deploy: 407716b11b
parent
a3cfbd37f2
commit
3488c1eab9
12
game.js
12
game.js
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@ -46,7 +46,7 @@ function bc(bd) {
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function d0() {
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function d0() {
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this.dY = 1068, this.dI = function() {
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this.dY = 1068, this.dI = function() {
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dU = 2, dW = 34, dV = "14 Nov 2024 [1.99.8.1]", x = true, y = function() {
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dU = 2, dW = 34, dV = "15 Nov 2024 [1.99.8.2]", x = true, y = function() {
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try {
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try {
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return window.self !== window.top
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return window.self !== window.top
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} catch (d) {
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} catch (d) {
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@ -2234,15 +2234,15 @@ function co() {
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function x6(d) {
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function x6(d) {
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if (__fx.keybindHandler(d.key)) return;
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if (__fx.keybindHandler(d.key)) return;
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x9() || (d = d.code).length && (bM.ef(d, 18) ? ae.xR(3) : bM.ef(d, 22) ? ae.xR(0) : bM.ef(d, 20) ? ae.xR(1) : bM.ef(d, 24) ? ae.xR(2) : bM.ef(d, 10) ? aE.xS(.9375) : bM.ef(d, 8) ? aE.xS(16 / 15) : bM.ef(d, 6) ? aE.xS(7 / 8) : bM.ef(d, 4) ? aE
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x9() || (d = d.code) && d.length && (bM.ef(d, 18) ? ae.xR(3) : bM.ef(d, 22) ? ae.xR(0) : bM.ef(d, 20) ? ae.xR(1) : bM.ef(d, 24) ? ae.xR(2) : bM.ef(d, 10) ? aE.xS(.9375) : bM.ef(d, 8) ? aE.xS(16 / 15) : bM.ef(d, 6) ? aE.xS(7 / 8) : bM.ef(d,
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.xS(8 / 7) : bM.ef(d, 14) ? 0 !== a1.vH && aF.wx(Math.floor(am.t / 2), Math.floor(am.iw / 2), -200) : bM.ef(d, 16) ? 0 !== a1.vH && aF.wx(Math.floor(am.t / 2), Math.floor(am.iw / 2), 200) : bM.ef(d, 0) ? a1.vH && bI.gT(!1) : bM.ef(d,
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4) ? aE.xS(8 / 7) : bM.ef(d, 14) ? 0 !== a1.vH && aF.wx(Math.floor(am.t / 2), Math.floor(am.iw / 2), -200) : bM.ef(d, 16) ? 0 !== a1.vH && aF.wx(Math.floor(am.t / 2), Math.floor(am.iw / 2), 200) : bM.ef(d, 0) ? a1.vH && bI.gT(!1) : bM
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2) && a1.vH && bI.gT(!0))
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.ef(d, 2) && a1.vH && bI.gT(!0))
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}
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}
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function x7(d) {
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function x7(d) {
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var code;
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var code;
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x9() || bU.du < 400 || !(code = d.code).length || "Enter" === code && i.xT(1) || (8 !== aN.wY() && aN.xT(d) ? bU.dQ = !0 : "Escape" === code ? b8.ep() : bM.ef(code, 18) ? ae.xU(3) : bM.ef(code, 22) ? ae.xU(0) : bM.ef(code, 20) ? ae.xU(1) : bM
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x9() || bU.du < 400 || (code = d.code) && code.length && ("Enter" === code && i.xT(1) || (8 !== aN.wY() && aN.xT(d) ? bU.dQ = !0 : "Escape" === code ? b8.ep() : bM.ef(code, 18) ? ae.xU(3) : bM.ef(code, 22) ? ae.xU(0) : bM.ef(code, 20) ? ae
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.ef(code, 24) ? ae.xU(2) : bM.ef(code, 12) ? b2.xV(!a1.lp) : "Space" === code && a1.vH && (a9.gW && a9.xW(), a1.gV) && b2.xX(!1))
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.xU(1) : bM.ef(code, 24) ? ae.xU(2) : bM.ef(code, 12) ? b2.xV(!a1.lp) : "Space" === code && a1.vH && (a9.gW && a9.xW(), a1.gV) && b2.xX(!1)))
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}
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}
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function x8() {
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function x8() {
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@ -35,7 +35,7 @@
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<meta itemprop="image" content="https://fxclient.github.io/FXclient/assets/logo.png">
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<meta itemprop="image" content="https://fxclient.github.io/FXclient/assets/logo.png">
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<!-- FX Client CSS -->
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<!-- FX Client CSS -->
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<link rel="stylesheet" href="main.css?1731599410774">
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<link rel="stylesheet" href="main.css?1731756371202">
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<!-- Game CSS -->
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<!-- Game CSS -->
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<style>
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<style>
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html,
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html,
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@ -84,8 +84,8 @@
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<p id="donationhistory_note">Note: donations from bots are not shown here</p>
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<p id="donationhistory_note">Note: donations from bots are not shown here</p>
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<table><tbody id="donationhistory_content"></tbody></table>
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<table><tbody id="donationhistory_content"></tbody></table>
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</div></span>
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</div></span>
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<script src="variables.js?1731599410774"></script>
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<script src="variables.js?1731756371202"></script>
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<script src="fx.bundle.js?1731599410774"></script>
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<script src="fx.bundle.js?1731756371202"></script>
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<script src="game.js?1731599410774"></script>
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<script src="game.js?1731756371202"></script>
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</body>
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</body>
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</html>
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</html>
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