diff --git a/patches.js b/patches.js index a904b4b..90d2d28 100644 --- a/patches.js +++ b/patches.js @@ -36,12 +36,12 @@ export default ({ replace, replaceOne, replaceRawCode, dictionary, matchOne, mat } // Increment win counter on wins - replaceRawCode(`=function(sE){o.ha(sE,2),b.h9<100?xD(0,aZ.tG(4,[a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0):xD(0,aZ.tG(12,[a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0),`, + replaceRawCode(`=function(sE){o.ha(sE,2),b.h9<100?xD(0,aZ.tG(4,[a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0):xD(0,aZ.tG(12,[a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0)`, `=function(sE){ if (${playerId} === sE && !${gIsSingleplayer}) wins_counter++, window.localStorage.setItem("fx_winCount", wins_counter), xD(0,"Your Win Count is now " + wins_counter,3,sE,ad.gN,ad.kl,-1,!0); - o.ha(sE,2),b.h9<100?xD(0,aZ.tG(4,[a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0):xD(0,aZ.tG(12,[a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0),`); + o.ha(sE,2),b.h9<100?xD(0,aZ.tG(4,[a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0):xD(0,aZ.tG(12,[a8.jx[sE]]),3,sE,ad.gN,ad.kl,-1,!0)`); { // Add settings button and win count