🤮, I will fix it later
function openSettingsWindow() {
settingsWindowOpen = true;
var WindowManager = new (function() {
var windows = {};
this.add = function(newWindow) {
windows[newWindow.name] = newWindow;
windows[newWindow.name].isOpen = false;
};
this.openWindow = function(windowName) {
if (windows[windowName].isOpen === true) return;
if (windows[windowName].beforeOpen !== undefined) windows[windowName].beforeOpen();
windows[windowName].isOpen = true;
windows[windowName].element.style.display = "block";
};
this.closeWindow = function(windowName) {
if (windows[windowName].isOpen === false) return;
windows[windowName].isOpen = false;
windows[windowName].element.style.display = "none";
};
this.closeAll = function() {
Object.values(windows).forEach(function(windowObj) {
WindowManager.closeWindow(windowObj.name);
});
};
});
WindowManager.add({
name: "settings",
element: document.querySelector(".settings"),
beforeOpen: function() {
document.getElementById("settings_fontname").value = settings.fontName;
document.querySelector(".settings").style.display = "block";
document.getElementById("settings_donations_bots").checked = settings.showBotDonations;
}
function closeSettingsWindow() {
if (!settingsWindowOpen) return;
settingsWindowOpen = false;
document.querySelector(".settings").style.display = "none";
});
WindowManager.add({
name: "donationHistory",
element: document.querySelector("#donationhistory"),
beforeOpen: function() {
document.getElementById("donationhistory_note").style.display = (settings.showBotDonations ? "none" : "block");
}
function openDonationHistoryWindow() {
donationHistoryWindowOpen = true;
document.querySelector("#donationhistory").style.display = "block";
}
function closeDonationHistoryWindow() {
if (!donationHistoryWindowOpen) return;
donationHistoryWindowOpen = false;
document.querySelector("#donationhistory").style.display = "none";
}
function closeAllWindows() {
if (settingsWindowOpen) closeSettingsWindow();
if (donationHistoryWindowOpen) closeDonationHistoryWindow();
}
document.getElementById("canvasA").addEventListener("mousedown", closeAllWindows);
});
document.getElementById("canvasA").addEventListener("mousedown", WindowManager.closeAll);
//var tfxc = document.createElement('div');
//tfxc.setAttribute('class', 'settingsd');
var settingsGearIcon = document.createElement('img');
@ -82,7 +96,7 @@ var donationsTracker = new (function(){
// fill the array with empty arrays with length of 3
for (var i = 0; i < 512; i++) this.donationHistory.push([]);
// from inside of game:
// (!gE[g].startsWith("[Bot] ") && donationsTracker.logDonation(g,k,x))
// ((!gE[g].startsWith("[Bot] ") || settings.showBotDonations) && donationsTracker.logDonation(g,k,x))
this.logDonation = function(senderID, receiverID, amount) {
this.donationHistory[receiverID].push([senderID,amount]);
};
@ -103,7 +117,7 @@ function displayDonationsHistory(playerID, playerNames) {
});
else historyText = "Nothing to display";
document.querySelector("#donationhistory p#donationhistory_text").innerHTML = historyText;
openDonationHistoryWindow();
WindowManager.openWindow("donationHistory");
}
var setVarByName;
@ -1606,11 +1620,15 @@ var setVarByName;
(k = g === aw) ? e5.fh(g, 2) : e5.fh(1 - aw, 3);
ia.i2(g)
} else
// if the game is team game
dA ? (
g = eP.ib(), k = dW.dX[aw] === g,
9 === dr ? x = k ? ei[0] : 512 : (g = dW.ic(dW.id[g]), x = g[0], 512 !== x && e5.ie(g[1])),
9 === dr ? (x = (k ? ei[0] : 512))
: (g = dW.ic(dW.id[g]), x = g[0], 512 !== x && e5.ie(g[1])),
e5.ig(k)
) : (x = ei[0], k = x === aw, e5.ih(x));
) : (
x = ei[0], k = (x === aw), e5.ih(x)
);
dt || ii.ij(ik(), x);
eS.show(k, !1);
e5.iq(!0);
@ -2448,14 +2466,18 @@ var setVarByName;
}
}
;
// Zombie mode
// End of team game
this.ig = function (G) {
var M = dW.id[eP.mp()];
G ? (9 === dr ? (G = "The Resistance defeated the virus.",
c2.mq("The Resistance", 2, 1, 12)) : G = "Congratulations! Team " + dW.bo[M] + " has won the game!",
A(0, G, 40, 0, "rgb(10,220,10)", hq, -1, !1)) : (9 === dr ? (G = "Mankind lost the war against the virus.",
c2.mq("The Virus", 2, 0, 16)) : G = "Our alliance has been defeated!",
A(0, G, 41, 0, "rgb(200,80,80)", hq, -1, !1));
G ? (
9 === dr ? (G = "The Resistance defeated the virus.", c2.mq("The Resistance", 2, 1, 12))
: G = "Congratulations! Team " + dW.bo[M] + " has won the game!",
A(0, G, 40, 0, "rgb(10,220,10)", hq, -1, !1)
) : (
9 === dr ? (G = "Mankind lost the war against the virus.", c2.mq("The Virus", 2, 0, 16))
: G = "Our alliance has been defeated!",
A(0, G, 41, 0, "rgb(200,80,80)", hq, -1, !1)
);
9 !== dr && c2.mq("Team " + dW.bo[M], 2, 1, 12);
eR.gl(2700)
}
@ -4452,7 +4474,9 @@ var setVarByName;
var Y = ei[T + V];
T === y - 1 && sD[aw] >= V + y - 1 && (Y = aw);
//0 !== fB[Y] && eR.gc(Y, 800, !1, 0)
displayDonationsHistory(Y, gE);
// if the game is a team game, display donation history, else trigger default click behaviour
if (dA) displayDonationsHistory(Y, gE);
else eR.gc(Y, 800, !1, 0);
}
return !0
};
@ -4899,7 +4923,7 @@ var setVarByName;
// add points to receiving player
ax[k] += x,
// track donations
((!gE[g].startsWith("[Bot] ")) && donationsTracker.logDonation(g,k,x))
((!gE[g].startsWith("[Bot] ") || settings.showBotDonations) && donationsTracker.logDonation(g,k,x))
//donationsTracker.logDonation(g,k,x)
)
}
@ -9781,12 +9805,12 @@ var setVarByName;
nN.bp(ol, !1)) : 9 === z[B].id && (nN.bp(nO, !0),
nN.bp(nO, !1)), !0;
//cH.drawImage(settingsGearIcon,A.f3-A.hw/2,A.f4,A.nI,A.nI);
if (y > (C.f3-C.hw/2) && y < ((C.f3-C.hw/2)+C.nI) && A > C.f4 && A < (C.f4 + C.nI)) openSettingsWindow();
if (y > (C.f3-C.hw/2) && y < ((C.f3-C.hw/2)+C.nI) && A > C.f4 && A < (C.f4 + C.nI)) WindowManager.openWindow("settings");
n = false;
c4.c5 = true;
return false
}
if (y > (C.f3-C.hw/2) && y < ((C.f3-C.hw/2)+C.nI) && A > C.f4 && A < (C.f4 + C.nI)) openSettingsWindow();
if (y > (C.f3-C.hw/2) && y < ((C.f3-C.hw/2)+C.nI) && A > C.f4 && A < (C.f4 + C.nI)) WindowManager.openWindow("settings");
return k(y, A, C, 0) ? (n = true, c4.c5 = true) : false
}
};
@ -11899,7 +11923,7 @@ var setVarByName;
if (localStorage.getItem("settings") !== null) {
settings = JSON.parse(localStorage.getItem("settings"));
settingsManager.applySettings();
}
settingsManager.applySettings();
console.log('Successfully loaded FX Client');

View File

@ -103,7 +103,7 @@
/*border: 1px solid white;*/
border-radius: 8px;
}
input#userna {
input#userna, input#inputfilebtn {
transition: 0.2s
}
::-webkit-file-upload-button {
@ -112,10 +112,10 @@
border: 2px solid #fff;
top: 0;
bottom: 0;
padding-top: 30px;
padding-bottom: 30px;
padding-left: 30px;
padding-right: 30px;
padding-top: 20px;
padding-bottom: 20px;
padding-left: 20px;
padding-right: 20px;
font-family: 'Trebuchet MS', 'Arial Narrow', Arial, sans-serif;
text-align: center;
}
@ -128,15 +128,20 @@
<div class="window settings" style="display:none">
<h1>Settings</h1>
Font name: <input id="settings_fontname" placeholder="Enter font name" value="Arial"><br>
<br><button onclick="removeWins()">Reset Wins Counter</button><hr>
<br><button onclick="removeWins()">Reset Wins Counter</button><br>
<br><input type="checkbox" id="settings_donations_bots">
<label for="settings_donations_bots">Display donations from bots (applies to multiplayer bots only)</label><br>
<hr>
<button onclick="settingsManager.resetAll()">Reset Settings</button>
<button onclick="settingsManager.save()">Save Settings</button>
</div>
<div class="window" id="donationhistory" style="display:none">
<h1>Donation history for </h1>
<p>Note: donations from bots are not shown here</p>
<p id="donationhistory_note">Note: donations from bots are not shown here</p>
<p id="donationhistory_text"></p>
</div>
<script src="game.js"></script>
</body>
</html>
<!-- This line of code is proudly useless -->