Patch for the new update
parent
3e6f447663
commit
92f26a1b10
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@ -36,12 +36,12 @@ export default ({ replace, replaceOne, replaceRawCode, dictionary, matchOne, mat
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}
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// Increment win counter on wins
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replaceRawCode(`=function(sE){o.ha(sE,2),b.h9<100?xD(0,aZ.tG(4,[a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0):xD(0,aZ.tG(12,[a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0),`,
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replaceRawCode(`=function(sE){o.ha(sE,2),b.h9<100?xD(0,aZ.tG(4,[a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0):xD(0,aZ.tG(12,[a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0)`,
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`=function(sE){
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if (${playerId} === sE && !${gIsSingleplayer})
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wins_counter++, window.localStorage.setItem("fx_winCount", wins_counter),
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xD(0,"Your Win Count is now " + wins_counter,3,sE,ad.gN,ad.kl,-1,!0);
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o.ha(sE,2),b.h9<100?xD(0,aZ.tG(4,[a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0):xD(0,aZ.tG(12,[a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0),`);
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o.ha(sE,2),b.h9<100?xD(0,aZ.tG(4,[a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0):xD(0,aZ.tG(12,[a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0)`);
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{ // Add settings button and win count
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